pokecrystal-board/data/tilesets
xCrystal aa91909388 Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34)
new tile permission SPACE_TILE added, which acts as WATER_TILE while on PLAYER_SURF or PLAYER_SURF_PIKA state, as LAND_TILE otherwise
2023-12-30 00:27:50 +01:00
..
aerodactyl_word_room_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
aerodactyl_word_room_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
battle_tower_inside_collision.asm Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE 2019-11-03 12:03:37 -05:00
battle_tower_inside_metatiles.bin Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE 2019-11-03 12:03:37 -05:00
battle_tower_outside_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
battle_tower_outside_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
beta_word_room_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
beta_word_room_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
board_debug_1_collision.asm Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34) 2023-12-30 00:27:50 +01:00
board_debug_1_metatiles.bin Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34) 2023-12-30 00:27:50 +01:00
board_debug_2_collision.asm Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
board_debug_2_metatiles.bin Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
cave_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
cave_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
champions_room_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
champions_room_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
dark_cave_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
dark_cave_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
elite_four_room_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
elite_four_room_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
facility_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
facility_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
forest_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
forest_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
game_corner_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
game_corner_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
gate_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
gate_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
ho_oh_word_room_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
ho_oh_word_room_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
house_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
house_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
ice_path_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
ice_path_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
johto_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
johto_metatiles.bin Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
johto_modern_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
johto_modern_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
kabuto_word_room_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
kabuto_word_room_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
kanto_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
kanto_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
lab_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
lab_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
lighthouse_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
lighthouse_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
mansion_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
mansion_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
mart_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
mart_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
omanyte_word_room_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
omanyte_word_room_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
park_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
park_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
players_house_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
players_house_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
players_room_collision.asm Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29) 2023-12-14 21:24:08 +01:00
players_room_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
pokecenter_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
pokecenter_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
pokecom_center_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
pokecom_center_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
port_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
port_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
radio_tower_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
radio_tower_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
ruins_of_alph_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
ruins_of_alph_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
tower_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
tower_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
traditional_house_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
traditional_house_metatiles.bin Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
train_station_collision.asm Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29) 2023-12-14 21:24:08 +01:00
train_station_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
underground_collision.asm Fix off-by-one error 2018-01-26 20:57:55 -05:00
underground_metatiles.bin Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
unused_johto_collision.asm unused_dark_cave -> unused_johto (goes with the beta Johto town+city maps) 2020-02-25 19:18:24 -05:00
unused_johto_metatiles.bin unused_dark_cave -> unused_johto (goes with the beta Johto town+city maps) 2020-02-25 19:18:24 -05:00