.. |
battle
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
battle_anims
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Battle animation data is like sprite animation data
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2017-12-26 19:27:56 -05:00 |
events
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Move events/ to engine/events/
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2017-12-27 00:09:12 -05:00 |
phone
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LoadEDTile → CopyTilemapAtOnce (fix #345)
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2017-12-24 18:11:17 -05:00 |
routines
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
billspc.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
billspctop.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
breeding.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
buy_sell_toss.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
card_flip.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
caught_data.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
cgb_layouts.asm
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Clean up color/palette code
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2017-12-25 12:41:31 -05:00 |
clock_reset.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
color.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
credits.asm
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Name mail graphics
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2017-12-26 20:02:00 -05:00 |
crystal_colors.asm
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Clean up color/palette code
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2017-12-25 12:41:31 -05:00 |
crystal_intro.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
debug.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
decorations.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
delete_save_change_clock.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
diploma.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
dma_transfer.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
dummy_game.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
engine_flags.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
european_mail.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
events_2.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
events_3.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
events.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
evolution_animation.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
evolve.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
experience.asm
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MAX_LEVEL = 255 should still compile
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2017-12-25 15:46:24 -05:00 |
gbc_only.asm
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Move some misc/ files into meaningful directories
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2017-12-15 12:53:33 -05:00 |
health.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
init_gender.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
init_hof_credits.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
init_map.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
intro_menu.asm
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Keep memory map values in hardware_constants.asm
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2017-12-26 23:18:05 -05:00 |
item_effects.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
items.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
landmarks.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
learn.asm
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
link_2.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
link_trade.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
link.asm
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Remove unused label (last few commits resolve #434)
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2017-12-26 13:00:23 -05:00 |
mail_2.asm
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Name mail graphics
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2017-12-26 20:02:00 -05:00 |
mail.asm
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
main_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
map_object_action.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
map_objects_2.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
map_objects.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
map_palettes.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
map_setup.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
mart.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
math.asm
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Renaming sections, further dissolving main.asm
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2015-11-28 15:13:40 -05:00 |
menu_2.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
mon_icons.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
mon_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
mon_stats.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
money.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
move_mon_wo_mail.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
move_mon.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
movement.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
mystery_gift_2.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
mystery_gift.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
namingscreen.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
npc_movement.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
npctrade.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
options_menu.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
overworld.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
pack.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
party_menu.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
player_gfx.asm
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
player_movement.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
player_object.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
player_step.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
pokedex_2.asm
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More consistent data tables
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2017-12-11 22:59:30 -05:00 |
pokedex_3.asm
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Rename: gfx/pics → gfx/pokemon
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2017-12-26 12:55:02 -05:00 |
pokedex.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
pokegear.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
predef.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
print_party.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
printer_serial.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
printer.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
printnum.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
radio.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
rtc.asm
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Change a few Unknown labels
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2017-12-24 20:07:23 -05:00 |
save.asm
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LoadEDTile → CopyTilemapAtOnce (fix #345)
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2017-12-24 18:11:17 -05:00 |
scripting.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
scrolling_menu.asm
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Local labels starting with lowercase letters are no longer decorated with a trailing colon
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2016-04-10 15:01:49 -04:00 |
search2.asm
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
search.asm
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Fix make compare
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2017-12-12 20:21:08 -05:00 |
select_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
sgb_layouts.asm
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Rename "map permissions" to "map environment" (fix #396)
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2017-12-24 13:08:38 -05:00 |
slot_machine.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
spawn_points.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
specials.asm
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
sprite_anims.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
sprites.asm
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Battle animation data is like sprite animation data
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2017-12-26 19:27:56 -05:00 |
start_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
stats_screen.asm
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Change a few Unknown labels
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2017-12-24 20:07:23 -05:00 |
switch_items.asm
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
tempmon.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
tile_events.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
time_capsule_2.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
time_capsule.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
time.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
timeofdaypals.asm
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
timeset.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
title.asm
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Add more palettes to data/palettes/
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2017-12-15 22:36:33 -05:00 |
tmhm2.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
tmhm.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
trade_animation.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
trainer_card.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
types.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
unown_dex.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
unown_puzzle.asm
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Some more WRAM cleanup
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2017-12-23 11:34:55 -05:00 |
unused_title.asm
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Add more palettes to data/palettes/
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2017-12-15 22:36:33 -05:00 |
variables.asm
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Rename "map permissions" to "map environment" (fix #396)
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2017-12-24 13:08:38 -05:00 |
warp_connection.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
wildmons.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |