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Default macro parameters use recursion; avoids repeating internal structure
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@ -194,23 +194,23 @@ ENDM
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enum giveitem_command ; $1f
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giveitem: MACRO
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if _NARG == 1
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giveitem \1, 1
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else
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db giveitem_command
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db \1 ; item
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if _NARG == 2
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db \2 ; quantity
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else
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db 1
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endc
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ENDM
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enum takeitem_command ; $20
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takeitem: MACRO
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if _NARG == 1
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takeitem \1, 1
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else
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db takeitem_command
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db \1 ; item
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if _NARG == 2
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db \2 ; quantity
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else
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db 1
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endc
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ENDM
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@ -291,22 +291,20 @@ ENDM
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enum givepoke_command ; $2d
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givepoke: MACRO
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if _NARG == 2
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givepoke \1, \2, NO_ITEM, FALSE
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elif _NARG == 3
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givepoke \1, \2, \3, FALSE
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else
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db givepoke_command
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db \1 ; pokemon
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db \2 ; level
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if _NARG >= 3
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db \3 ; item
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if _NARG >= 4
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db \4 ; trainer
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if \4
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dw \5 ; trainer_name_pointer
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dw \6 ; pkmn_nickname
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endc
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else
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db 0
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endc
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else
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db 0, 0
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endc
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ENDM
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@ -473,11 +471,11 @@ ENDM
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enum refreshscreen_command ; $48
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refreshscreen: MACRO
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db refreshscreen_command
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if _NARG == 1
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db \1 ; dummy
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if _NARG == 0
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refreshscreen 0
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else
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db 0
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db refreshscreen_command
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db \1 ; dummy
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endc
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ENDM
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@ -982,12 +980,12 @@ ENDM
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enum verbosegiveitem_command ; $9e
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verbosegiveitem: MACRO
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if _NARG == 1
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verbosegiveitem \1, 1
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else
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db verbosegiveitem_command
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db \1 ; item
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if _NARG == 2
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db \2 ; quantity
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else
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db 1
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endc
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ENDM
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@ -92,10 +92,10 @@ ENDM
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itemball: MACRO
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;\1: item: from constants/item_constants.asm
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;\2: quantity: default 1
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if _NARG == 2
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db \1, \2
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if _NARG == 1
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itemball \1, 1
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else
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db \1, 1
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db \1, \2
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endc
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ENDM
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@ -28,7 +28,7 @@ OfficerScript_0x69d37:
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writetext UnknownText_0x69eb8
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playsound SFX_KEY_ITEM
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waitsfx
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givepoke SPEAROW, 10, NO_ITEM, 1, GiftSpearowName, GiftSpearowOTName
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givepoke SPEAROW, 10, NO_ITEM, TRUE, GiftSpearowName, GiftSpearowOTName
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givepokeitem GiftSpearowMail
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setevent EVENT_GOT_KENYA
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.alreadyhavekenya
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