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Rangi b3bd682366 text_linkpromptbutton -> text_waitbutton
Removes support for text_waitbutton as a legacy alias for text_promptbutton.
2020-07-06 12:55:31 -04:00
.travis Use pokepret account for committing to symbols branch 2020-06-22 17:25:42 -04:00
audio Identify more labels and constants 2020-06-29 19:35:47 -04:00
constants Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalc 2020-07-05 15:12:53 -04:00
data Use STRCMP, not ==, to compare multi-character strings 2020-07-02 11:46:30 -04:00
docs text_linkpromptbutton -> text_waitbutton 2020-07-06 12:55:31 -04:00
engine Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalc 2020-07-05 15:12:53 -04:00
gfx Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve 2020-06-28 19:56:06 -04:00
home text_linkpromptbutton -> text_waitbutton 2020-07-06 12:55:31 -04:00
lib/mobile Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
macros text_linkpromptbutton -> text_waitbutton 2020-07-06 12:55:31 -04:00
maps Use pokepret account for committing to symbols branch 2020-06-22 17:25:42 -04:00
mobile Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
tools Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve 2020-06-28 19:56:06 -04:00
.gitattributes Remove empty .gitmodules 2020-02-23 15:15:07 -05:00
.gitignore Sync .gitignore with pokered and pokegold 2020-07-05 19:00:57 -04:00
.travis.yml Travis should upload .sym files to the symbols branch 2020-06-20 22:39:45 -04:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Harmonize home/ with pokegold 2020-06-16 15:49:32 -04:00
constants.asm Resolve #723: treat std scripts like specials and predefs 2020-06-10 16:44:16 -04:00
FAQ.md Rename pokecrystal.link to layout.link 2020-04-17 11:02:29 -04:00
home.asm Create home/header.asm 2020-02-23 14:28:21 +01:00
hram.asm Identify some more labels 2020-06-22 16:30:13 -04:00
INSTALL.md Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3) 2020-04-06 12:41:07 -04:00
layout.link Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
macros.asm Legacy support macros 2018-02-02 22:24:50 -05:00
main.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
Makefile Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve 2020-06-28 19:56:06 -04:00
README.md Sync README.md with pokered and pokegold 2020-07-05 19:07:27 -04:00
rgbdscheck.asm Use a separate build object to check the rgbds version 2020-04-17 10:59:01 -04:00
roms.sha1 Build Australian Crystal. 2019-04-14 13:22:45 -06:00
sram.asm Identify some more labels 2020-06-22 16:30:13 -04:00
STYLE.md HRAM style 2018-08-26 17:52:19 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT 2020-07-04 16:18:16 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: