pokecrystal-board/home
2024-01-04 21:47:44 +01:00
..
array.asm Level selection menu: function to compute valid directions and directional arrows OAM (#12) 2023-08-22 12:42:53 +02:00
audio.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
battle_vars.asm Revise some constant definitions 2021-03-16 18:06:18 -04:00
battle.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
call_regs.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
clear_sprites.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
compare.asm StringCmp → CompareBytes; CompareLong → CompareBytesLong 2018-07-23 00:25:53 -04:00
copy_name.asm Remove all address comments 2018-06-24 16:13:22 +02:00
copy_tilemap.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
copy.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
decompress.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
delay.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
double_speed.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
fade.asm Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
farcall.asm Rename some labels 2020-12-23 16:29:30 -05:00
flag.asm Adjust flag action on unlocked levels to 8 bits rather than 16 (#13) 2023-08-22 12:08:52 +02:00
game_time.asm Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
gfx.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
header.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
hm_moves.asm Remove all address comments 2018-06-24 16:13:22 +02:00
hud.asm Use DEF before EQU syntax 2024-01-04 21:47:44 +01:00
init.asm constants for rSTAT register 2023-08-27 16:27:11 +02:00
item.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
joypad.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
lcd.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
map_objects.asm Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites) 2023-10-21 18:46:56 +02:00
map.asm Implement Rock Smash technique (#34) 2023-12-28 19:53:34 +01:00
math.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
menu.asm Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8) 2023-10-31 16:02:37 +01:00
movement.asm Identify the remaining (non-mobile) uses of another WRAM union 2020-10-29 14:51:41 -04:00
names.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
palettes.asm Improve some innacurate function names from pokecrystal 2023-08-28 13:30:13 +02:00
pokedex_flags.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
pokemon.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
predef.asm Rename some labels 2020-12-23 16:29:30 -05:00
print_bcd.asm Replace ¥ font character with <COIN> (#7) 2023-09-02 23:17:21 +02:00
print_text.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
printer.asm Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
queue_script.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
random.asm Rename some labels 2020-12-23 16:29:30 -05:00
scrolling_menu.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
serial.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
sine.asm Comment more ROM labels as unreferenced 2020-06-21 18:33:31 -04:00
sprite_anims.asm Rename some labels 2020-12-23 16:29:30 -05:00
sprite_updates.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
sram.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
stone_queue.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
string.asm Misc fixes 2019-06-04 13:31:22 +02:00
text.asm Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
tilemap.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
time_palettes.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00
time.asm Create a fourth time of day (#2) [Commit 2] 2023-07-31 12:32:36 +02:00
trainers.asm Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32) 2023-12-15 13:43:42 +01:00
vblank.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
video.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
window.asm Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00