Go to file
2022-08-07 00:38:08 -04:00
.github Basic Issue Template with Discord Link (#974) 2022-07-19 19:16:35 -05:00
audio Remove rNR20/rNR40 and add rPCM12/rPCM34 (#947) 2022-06-17 22:29:09 -04:00
constants Define scene constants alongside scene_scripts (#979) 2022-07-29 17:43:10 -04:00
data Clean up bugs commented in the source code (#912) 2022-07-09 16:12:02 -05:00
docs Define scene constants alongside scene_scripts (#979) 2022-07-29 17:43:10 -04:00
engine Fix some whitespace 2022-08-07 00:38:08 -04:00
gfx Assert that there are NUM_FRAMES textbox frames 2022-08-06 12:24:40 -04:00
home wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
lib/mobile RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
macros Define scene constants alongside scene_scripts (#979) 2022-07-29 17:43:10 -04:00
maps Define scene constants alongside scene_scripts (#979) 2022-07-29 17:43:10 -04:00
mobile Fix some whitespace 2022-08-07 00:38:08 -04:00
ram wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
tools urlencode special characters like 'é' in documentation link anchors (#976) 2022-07-21 18:48:28 -05:00
vc VC ExchangeBytes Aliases 2022-06-21 11:16:15 +02:00
.gitattributes Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
.gitignore Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Correct some filename comments 2020-11-17 11:12:21 -05:00
constants.asm Define scene constants alongside scene_scripts (#979) 2022-07-29 17:43:10 -04:00
FAQ.md Require rgbds 0.5.2 2021-11-23 20:14:08 -05:00
home.asm Create home/header.asm 2020-02-23 14:28:21 +01:00
INSTALL.md Fix INSTALL.md's dead links 2022-06-24 20:04:02 +02:00
layout.link Require rgbds 0.5.1 2021-05-09 12:26:28 -04:00
macros.asm Split "gfx anims" into "pic anims" and "sprite anims" 2022-07-04 01:11:42 -04:00
main.asm Rename search.asm and search2.asm 2022-06-17 23:27:53 -04:00
Makefile Add a subdirectory for RAM files 2022-06-17 22:54:52 -04:00
ram.asm Add a subdirectory for RAM files 2022-06-17 22:54:52 -04:00
README.md Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
rgbdscheck.asm Use backwards-compatible EQU syntax for rgbdscheck.asm 2022-06-30 21:29:51 -04:00
roms.sha1 Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
STYLE.md Add proposals for fixing STYLE.md (#941) 2022-06-17 22:41:16 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
  • CGBBYTE1.784.patch sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: