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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Harmonize home/ with pokegold
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@ -211,7 +211,7 @@
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; Japanese control characters (see home/text.asm)
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charmap "<JP_18>", $18 ; "ノ゛"? (ungrammatical)
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charmap "<JP_18>", $18 ; "ノ゛" (ungrammatical)
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charmap "<NI>", $1d ; "に "
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charmap "<TTE>", $1e ; "って"
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charmap "<WO>", $1f ; "を "
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@ -16,13 +16,13 @@ GameTimer::
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ld a, BANK(wGameTime)
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ldh [rSVBK], a
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call UpdateGameTimer
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call .Function
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pop af
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ldh [rSVBK], a
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ret
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UpdateGameTimer::
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.Function
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; Increment the game timer by one frame.
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; The game timer is capped at 999:59:59.00.
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33
home/gfx.asm
33
home/gfx.asm
@ -1,4 +1,5 @@
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; Functions to copy data from ROM.
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TILES_PER_CYCLE EQU 8
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MOBILE_TILES_PER_CYCLE EQU 6
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Get2bppViaHDMA::
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ldh a, [rLCDC]
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@ -31,7 +32,7 @@ FarCopyBytesDouble_DoubleBankSwitch::
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rst Bankswitch
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ret
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UnreferencedOldDMATransfer:
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Unreferenced_DMATransfer:
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dec c
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ldh a, [hBGMapMode]
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push af
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@ -55,12 +56,12 @@ UnreferencedOldDMATransfer:
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ld a, l
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and $f0
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ldh [rHDMA4], a ; target LSB
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; stop when c < 8
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; stop when c < TILES_PER_CYCLE
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ld a, c
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cp $8
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cp TILES_PER_CYCLE
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jr c, .done
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; decrease c by 8
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sub $8
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; decrease c by TILES_PER_CYCLE
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sub TILES_PER_CYCLE
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ld c, a
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; DMA transfer state
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ld a, $f
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@ -198,7 +199,7 @@ Request2bpp::
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ldh a, [hTilesPerCycle]
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push af
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ld a, $8
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ld a, TILES_PER_CYCLE
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ldh [hTilesPerCycle], a
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ld a, [wLinkMode]
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@ -207,7 +208,7 @@ Request2bpp::
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ldh a, [hMobile]
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and a
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jr nz, .NotMobile
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ld a, $6
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ld a, MOBILE_TILES_PER_CYCLE
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ldh [hTilesPerCycle], a
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.NotMobile:
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@ -223,7 +224,7 @@ Request2bpp::
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ld a, c
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ld hl, hTilesPerCycle
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cp [hl]
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jr nc, .iterate
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jr nc, .cycle
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ld [wRequested2bpp], a
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.wait
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@ -242,7 +243,7 @@ Request2bpp::
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ldh [hBGMapMode], a
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ret
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.iterate
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.cycle
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ldh a, [hTilesPerCycle]
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ld [wRequested2bpp], a
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@ -272,7 +273,7 @@ Request1bpp::
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ldh a, [hTilesPerCycle]
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push af
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ld a, $8
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ld a, TILES_PER_CYCLE
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ldh [hTilesPerCycle], a
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ld a, [wLinkMode]
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@ -281,7 +282,7 @@ Request1bpp::
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ldh a, [hMobile]
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and a
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jr nz, .NotMobile
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ld a, $6
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ld a, MOBILE_TILES_PER_CYCLE
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ldh [hTilesPerCycle], a
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.NotMobile:
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@ -297,7 +298,7 @@ Request1bpp::
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ld a, c
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ld hl, hTilesPerCycle
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cp [hl]
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jr nc, .iterate
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jr nc, .cycle
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ld [wRequested1bpp], a
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.wait
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@ -316,7 +317,7 @@ Request1bpp::
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ldh [hBGMapMode], a
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ret
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.iterate
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.cycle
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ldh a, [hTilesPerCycle]
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ld [wRequested1bpp], a
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@ -348,7 +349,7 @@ Copy2bpp:
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; bank
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ld a, b
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; bc = c * $10
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; bc = c * LEN_2BPP_TILE
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push af
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swap c
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ld a, $f
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@ -376,7 +377,7 @@ Copy1bpp::
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; bank
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ld a, b
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; bc = c * $10 / 2
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; bc = c * LEN_1BPP_TILE
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push af
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ld h, 0
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ld l, c
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@ -21,15 +21,15 @@ Reset::
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_Start::
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cp $11
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jr z, .cgb
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xor a
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xor a ; FALSE
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jr .load
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.cgb
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ld a, $1
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ld a, TRUE
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.load
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ldh [hCGB], a
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ld a, $1
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ld a, TRUE
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ldh [hSystemBooted], a
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Init::
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@ -74,7 +74,7 @@ Init::
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or c
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jr nz, .ByteFill
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ld sp, wStack
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ld sp, wStackTop
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; Clear HRAM
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ldh a, [hCGB]
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@ -97,7 +97,7 @@ Init::
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call ClearSprites
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call ClearsScratch
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ld a, BANK(GameInit) ; aka BANK(WriteOAMDMACodeToHRAM)
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ld a, BANK(WriteOAMDMACodeToHRAM) ; aka BANK(GameInit)
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rst Bankswitch
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call WriteOAMDMACodeToHRAM
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@ -142,7 +142,7 @@ Init::
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farcall StartClock
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xor a
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xor a ; SRAM_DISABLE
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ld [MBC3LatchClock], a
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ld [MBC3SRamEnable], a
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@ -160,7 +160,7 @@ Init::
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call DelayFrame
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predef InitSGBBorder ; SGB init
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predef InitSGBBorder
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call InitSound
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xor a
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@ -15,7 +15,7 @@ LCD::
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and a
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jr z, .done
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; At this point it's assumed we're in WRAM bank 5!
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; At this point it's assumed we're in BANK(wLYOverrides)!
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push bc
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ldh a, [rLY]
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ld c, a
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@ -116,8 +116,8 @@ RestoreTileBackup::
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ret
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PopWindow::
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ld b, $10
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ld de, wMenuFlags
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ld b, wMenuHeaderEnd - wMenuHeader
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ld de, wMenuHeader
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.loop
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ld a, [hld]
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ld [de], a
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@ -148,8 +148,8 @@ CopyMenuData::
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld de, wMenuDataFlags
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ld bc, wMenuDataEnd - wMenuDataFlags
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ld de, wMenuData
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ld bc, wMenuDataEnd - wMenuData
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call CopyBytes
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pop af
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pop bc
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@ -81,6 +81,7 @@ DmgToCgbBGPals::
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push hl
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push de
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push bc
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ldh a, [rSVBK]
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push af
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@ -102,6 +103,7 @@ DmgToCgbBGPals::
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pop af
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ldh [rSVBK], a
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pop bc
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pop de
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pop hl
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@ -127,6 +129,7 @@ DmgToCgbObjPals::
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push hl
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push de
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push bc
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ldh a, [rSVBK]
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push af
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@ -148,6 +151,7 @@ DmgToCgbObjPals::
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pop af
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ldh [rSVBK], a
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pop bc
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pop de
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pop hl
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@ -15,7 +15,7 @@ _CheckTrainerBattle::
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; Skip the player object.
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ld a, 1
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ld de, wMapObjects + MAPOBJECT_LENGTH
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ld de, wMap1Object
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.loop
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@ -184,8 +184,8 @@ VBlank1::
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call Serve2bppRequest_VBlank
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call hTransferVirtualOAM
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.done
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.done
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xor a
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ld [wVBlankOccurred], a
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ldh a, [rVBK]
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push af
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ld [hSPBuffer], sp
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; Relocate the stack pointer to wBGMapBufferPtrs
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ld [hSPBuffer], sp
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ld hl, wBGMapBufferPtrs
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ld sp, hl
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@ -80,6 +81,7 @@ endr
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jr nz, .next
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; Restore the stack pointer
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ldh a, [hSPBuffer]
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ld l, a
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ldh a, [hSPBuffer + 1]
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ENDM
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trademon: MACRO
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\1Species:: db ; wc6d0 | wc702
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\1SpeciesName:: ds MON_NAME_LENGTH ; wc6d1 | wc703
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\1Nickname:: ds MON_NAME_LENGTH ; wc6dc | wc70e
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\1SenderName:: ds NAME_LENGTH ; wc6e7 | wc719
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\1OTName:: ds NAME_LENGTH ; wc6f2 | wc724
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\1DVs:: dw ; wc6fd | wc72f
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\1ID:: dw ; wc6ff | wc731
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\1CaughtData:: db ; wc701 | wc733
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\1Species:: db
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\1SpeciesName:: ds MON_NAME_LENGTH
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\1Nickname:: ds MON_NAME_LENGTH
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\1SenderName:: ds NAME_LENGTH
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\1OTName:: ds NAME_LENGTH
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\1DVs:: dw
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\1ID:: dw
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\1CaughtData:: db
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\1End::
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ENDM
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