xCrystal
eafc71f4a2
Add east/west connected map for testing
2023-12-21 19:57:17 +01:00
xCrystal
78b8f05fb7
Debug map data for testing
2023-12-14 17:13:07 +01:00
xCrystal
88b6810a18
Implement talker events [commit 1] ( #30 )
2023-11-28 13:59:36 +01:00
xCrystal
8f3e9b04e2
Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this ( #29 )
2023-11-04 13:04:25 +01:00
xCrystal
29f98ccb8c
Effects of branch (and union) space [Commit 2] ( #28 )
2023-10-28 19:09:58 +02:00
xCrystal
a52e7f4df5
Effects of branch space [Commit 1] ( #28 )
2023-10-24 20:36:23 +02:00
xCrystal
f9f0467d76
Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space ( #21 )
2023-10-19 20:38:54 +02:00
xCrystal
da956ed7e4
Detach PAL_OW_MISC from map palettes i.e. LoadMapPals ( #3 )
2023-10-07 12:47:37 +02:00
xCrystal
85a616e20e
Create tileset and map in debug build for testing
2023-10-06 20:42:00 +02:00
xCrystal
a01f04e967
Implement common tileset portion at second half of vTiles5: palette maps ( #19 )
2023-10-04 17:20:48 +02:00
xCrystal
adfcd603dd
Implement common tileset portion at second half of vTiles5 ( #19 )
2023-10-03 19:02:36 +02:00
xCrystal
63912e8bef
Add debug maps for testing
2023-10-02 16:11:52 +02:00
xCrystal
1f2be83ebc
Board menu: move die number animation ( #11 )
2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04
Board menu: break die and appear die number animations ( #11 )
2023-09-26 20:09:13 +02:00
xCrystal
db7d9c7063
Board menu: die roll input and animation ( #11 )
2023-09-25 21:57:47 +02:00
xCrystal
ca919cdf98
Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus ( #11 )
2023-09-22 23:12:05 +02:00
xCrystal
674e838460
Organize debug-only structures for test maps and levels ( #16 )
2023-09-03 00:22:23 +02:00
xCrystal
5d95ff952a
Replace ¥ font character with <COIN> ( #7 )
2023-09-02 23:17:21 +02:00
xCrystal
e866cdab48
Level selection menu: function to compute valid directions and directional arrows OAM ( #12 )
2023-08-22 12:42:53 +02:00
xCrystal
fe4b54cece
Level selection menu: placeholder grahpics and cgb layout ( #12 )
2023-08-18 20:19:34 +02:00
xCrystal
1f33436a64
Board menu ( #11 ) [Commit 1]
2023-08-14 20:09:23 +02:00
xCrystal
be5f3ad6e1
Remove unused map environment with index 0 ( #7 ), Implement function to draw the overworld textbox ( #10 )
2023-08-07 13:23:57 +02:00
xCrystal
55a38ff2de
Make map environments more granular and make all map palettes except darkness depend on map environment ( #7 )
2023-08-04 18:45:50 +02:00
xCrystal
6e3c5fd008
Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 2], Reorganization of pokecrystal charmap and fonts layout ( #3 )
2023-08-02 19:52:51 +02:00
xCrystal
a1e095074c
Remove Japanese text and non-english fonts ( #1 ), Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 1]
2023-08-02 18:21:34 +02:00
xCrystal
dd04feb32a
Remove map name sign feature ( #1 )
2023-07-31 19:30:40 +02:00
xCrystal
9df4cf6946
Create a fourth time of day ( #2 )
2023-07-31 12:27:53 +02:00
xCrystal
0571144a7b
Remove RTC ( #1 ) and remove time of day dependence on RTC ( #7 ) [Commit 1]
2023-07-27 20:32:15 +02:00
xCrystal
d30b9dd60f
Further remove unnecessary DMG/SGB checking ( #7 ) and remove SGB layouts and palette data ( #1 )
2023-07-26 17:02:33 +02:00
xCrystal
acd022d765
Remove unnecessary DMG and SGB checking ( #7 )
2023-07-26 17:02:33 +02:00
xCrystal
5147904f78
Remove original maps and object events ( #1 )
2023-07-25 15:33:08 +02:00
xCrystal
fc7f2d4e0e
Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg ( #1 )
2023-07-24 21:13:11 +02:00
Rangi
8e135931a6
Require rgbds 0.6.0
2022-10-02 22:03:53 -04:00
Rangi
7ef31d9889
Move non-Pokémon graphics out of gfx/icons
...
Fixes #987
2022-08-17 17:45:26 -04:00
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" ( #983 )
...
Fixes #982
2022-08-10 21:24:56 -04:00
Rangi
7cac5b787b
Assert that there are NUM_FRAMES textbox frames
2022-08-06 12:24:40 -04:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
...
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
775b5d046c
tools/palfix.py gfx/pokemon/nidoran_m/back.png
2022-03-12 18:17:39 -05:00
FrenchOrange
bcb72c80bb
Fix mono Nidoran♂ back sprite issue ( #885 )
2022-03-12 18:16:14 -05:00
Eldred Habert
e068f9cf69
Make male Nidoran's back pic indexed ( #884 )
...
It's the only backpic that isn't indexed; this inconsistency is a little problematic when doing, er, batch processing
2022-03-04 18:02:24 -05:00
Rangi
187b120007
Add assertions to some more tables
2021-10-24 18:28:54 -04:00
Rangi
3521923096
Remove extra trailing newline
2021-04-13 12:58:29 -04:00
Rangi
a90d7bed73
Group miscellaneous graphics from main.asm into their own object file
...
Fixes #824
2021-04-13 12:51:27 -04:00
Rangi
7fd23ae918
Run tools/palfix.py on gfx
2021-03-18 22:30:21 -04:00
Rangi
3684296583
Revise some constant definitions
2021-03-16 18:06:18 -04:00
Rangi
dbabd8b4a9
Define MAPGROUP_* constants and verify MapGroup_* table sizes
2021-03-10 21:16:54 -05:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
...
This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
62b756c46e
Rename "dummy game" to "memory game"
2020-11-08 19:32:57 -05:00
Rangi
c88c4a8340
Identify more uses of wBuffer1-6
2020-11-03 19:53:07 -05:00
Rangi
6220200f0f
Identify some more labels, and make some more consistent
2020-11-01 12:36:38 -05:00