Rangi
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5db892782a
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Remove "Buffer" suffix from two HRAM labels
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2020-12-23 16:54:28 -05:00 |
|
Rangi
|
17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
|
2020-11-09 15:20:40 -05:00 |
|
Rangi
|
62b756c46e
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Rename "dummy game" to "memory game"
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2020-11-08 19:32:57 -05:00 |
|
Rangi
|
6220200f0f
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Identify some more labels, and make some more consistent
|
2020-11-01 12:36:38 -05:00 |
|
Rangi
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4a323cf591
|
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
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2020-10-30 17:41:03 -04:00 |
|
Rangi
|
9b0002161b
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Extract more RGB data to .pal files
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2020-10-30 16:12:25 -04:00 |
|
Rangi
|
fe1a58deea
|
Identify wSpriteAnimDict key constants
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2020-10-30 15:39:08 -04:00 |
|
Rangi
|
1237156948
|
Identify mobile Name Card exchange labels
|
2020-10-30 10:45:31 -04:00 |
|
Rangi
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ea426a8879
|
Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
|
Rangi
|
6d333bed5f
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Replace many '; unused' with '; unreferenced'
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2020-10-28 10:21:10 -04:00 |
|
Rangi
|
c85ba78b77
|
Use more assertions to ensure correct code and data
|
2020-10-26 22:24:38 -04:00 |
|
Rangi
|
9dcdad5e60
|
Comment, remove, or revise many unreferenced labels
|
2020-10-26 20:29:58 -04:00 |
|
Rangi
|
a2b6befd7d
|
Identify some more labels, mostly WRAM
|
2020-10-23 16:04:15 -04:00 |
|
Rangi
|
15f6a0af43
|
Identify a few more labels and data
|
2020-10-22 12:55:46 -04:00 |
|
Rangi
|
b9a74ff777
|
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
|
2020-10-22 10:54:53 -04:00 |
|
Rangi
|
42d0a2567a
|
Identify some more unnamed labels
|
2020-10-05 20:10:01 -04:00 |
|
Rangi
|
6b7ade66da
|
Identify more unnamed labels
|
2020-10-05 16:15:57 -04:00 |
|
Rangi
|
d9603e3e33
|
Identify more unnamed labels
|
2020-10-04 22:34:50 -04:00 |
|
Rangi
|
306c85750e
|
Identify some more unnamed labels
|
2020-10-04 20:10:39 -04:00 |
|
Rangi
|
5a546068a8
|
Identify SGB blk/pal packets
|
2020-10-04 18:32:33 -04:00 |
|
mid-kid
|
353f78f493
|
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
|
2020-08-27 15:13:41 +02:00 |
|
mid-kid
|
15c08ad8a3
|
Small changes to better match pokegold
|
2020-08-27 14:52:27 +02:00 |
|
mid-kid
|
13c4a93cea
|
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
733664b18f
|
Document splash screen animation
|
2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
926e231849
|
Move all splash screen files to gfx/splash
|
2020-08-27 13:58:54 +02:00 |
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