Go to file
yenatch b9110b015d Condense cry headers to one line.
Keep the unused labels for readability (and maybe some symfile magic).
2014-07-18 17:03:52 -07:00
audio Condense cry headers to one line. 2014-07-18 17:03:52 -07:00
battle Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
constants Recomment type names. 2014-07-09 12:50:33 -07:00
data Use a macro for Odd Egg probabilities. 2014-07-18 10:31:39 -07:00
engine Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
event Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
extras@10fb7465e4 Bump pokemontools for better compression. 2014-06-04 11:32:59 -07:00
gfx Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
home Move cry functions out of home.asm. 2014-07-18 10:31:52 -07:00
items More PartyMon labels for relative addressing. 2014-06-23 12:45:30 -07:00
lib/mobile Disassemble the mobile adapter library. 2014-04-30 03:03:37 -04:00
maps Use macros for both types of map headers. 2014-07-18 10:31:51 -07:00
menu Fix static banks for monster icons. 2014-04-17 22:06:02 -04:00
misc Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
predef More PartyMon labels for relative addressing. 2014-06-23 12:45:30 -07:00
text Recomment type names. 2014-07-09 12:50:33 -07:00
tilesets Image extensions in gfx/tilesets. 2014-04-02 00:45:07 -04:00
trainers Name and comment the trainer party reader. 2014-06-14 22:35:00 -07:00
.gitattributes don't diff .pal files as binary data 2013-12-20 00:28:14 -05:00
.gitignore .gitignore: no more globals.asm 2014-02-01 20:42:43 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
audio.asm Include cries and sound effects in audio.asm 2014-02-06 21:22:45 -05:00
compare.sh compare.sh: diff -u 2014-02-05 18:41:04 -05:00
constants.asm Move remaining constants into constants/{misc,pokemon_data}_constants.asm 2014-02-03 18:00:51 -05:00
contents.asm Rename directory stats -> data. 2014-05-31 22:57:00 -07:00
gbhw.asm some oam constants 2013-12-01 16:40:56 -05:00
home.asm Move cry functions out of home.asm. 2014-07-18 10:31:52 -07:00
hram.asm Use a macro for Odd Egg probabilities. 2014-07-18 10:31:39 -07:00
includes.asm Get rid of globals.asm 2014-02-01 13:55:48 -05:00
INSTALL.md Install: gcc is required. Sudo doesn't exist in cygwin. 2014-05-01 18:36:07 -04:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm Use a predef macro that takes labels instead of juggling constants. 2014-06-16 11:20:01 -07:00
main.asm Badge and move constants in Strength and Surf field effects. 2014-07-18 10:31:53 -07:00
Makefile Makefile: Use lower-case variables and graphics conversion queues. 2014-06-15 16:20:40 -07:00
maps_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
maps.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
preprocessor.py preprocessor: import commands sound and noise 2014-02-06 21:22:44 -05:00
prequeue.py Get rid of globals.asm 2014-02-01 13:55:48 -05:00
README.md Clean up the readme again. 2014-03-08 10:59:53 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
wram.asm Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

The following rom is used as a base:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also