.. |
array.asm
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
audio.asm
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Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7)
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2023-07-31 18:52:47 +02:00 |
battle_vars.asm
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Revise some constant definitions
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2021-03-16 18:06:18 -04:00 |
battle.asm
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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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2023-08-11 12:28:14 +02:00 |
call_regs.asm
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Small home/ reorganization
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2020-02-22 00:23:47 +01:00 |
clear_sprites.asm
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wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
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2022-07-09 17:18:22 -04:00 |
compare.asm
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StringCmp → CompareBytes; CompareLong → CompareBytesLong
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2018-07-23 00:25:53 -04:00 |
copy_name.asm
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |
copy_tilemap.asm
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Standardize on lowercase Tilemap and Attrmap
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2020-02-13 18:31:10 +01:00 |
copy.asm
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Remove unreferenced content in bank 0 (#1)
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2023-07-25 11:54:34 +02:00 |
decompress.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
delay.asm
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
double_speed.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
fade.asm
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
farcall.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
flag.asm
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Adjust flag action on unlocked levels to 8 bits rather than 16 (#13)
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2023-08-22 12:08:52 +02:00 |
game_time.asm
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
gfx.asm
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
header.asm
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Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7)
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2023-07-31 18:52:47 +02:00 |
hm_moves.asm
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |
hud.asm
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Use DEF before EQU syntax
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2024-01-04 21:47:44 +01:00 |
init.asm
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constants for rSTAT register
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2023-08-27 16:27:11 +02:00 |
item.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
joypad.asm
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
lcd.asm
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
map_objects.asm
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Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
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2023-10-21 18:46:56 +02:00 |
map.asm
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Implement Rock Smash technique (#34)
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2023-12-28 19:53:34 +01:00 |
math.asm
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Remove unreferenced content in bank 0 (#1)
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2023-07-25 11:54:34 +02:00 |
menu.asm
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Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8)
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2023-10-31 16:02:37 +01:00 |
movement.asm
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Identify the remaining (non-mobile) uses of another WRAM union
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2020-10-29 14:51:41 -04:00 |
names.asm
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Consistent labels for each nickname in RAM
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2021-03-17 16:38:21 -04:00 |
palettes.asm
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Improve some innacurate function names from pokecrystal
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2023-08-28 13:30:13 +02:00 |
pokedex_flags.asm
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Small home/ reorganization
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2020-02-22 00:23:47 +01:00 |
pokemon.asm
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Remove unreferenced content in bank 0 (#1)
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2023-07-25 11:54:34 +02:00 |
predef.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
print_bcd.asm
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Replace ¥ font character with <COIN> (#7)
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2023-09-02 23:17:21 +02:00 |
print_text.asm
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
printer.asm
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Harmonize some more symbols with pokegold
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2020-06-16 11:28:52 -04:00 |
queue_script.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
random.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
scrolling_menu.asm
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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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2023-08-11 12:28:14 +02:00 |
serial.asm
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Remove unreferenced content in bank 0 (#1)
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2023-07-25 11:54:34 +02:00 |
sine.asm
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Comment more ROM labels as unreferenced
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2020-06-21 18:33:31 -04:00 |
sprite_anims.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
sprite_updates.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
sram.asm
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Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7)
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2023-07-31 18:52:47 +02:00 |
stone_queue.asm
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Add anchor points to support manual movement between spaces (#26)
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2023-11-16 17:20:13 +01:00 |
string.asm
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Misc fixes
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2019-06-04 13:31:22 +02:00 |
text.asm
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
tilemap.asm
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
time_palettes.asm
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Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1]
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2023-07-27 20:32:15 +02:00 |
time.asm
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Create a fourth time of day (#2) [Commit 2]
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2023-07-31 12:32:36 +02:00 |
trainers.asm
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Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32)
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2023-12-15 13:43:42 +01:00 |
vblank.asm
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
video.asm
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
window.asm
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |