pokecrystal-board/data
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
..
battle Pkmn -> Mon 2018-02-22 17:39:06 +01:00
battle_anims Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
battle_tower More Unicode 2018-01-19 02:30:19 -05:00
common_text Pkmn -> Mon 2018-02-22 17:39:06 +01:00
decorations Group item and deco data more 2018-01-11 01:54:49 -05:00
items Move code out of data/ 2018-01-12 03:15:58 -05:00
maps Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
mobile Odds and ends in bank 45 (and more ascii incbins). 2015-02-06 00:19:36 -08:00
moves Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
phone Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
pokemon Egg palette works like other Pokémon 2018-01-12 15:06:25 -05:00
radio Pkmn -> Mon 2018-02-22 17:39:06 +01:00
sprite_anims wiggle → wobble 2018-01-19 00:16:08 -05:00
sprites Group some mutually edited files in data/sprites/ 2018-01-10 18:10:01 -05:00
tilesets Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
trainers Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
types More constants and data tables 2018-01-11 01:45:27 -05:00
unused Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
wild Wild data entries are 2 bytes wide 2018-01-17 12:45:16 -05:00
bug_contest_flags.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
bug_contest_winners.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
collision_permissions.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
collision_stdscripts.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
credits_script.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
credits_strings.asm Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
default_options.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
elevator_floors.asm More constants and data tables 2018-01-11 01:45:27 -05:00
engine_flags.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
field_move_blocks.asm Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
growth_rates.asm Move pic animation documentation to docs/ 2017-12-11 23:44:29 -05:00
happiness_changes.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
icon_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mail_input_chars.asm More Unicode 2018-01-19 02:30:19 -05:00
name_input_chars.asm Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
npc_trades.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
odd_eggs.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
party_menu_qualities.asm Move party menu qualities to data/ 2018-01-11 02:54:07 -05:00
player_names.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
predef_pointers.asm Pkmn -> Mon 2018-02-22 17:39:06 +01:00
sgb_ctrl_packets.asm Remove trailing whitespace 2018-01-18 21:48:52 -05:00
special_pointers.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
std_text.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
text_buffers.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
tilesets.asm Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
unown_walls.asm Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452) 2018-01-14 23:43:51 -05:00
unown_words.asm endm -> ENDM 2017-12-28 22:31:16 +01:00