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Andrew Cook 0f5540740b
Some Mobile code labeling and removed magic numbers (#993)
* Macro loop for EmptyAllSRAMBanks

* Many things labeled and magic numbers removed

* Conform to the style guide

* Rename URLs in mobile_46

* MOBILEAPI_19 -> MOBILEAPI_TELEPHONESTATUS

* Update engine/menus/empty_sram.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update ram/wram.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update mobile/mobile_46.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update mobile/mobile_46.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Remove underscore from Set*DownloadURL symbols

* Begin Labeling TradeCornerHoldMon routines

* Add wMobileMon party_struct

* Add TRADE_CORNER_REQUEST_LENGTH constant

* Name battle tower action functions

* Label trade corner send/receive buffer

* Label the saved copy of the trade corner pokemon

also fix mailmsg_jp

* So many copies of decodeBase64Character

* Label another buffer

* Fix Alignment and use MOBILE_EMAIL_LENGTH

* `Function11ad8a` -> `MobileIncJumptableIndex`

* Apply Rangi Suggestions pass 1

Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>

* Apply Suggestions 2

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2022-09-14 19:49:58 -05:00
.github Basic Issue Template with Discord Link (#974) 2022-07-19 19:16:35 -05:00
audio Remove rNR20/rNR40 and add rPCM12/rPCM34 (#947) 2022-06-17 22:29:09 -04:00
constants Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
data Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
docs Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
engine Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
gfx Move non-Pokémon graphics out of gfx/icons 2022-08-17 17:45:26 -04:00
home Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
lib/mobile Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
macros Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
maps Refer to "Rival", not "Silver" (#983) 2022-08-10 21:24:56 -04:00
mobile Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
ram Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
tools urlencode special characters like 'é' in documentation link anchors (#976) 2022-07-21 18:48:28 -05:00
vc VC ExchangeBytes Aliases 2022-06-21 11:16:15 +02:00
.gitattributes Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
.gitignore Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Correct some filename comments 2020-11-17 11:12:21 -05:00
constants.asm Define scene constants alongside scene_scripts (#979) 2022-07-29 17:43:10 -04:00
FAQ.md Require rgbds 0.5.2 2021-11-23 20:14:08 -05:00
home.asm Create home/header.asm 2020-02-23 14:28:21 +01:00
INSTALL.md Fix INSTALL.md's dead links 2022-06-24 20:04:02 +02:00
layout.link Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
macros.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
main.asm mobile/mobile_45.asm -> lib/mobile/mail.asm 2022-09-08 12:55:14 +02:00
Makefile mobile/mobile_45.asm -> lib/mobile/mail.asm 2022-09-08 12:55:14 +02:00
ram.asm Rename macros/wram.asm to macros/ram.asm (#1003) 2022-09-11 01:05:07 -04:00
README.md Link to the symbols branch 2022-09-10 13:53:53 -04:00
rgbdscheck.asm Use backwards-compatible EQU syntax for rgbdscheck.asm 2022-06-30 21:29:51 -04:00
roms.sha1 Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
STYLE.md Add proposals for fixing STYLE.md (#941) 2022-06-17 22:41:16 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
  • CGBBYTE1.784.patch sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: