xCrystal
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eb13b2bd77
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Use halt more efficiently in 2DMenus, Board Menu, and text printing (#2) (#11)
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2024-04-04 12:21:02 +02:00 |
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xCrystal
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0d8fb09612
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Use LCD STAT interrupt more efficiently (#2)
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2024-03-19 19:49:36 +01:00 |
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xCrystal
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5f0cdcaa85
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Remove mom saving/spending coins (#1); add coins gained from a trainer battle to wCurLevelCoins (#30)
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2024-03-18 18:17:35 +01:00 |
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xCrystal
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ff35ce6d6b
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Player management [Commit 2] (#38)
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2024-03-09 16:40:21 +01:00 |
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xCrystal
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e34bac40d6
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Game menu: WORLD MAP -> WORLD (#17)
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2024-02-12 13:09:18 +01:00 |
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xCrystal
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e44744c587
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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5005ca7bd0
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Level selection menu: entry transition events (#12) (#35) [commit 4/4]
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2024-02-04 14:23:58 +01:00 |
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xCrystal
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d3b397fd37
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
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xCrystal
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435d441d58
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Level selection menu: entry transition events (#12) (#35) [commit 3]
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2024-02-03 14:22:00 +01:00 |
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xCrystal
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403d2aee7e
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Level selection menu: fix trophy palettes not being faded out when spawning to level (#12)
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2024-01-29 20:02:50 +01:00 |
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xCrystal
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9d0fbf3883
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Level selection menu: entry transition events (#12) (#35) [commit 2]
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2024-01-29 19:52:08 +01:00 |
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xCrystal
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52bb92028e
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Level selection menu: entry transition events (#12) (#35) [commit 1]
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2024-01-28 17:57:11 +01:00 |
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xCrystal
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0d85313c54
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Level selection menu: draw ToD symbol (#12)
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2024-01-25 18:57:56 +01:00 |
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xCrystal
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c6ed364122
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Level selection menu: GFX for ToD symbols (#12)
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2024-01-25 18:06:01 +01:00 |
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xCrystal
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533f7c259e
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Persist level selection menu landmark when coming back (#12)
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2024-01-25 17:17:24 +01:00 |
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xCrystal
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2e9e298d64
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Level selection menu: draw level cleared indicators [Commit 2/2] (#12)
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2024-01-23 17:42:24 +01:00 |
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xCrystal
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fa42b14e29
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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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2024-01-22 19:32:19 +01:00 |
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xCrystal
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ce2f5f3822
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Level selection menu: print landmark level and name (#12)
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2024-01-21 17:01:44 +01:00 |
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xCrystal
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2e5546f828
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Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12)
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2024-01-21 13:07:23 +01:00 |
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xCrystal
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008d796321
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Implement unlocking levels [Commit 3/3] (#35)
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2024-01-21 12:26:13 +01:00 |
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xCrystal
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4172760b6d
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Implement unlocking levels [Commit 2] (#35)
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2024-01-19 18:00:07 +01:00 |
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xCrystal
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38ffe06a2c
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Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35)
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2024-01-18 19:22:21 +01:00 |
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xCrystal
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8757112152
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Add support for a level having more than one associated landmark, for levels with alternative starting points (#12)
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2024-01-18 14:06:10 +01:00 |
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xCrystal
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0abe559e11
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Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf ] (#35)
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2024-01-17 14:25:29 +01:00 |
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xCrystal
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f6320585bf
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Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35)
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2024-01-16 18:08:19 +01:00 |
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Rangi
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0df29e5aaf
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Update to rgbds v0.7.0
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2024-01-04 21:55:57 +01:00 |
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xCrystal
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7641bb7876
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Implement the engine to backup disabled map spaces (#33)
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2023-12-20 19:14:28 +01:00 |
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xCrystal
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d097191ab1
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Implement the engine to backup map objects when chaning maps (#32)
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2023-12-15 19:10:47 +01:00 |
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xCrystal
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9fcd72af19
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Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21)
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2023-10-23 17:04:59 +02:00 |
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xCrystal
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89a17c3a05
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Make sure overworld sprites don't appear after returning from overworld [bugfix] (#17)
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2023-10-21 19:29:29 +02:00 |
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xCrystal
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961d2f0b6e
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End space effect (#22)
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2023-10-21 18:00:59 +02:00 |
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xCrystal
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917db30e98
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
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xCrystal
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85a616e20e
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Create tileset and map in debug build for testing
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2023-10-06 20:42:00 +02:00 |
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xCrystal
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8c7ee46065
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Fix map anims not disabled outside of overworld (#17)
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2023-10-02 17:39:10 +02:00 |
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xCrystal
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7d9b5bb279
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Functional stub of title menus: minor clean up (#17)
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2023-10-02 13:22:54 +02:00 |
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xCrystal
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0795c02a9c
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Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17)
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2023-10-01 00:39:18 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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xCrystal
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e53ae0eac9
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
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xCrystal
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2cbe0e1764
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
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xCrystal
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d6001be90c
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Sync with pokecrystal up to 8873506b1
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2023-09-24 14:21:42 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
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xCrystal
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eb728d5151
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Rename the concept of Money to Coins (#7)
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2023-09-02 23:17:20 +02:00 |
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xCrystal
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98fa7a9538
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Rename the concept of Coins to Chips (#7)
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2023-09-02 18:23:25 +02:00 |
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xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
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xCrystal
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2957bce0a9
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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e ]
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2023-08-31 18:41:05 +02:00 |
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xCrystal
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f289d5621d
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Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15)
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2023-08-28 17:31:39 +02:00 |
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xCrystal
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fd6f02036e
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Improve some innacurate function names from pokecrystal
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2023-08-28 13:30:13 +02:00 |
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xCrystal
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4ee4655e72
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constants for rSTAT register
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2023-08-27 16:27:11 +02:00 |
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xCrystal
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4dec74b770
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
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