pokecrystal-board/engine/overworld
2023-12-15 19:10:47 +01:00
..
cmd_queue.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
decorations.asm Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
events.asm Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
init_map.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
load_screen_tilemap.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
map_object_action.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
map_objects_2.asm Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH 2019-11-03 12:26:38 -05:00
map_objects.asm Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY 2023-11-05 11:07:32 +01:00
map_setup.asm Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30) 2023-11-28 09:44:10 +01:00
movement.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
npc_movement.asm Fix some pokecrystal bug and glitches (#8) 2023-07-27 13:01:32 +02:00
overworld.asm Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b] 2023-09-02 13:01:45 +02:00
player_movement.asm Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29) 2023-12-14 21:24:08 +01:00
player_object.asm Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32) 2023-12-15 13:43:42 +01:00
player_step.asm Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY 2023-11-05 11:07:32 +01:00
scripting.asm Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32) 2023-12-15 13:43:42 +01:00
select_menu.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
spawn_points.asm Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
tile_events.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
time.asm Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
variables.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2] 2023-07-28 00:07:07 +02:00
warp_connection.asm Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
wildmons.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00