pokecrystal-board/macros/scripts
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
..
audio.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
battle_anims.asm * loadmenuheader -> loadmenu (ead103d) 2018-02-25 20:05:37 -05:00
battle_commands.asm Rename some battle commands 2018-04-04 23:27:40 +02:00
events.asm Default macro parameters use recursion; avoids repeating internal structure 2018-02-25 20:12:58 -05:00
gfx_anims.asm use "x + -1" not "x +- 1" 2018-02-02 22:55:38 -05:00
maps.asm Default macro parameters use recursion; avoids repeating internal structure 2018-02-25 20:12:58 -05:00
movement.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
text.asm Better TX_SOUND_* names 2018-01-18 22:06:51 -05:00
trade_anims.asm enum_start like const_def 2018-01-31 12:21:36 -05:00