audio
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
battle
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LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here
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2017-12-25 16:21:31 -05:00 |
constants
|
Follow the X_constants/X_data_constants convention
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2017-12-25 23:45:54 -05:00 |
data
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Follow the X_constants/X_data_constants convention
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2017-12-25 23:45:54 -05:00 |
docs
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Clean up docs/music_commands.md formatting and link to old wiki page
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2017-12-25 14:57:30 -05:00 |
engine
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MAX_LEVEL = 255 should still compile
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2017-12-25 15:46:24 -05:00 |
event
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Use percentages for AI scoring logic
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2017-12-25 16:18:05 -05:00 |
extras@2ae1ae2f19
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Bump extras again to fix last bump.
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2016-04-10 19:24:35 -04:00 |
gfx
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Merge pull request #422 from mid-kid/footprints
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2017-12-24 20:30:10 -05:00 |
home
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
lib/mobile
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
macros
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
maps
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I'm stopping for the day. Too many silly oversights.
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2017-12-25 15:15:32 -05:00 |
mobile
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
|
2017-12-25 14:23:16 -05:00 |
text
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Merge remote-tracking branch 'origin/master' into master
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2017-12-23 17:14:09 -05:00 |
tilesets
|
Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
|
2017-12-25 14:23:16 -05:00 |
tools
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Move old baserom.gbc 'compare' scripts to tools/
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2017-12-15 20:12:00 -05:00 |
.gitattributes
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Fix marts using hard-coded bank number
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2016-01-27 12:25:12 -05:00 |
.gitignore
|
whitelist shiny.pal
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2017-10-25 00:43:40 -04:00 |
.gitmodules
|
Restructured functions in main.asm to resemble the home functions they clone
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2015-10-17 13:00:34 -04:00 |
.travis.yml
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travis; make -j2
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2017-12-25 19:16:37 -05:00 |
audio.asm
|
Split items/ and trainers/ into their data/ and engine/ components
|
2017-12-14 23:00:54 -05:00 |
constants.asm
|
Follow the X_constants/X_data_constants convention
|
2017-12-25 23:45:54 -05:00 |
FAQ.md
|
fix markdown reference links
|
2017-12-24 21:27:20 -05:00 |
gfx.py
|
fix animated pic dumps
|
2017-10-22 02:04:06 -04:00 |
home.asm
|
Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
|
2017-12-25 14:23:16 -05:00 |
hram.asm
|
hLCDCPointer and InitList
|
2016-06-13 22:53:33 -04:00 |
includes.asm
|
Remove contents.asm
|
2017-09-24 03:15:01 -04:00 |
INSTALL.md
|
Add an FAQ, and ive a bit more detail in Windows install instructions
|
2017-12-12 18:50:39 -05:00 |
macros.asm
|
Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
|
2017-12-25 14:23:16 -05:00 |
main.asm
|
Clean up color/palette code
|
2017-12-25 12:41:31 -05:00 |
Makefile
|
Move some more main.asm routines into individual files
|
2017-12-16 19:00:50 -05:00 |
maps.asm
|
Rename maps:
|
2017-12-24 18:06:12 -05:00 |
pokecrystal.link
|
Move some more main.asm routines into individual files
|
2017-12-16 19:00:50 -05:00 |
README.md
|
fix readme link spacing
|
2017-12-24 21:36:59 -05:00 |
roms.sha1
|
Use SHA1 to compare roms
|
2017-06-24 18:32:54 -04:00 |
sram.asm
|
Move more main.asm code into individual files
|
2017-12-15 21:22:26 -05:00 |
STYLE.md
|
use realistic values for hardware/hram constant examples
|
2017-12-24 20:34:40 -05:00 |
version.asm
|
*_crystal.asm files are no longer needed to build crystal *.o.
|
2016-01-29 16:24:38 -05:00 |
vram.asm
|
Revert "Fix floating sections"
|
2017-03-24 11:51:03 +00:00 |
wram.asm
|
Rename maps:
|
2017-12-24 18:06:12 -05:00 |