.. |
array.asm
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
audio.asm
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Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7)
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2023-07-31 18:52:47 +02:00 |
battle_vars.asm
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Revise some constant definitions
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2021-03-16 18:06:18 -04:00 |
battle.asm
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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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2023-08-11 12:28:14 +02:00 |
call_regs.asm
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Small home/ reorganization
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2020-02-22 00:23:47 +01:00 |
clear_sprites.asm
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wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
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2022-07-09 17:18:22 -04:00 |
compare.asm
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StringCmp → CompareBytes; CompareLong → CompareBytesLong
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2018-07-23 00:25:53 -04:00 |
copy_name.asm
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |
copy_tilemap.asm
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Standardize on lowercase Tilemap and Attrmap
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2020-02-13 18:31:10 +01:00 |
copy.asm
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Remove unreferenced content in bank 0 (#1)
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2023-07-25 11:54:34 +02:00 |
decompress.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
delay.asm
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
double_speed.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
fade.asm
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
farcall.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
flag.asm
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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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2024-01-22 19:32:19 +01:00 |
game_time.asm
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
gfx.asm
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
header.asm
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Update to rgbds v0.7.0
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2024-01-04 21:55:57 +01:00 |
hm_moves.asm
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |
hud.asm
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Use DEF before EQU syntax
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2024-01-04 21:47:44 +01:00 |
init.asm
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Use LCD STAT interrupt more efficiently (#2)
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2024-03-19 19:49:36 +01:00 |
item.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
joypad.asm
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
lcd.asm
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
map_objects.asm
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
map.asm
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
math.asm
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Remove unreferenced content in bank 0 (#1)
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2023-07-25 11:54:34 +02:00 |
menu.asm
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Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8)
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2023-10-31 16:02:37 +01:00 |
movement.asm
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Identify the remaining (non-mobile) uses of another WRAM union
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2020-10-29 14:51:41 -04:00 |
names.asm
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Consistent labels for each nickname in RAM
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2021-03-17 16:38:21 -04:00 |
palettes.asm
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
player.asm
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Player management [Commit 1] (#38)
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2024-03-08 18:56:26 +01:00 |
pokedex_flags.asm
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Small home/ reorganization
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2020-02-22 00:23:47 +01:00 |
pokemon.asm
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Remove unreferenced content in bank 0 (#1)
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2023-07-25 11:54:34 +02:00 |
predef.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
print_bcd.asm
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Replace ¥ font character with <COIN> (#7)
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2023-09-02 23:17:21 +02:00 |
print_text.asm
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Use halt more efficiently in 2DMenus, Board Menu, and text printing (#2) (#11)
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2024-04-04 12:21:02 +02:00 |
printer.asm
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Harmonize some more symbols with pokegold
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2020-06-16 11:28:52 -04:00 |
queue_script.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
random.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
scrolling_menu.asm
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
serial.asm
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Use LCD STAT interrupt more efficiently (#2)
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2024-03-19 19:49:36 +01:00 |
sine.asm
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Comment more ROM labels as unreferenced
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2020-06-21 18:33:31 -04:00 |
sprite_anims.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
sprite_updates.asm
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
sram.asm
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Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7)
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2023-07-31 18:52:47 +02:00 |
stone_queue.asm
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Add anchor points to support manual movement between spaces (#26)
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2023-11-16 17:20:13 +01:00 |
string.asm
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Misc fixes
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2019-06-04 13:31:22 +02:00 |
text.asm
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
tilemap.asm
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
time_palettes.asm
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
time.asm
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Level selection menu: entry transition events (#12) (#35) [commit 4/4]
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2024-02-04 14:23:58 +01:00 |
trainers_talkers.asm
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More usage docs
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2024-02-22 18:10:43 +01:00 |
vblank.asm
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Use LCD STAT interrupt more efficiently (#2)
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2024-03-19 19:49:36 +01:00 |
video.asm
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
window.asm
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |