.. |
ai
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Use percentages for AI scoring logic
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2017-12-25 16:18:05 -05:00 |
effects
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
moves
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Change a few Unknown labels
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2017-12-24 20:07:23 -05:00 |
objects
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
anim_commands.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
anim_gfx.asm
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Finish renaming battle anim gfx pointers and files
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2016-04-10 17:16:08 -04:00 |
anim_objects.asm
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jumptable macro repurposed
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2015-12-26 21:59:03 -05:00 |
anims.asm
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Mobile and more battle anims
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2016-05-05 15:07:37 -04:00 |
bg_effects.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
core.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
effect_command_pointers.asm
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HELD_TRADE_EVOLVE -> HELD_FLINCH
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2017-12-24 14:42:05 +01:00 |
effect_commands.asm
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LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here
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2017-12-25 16:21:31 -05:00 |
hidden_power.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
link_result.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
menu.asm
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More WRAM cleanup
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2017-12-09 22:00:36 -05:00 |
misc.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
move_names.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
sliding_intro.asm
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hLCDCPointer and InitList
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2016-06-13 22:53:33 -04:00 |
trainer_huds.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
type_matchup.asm
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Saner file distribution
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2013-02-05 03:56:27 -05:00 |
used_move_text.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |