yenatch
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4dbf0d44e0
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comment and relabel more battle functions
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2014-01-01 08:09:15 -05:00 |
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yenatch
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a18cab495d
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rename Function0x{} labels to Function{} for consistency
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2013-12-31 04:10:49 -05:00 |
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yenatch
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d1d186d1ee
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rename CallBankF -> CallBattleCore
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2013-12-31 03:25:38 -05:00 |
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yenatch
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d7cdd0ac73
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split out some more move effects
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2013-12-01 14:19:57 -05:00 |
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yenatch
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0ead58cdaa
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fix labels for and rename GetBattleVarPair to GetBattleVar
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2013-10-11 03:04:21 -04:00 |
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yenatch
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6439706943
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split spikes effect into effects/spikes.asm
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2013-09-09 22:02:26 -04:00 |
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yenatch
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b437aaf329
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add a note to endure.asm
this is easier than combining protect and endure
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2013-09-09 21:53:21 -04:00 |
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yenatch
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40010e2514
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split protect and endure effects into battle/effects/
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2013-09-09 21:51:41 -04:00 |
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yenatch
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110477cd9e
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split curse effect into battle/effects/curse.asm
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2013-09-09 18:43:22 -04:00 |
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