pokecrystal-board/battle
2017-12-25 16:21:31 -05:00
..
ai Use percentages for AI scoring logic 2017-12-25 16:18:05 -05:00
effects callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
moves Change a few Unknown labels 2017-12-24 20:07:23 -05:00
objects Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
anim_commands.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
anim_gfx.asm Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
anim_objects.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
anims.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
bg_effects.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
core.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
effect_command_pointers.asm HELD_TRADE_EVOLVE -> HELD_FLINCH 2017-12-24 14:42:05 +01:00
effect_commands.asm LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here 2017-12-25 16:21:31 -05:00
hidden_power.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
link_result.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
menu.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
misc.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
move_names.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
sliding_intro.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
trainer_huds.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00
used_move_text.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00