pokecrystal-board/macros
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
..
basestats.asm More constants 2017-12-09 13:28:23 -05:00
charmap.asm Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
enum.asm Enumerate text constants 2015-10-30 10:34:35 -04:00
event.asm Document macros/map.asm 2017-12-11 01:02:28 -05:00
map.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
mobile.asm Add a "mobile" directive for dummied-out mobile adapter functions. 2015-01-27 15:03:14 -08:00
move_anim.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
move_effect.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
movement.asm Movement macro enums are now relative 2016-07-29 10:48:27 -04:00
pals.asm Use new palette constants 2017-12-10 20:50:08 -05:00
pic.asm Remove contents.asm 2017-09-24 03:15:01 -04:00
predef.asm More label updates, moved predefs to new file 2015-07-20 03:51:52 -04:00
rst.asm Move around some more macros. 2015-01-20 14:26:16 -08:00
sound.asm pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
text.asm Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
trade_anim.asm Refine labels in engine/trade/animation.asm 2016-05-13 23:23:26 -04:00
trainer.asm Replaced GROUP_, MAP_ references with the map macro 2015-07-23 12:59:19 -04:00
wram.asm pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00