mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
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yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
Pokémon Crystal
This is a hand-crafted disassembly of Pokémon Crystal.
The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.
Base ROM
The following rom is required for compiling:
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde
Eventually this will not be necessary.
What can I do?
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Are we missing something? Make a pull request! Contributions are welcome.
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Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.
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Tackle some issues!
See also
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Hang out with us on irc: nucleus.kafuka.org #skeetendo
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Disassembly of Pokémon Red.
Description
Languages
Assembly
89.2%
C
6.3%
Python
2%
C++
1.6%
INI
0.6%
Other
0.2%