pokecrystal-board/engine/menus
2024-02-03 15:09:45 +01:00
..
cleared_level_screen.asm Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
delete_save.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
empty_sram.asm Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
game_menu.asm Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
init_gender.asm Clean up some WRAM and SRAM involving unused mobile data (#6) 2023-08-18 12:04:53 +02:00
intro_menu.asm Persist level selection menu landmark when coming back (#12) 2024-01-25 17:17:24 +01:00
level_selection_menu.asm Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
main_menu.asm Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
menu_2.asm Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
menu.asm Improve some innacurate function names from pokecrystal 2023-08-28 13:30:13 +02:00
naming_screen.asm Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
options_menu.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
save.asm Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
scrolling_menu.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
start_menu.asm Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
titlescreen.asm Functional stub of title menus: minor clean up (#17) 2023-10-02 13:22:54 +02:00
trainer_card.asm Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00