pokecrystal-board/home
2024-04-04 12:21:02 +02:00
..
array.asm Level selection menu: function to compute valid directions and directional arrows OAM (#12) 2023-08-22 12:42:53 +02:00
audio.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
battle_vars.asm Revise some constant definitions 2021-03-16 18:06:18 -04:00
battle.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
call_regs.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
clear_sprites.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
compare.asm StringCmp → CompareBytes; CompareLong → CompareBytesLong 2018-07-23 00:25:53 -04:00
copy_name.asm Remove all address comments 2018-06-24 16:13:22 +02:00
copy_tilemap.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
copy.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
decompress.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
delay.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
double_speed.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
fade.asm Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
farcall.asm Rename some labels 2020-12-23 16:29:30 -05:00
flag.asm Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
game_time.asm Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
gfx.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
header.asm Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
hm_moves.asm Remove all address comments 2018-06-24 16:13:22 +02:00
hud.asm Use DEF before EQU syntax 2024-01-04 21:47:44 +01:00
init.asm Use LCD STAT interrupt more efficiently (#2) 2024-03-19 19:49:36 +01:00
item.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
joypad.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
lcd.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
map_objects.asm wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
map.asm wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
math.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
menu.asm Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8) 2023-10-31 16:02:37 +01:00
movement.asm Identify the remaining (non-mobile) uses of another WRAM union 2020-10-29 14:51:41 -04:00
names.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
palettes.asm Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
player.asm Player management [Commit 1] (#38) 2024-03-08 18:56:26 +01:00
pokedex_flags.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
pokemon.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
predef.asm Rename some labels 2020-12-23 16:29:30 -05:00
print_bcd.asm Replace ¥ font character with <COIN> (#7) 2023-09-02 23:17:21 +02:00
print_text.asm Use halt more efficiently in 2DMenus, Board Menu, and text printing (#2) (#11) 2024-04-04 12:21:02 +02:00
printer.asm Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
queue_script.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
random.asm Rename some labels 2020-12-23 16:29:30 -05:00
scrolling_menu.asm wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
serial.asm Use LCD STAT interrupt more efficiently (#2) 2024-03-19 19:49:36 +01:00
sine.asm Comment more ROM labels as unreferenced 2020-06-21 18:33:31 -04:00
sprite_anims.asm Rename some labels 2020-12-23 16:29:30 -05:00
sprite_updates.asm wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
sram.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
stone_queue.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
string.asm Misc fixes 2019-06-04 13:31:22 +02:00
text.asm Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
tilemap.asm Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
time_palettes.asm wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
time.asm Level selection menu: entry transition events (#12) (#35) [commit 4/4] 2024-02-04 14:23:58 +01:00
trainers_talkers.asm More usage docs 2024-02-22 18:10:43 +01:00
vblank.asm Use LCD STAT interrupt more efficiently (#2) 2024-03-19 19:49:36 +01:00
video.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
window.asm wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00