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2017-12-13 23:35:07 -05:00
audio Identify more sprite-related constants 2017-12-12 13:22:19 -05:00
battle Document more bugs 2017-12-12 22:58:20 -05:00
constants Fix the spelling of Thursday 2017-12-13 22:41:15 -05:00
data SpriteAnimSeqData comments on same line 2017-12-12 23:44:57 -05:00
docs Missing close parenthesis 2017-12-12 23:07:35 -05:00
engine Labels, including a comment explaining RandomPhoneRareWildMon. 2017-12-13 23:35:07 -05:00
event Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
home Document one more bug. 2017-12-12 23:05:30 -05:00
items Document bugs and glitches 2017-12-12 20:15:07 -05:00
lib/mobile Consistent code formatting: no redundant as and spaces after commas 2017-12-10 00:06:20 -05:00
macros Use constants for asm collision data 2017-12-12 16:27:09 -05:00
maps xy_trigger handles $0 padding, so map scripts are simpler 2017-12-12 14:11:23 -05:00
misc Identify more sprite-related constants 2017-12-12 13:22:19 -05:00
predef Document macros/map.asm 2017-12-11 01:02:28 -05:00
text Labels, including a comment explaining RandomPhoneRareWildMon. 2017-12-13 23:35:07 -05:00
tilesets condense tileset sprite palettes 2017-12-12 23:47:13 -05:00
tools Build tools with -O3. 2017-09-24 15:08:44 -04:00
trainers Move pic animation documentation to docs/ 2017-12-11 23:44:29 -05:00
unknown CorrectErrorsInPlayerParty (unreferenced function) 2016-05-20 21:10:17 -04:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore whitelist shiny.pal 2017-10-25 00:43:40 -04:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml Update travis.yml 2017-09-23 23:04:20 -04:00
audio.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
compare2.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
compare.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
constants.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
FAQ.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
gbhw.asm Identify more sprite-related constants 2017-12-12 13:22:19 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
hram.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
includes.asm Remove contents.asm 2017-09-24 03:15:01 -04:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
interrupts.asm Consistent code formatting: no redundant as and spaces after commas 2017-12-10 00:06:20 -05:00
macros.asm condense tileset sprite palettes 2017-12-12 23:47:13 -05:00
main.asm Splitting phone scripts up. 2017-12-13 22:30:37 -05:00
Makefile Name some gfx/unknown/ files 2017-12-11 18:04:23 -05:00
maps.asm PokeCenter → Pokecenter (consistent with the POKECENTER map constants) 2017-12-10 22:34:42 -05:00
pokecrystal.link Move pic animation documentation to docs/ 2017-12-11 23:44:29 -05:00
README.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
rst.asm Fix section linking 2017-09-23 23:04:10 -04:00
sram.asm Move all of constants/sram_constants.asm into sram 2017-11-20 23:07:24 +01:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Revert "Fix floating sections" 2017-03-24 11:51:03 +00:00
wram.asm Move pic animation documentation to docs/ 2017-12-11 23:44:29 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also