xCrystal
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d097191ab1
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Implement the engine to backup map objects when chaning maps (#32)
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2023-12-15 19:10:47 +01:00 |
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xCrystal
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2bca51eb09
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Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32)
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2023-12-15 13:43:42 +01:00 |
|
xCrystal
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7ede3d1357
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Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29)
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2023-12-14 21:24:08 +01:00 |
|
xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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af9ab166c4
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Ensure anchor points are applied when landing after warp by creating a new setup script
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2023-12-14 17:11:15 +01:00 |
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xCrystal
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5a7a380e37
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SFX player in debug menu
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2023-11-30 15:51:24 +01:00 |
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xCrystal
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dbc0221e15
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Implement talker events: core functionality done [commit 4] (#30)
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2023-11-29 20:04:08 +01:00 |
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xCrystal
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6f4fcf580a
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Implement talker events [commit 3] (#30)
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2023-11-28 21:36:51 +01:00 |
|
xCrystal
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933fca3b4b
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Implement talker events [commit 2] (#30)
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2023-11-28 18:02:00 +01:00 |
|
xCrystal
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88b6810a18
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Implement talker events [commit 1] (#30)
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2023-11-28 13:59:36 +01:00 |
|
xCrystal
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34d9877a1f
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Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30)
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2023-11-28 09:44:10 +01:00 |
|
xCrystal
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2596e3c93e
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Documentation
|
2023-11-17 14:22:28 +01:00 |
|
xCrystal
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6613cd5386
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Add anchor points to support manual movement between spaces (#26)
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2023-11-16 17:20:13 +01:00 |
|
xCrystal
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29bea311fe
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
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xCrystal
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2df937cbee
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Implement View Map mode [commit 5]: make View Map mode work from branch space (#29)
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2023-11-04 17:17:08 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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c2e7422ba0
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Implement View Map mode [commit 3]: handle off-limits and off-range collisions
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2023-11-03 13:16:45 +01:00 |
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xCrystal
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d2bb82bc3c
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Implement View Map mode [commit 2]: mock player object (#29)
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2023-11-01 11:48:12 +01:00 |
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xCrystal
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147c9f2add
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
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xCrystal
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85f9c258b5
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Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8)
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2023-10-31 16:02:37 +01:00 |
|
xCrystal
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dadbc72764
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Turn head down after landing on space (#21)
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2023-10-30 19:27:19 +01:00 |
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xCrystal
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a8b5145236
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Effects of branch space [Commit 3]: accounting for techniques (#28)
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2023-10-29 12:03:23 +01:00 |
|
xCrystal
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29f98ccb8c
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Effects of branch (and union) space [Commit 2] (#28)
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2023-10-28 19:09:58 +02:00 |
|
xCrystal
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a13558aeb2
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Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space (#7)
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2023-10-28 18:57:18 +02:00 |
|
xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
|
xCrystal
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ad345222ae
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Handle white out transition from overworld (incl. battle) to game menu (#27)
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2023-10-23 18:40:08 +02:00 |
|
xCrystal
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866729d024
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Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11)
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2023-10-23 17:36:52 +02:00 |
|
xCrystal
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9fcd72af19
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Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21)
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2023-10-23 17:04:59 +02:00 |
|
xCrystal
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955add1024
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Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11)
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2023-10-21 19:33:40 +02:00 |
|
xCrystal
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89a17c3a05
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Make sure overworld sprites don't appear after returning from overworld [bugfix] (#17)
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2023-10-21 19:29:29 +02:00 |
|
xCrystal
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e9ad1f5612
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Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
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2023-10-21 18:46:56 +02:00 |
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xCrystal
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961d2f0b6e
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End space effect (#22)
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2023-10-21 18:00:59 +02:00 |
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xCrystal
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fc7b65347f
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Disable space upon landing (#21)
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2023-10-20 20:07:56 +02:00 |
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xCrystal
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f9f0467d76
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Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
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2023-10-19 20:38:54 +02:00 |
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xCrystal
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09e05890e5
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Disable A/START/SELECT button actions while in BOARDEVENT_HANDLE_BOARD (#24)
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2023-10-18 20:29:49 +02:00 |
|
xCrystal
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c99444d1b9
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Documentation
|
2023-10-18 20:04:11 +02:00 |
|
xCrystal
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fbfd582926
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Do not reset wCurTurn and wCurSpace if entering from save in overworld [Bug fix to previous commit] (#24)
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2023-10-18 18:07:46 +02:00 |
|
xCrystal
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3291b82069
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Implementation of basic navigation and movement across linear spaces (#24)
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2023-10-18 17:46:57 +02:00 |
|
xCrystal
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a31c114382
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Separate disabling space events and tile events so they aren't mutually exclusive in the same step (#25)
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2023-10-17 16:24:04 +02:00 |
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xCrystal
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7448da8380
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Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25)
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2023-10-14 21:45:48 +02:00 |
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xCrystal
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b9ac41feb6
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Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (#11); also init wCurTurn and wCurSpace in EnterMap
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2023-10-14 20:52:09 +02:00 |
|
xCrystal
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645eef341b
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Fix typo in previous commit (#21)
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2023-10-14 20:41:18 +02:00 |
|
xCrystal
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47422a1adb
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Begin implementation of base effect of regular spaces (#21)
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2023-10-14 19:28:35 +02:00 |
|
xCrystal
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917db30e98
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
|
xCrystal
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da956ed7e4
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Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3)
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2023-10-07 12:47:37 +02:00 |
|
xCrystal
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85a616e20e
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Create tileset and map in debug build for testing
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2023-10-06 20:42:00 +02:00 |
|
xCrystal
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a01f04e967
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Implement common tileset portion at second half of vTiles5: palette maps (#19)
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2023-10-04 17:20:48 +02:00 |
|
xCrystal
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0d016cc8ee
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Change die roll SFX (#11)
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2023-10-03 19:01:24 +02:00 |
|
xCrystal
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8c7ee46065
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Fix map anims not disabled outside of overworld (#17)
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2023-10-02 17:39:10 +02:00 |
|
xCrystal
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7d9b5bb279
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Functional stub of title menus: minor clean up (#17)
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2023-10-02 13:22:54 +02:00 |
|
xCrystal
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0795c02a9c
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Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17)
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2023-10-01 00:39:18 +02:00 |
|
xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
|
xCrystal
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e53ae0eac9
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
|
xCrystal
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336b3e77af
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Adjust duration of move die number animation (#11) [bugfix to 1f2be83ebc ]
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2023-09-30 19:06:54 +02:00 |
|
xCrystal
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8967898bc9
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Create function to update only secondary sprites to optimize die roll animation (#11)
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2023-09-30 13:30:30 +02:00 |
|
xCrystal
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1f2be83ebc
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Board menu: move die number animation (#11)
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2023-09-27 19:25:47 +02:00 |
|
xCrystal
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98d69d4e04
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Board menu: break die and appear die number animations (#11)
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2023-09-26 20:09:13 +02:00 |
|
xCrystal
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db7d9c7063
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Board menu: die roll input and animation (#11)
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2023-09-25 21:57:47 +02:00 |
|
xCrystal
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2cbe0e1764
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
|
xCrystal
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5e78fd1ecc
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Sync with pokecrystal up to b0ddb07
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2023-09-24 14:30:54 +02:00 |
|
xCrystal
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d6001be90c
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Sync with pokecrystal up to 8873506b1
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2023-09-24 14:21:42 +02:00 |
|
xCrystal
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193882bc77
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Constants for board menu gfx sizes (#11)
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2023-09-23 11:50:25 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
|
xCrystal
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c11c53e0d7
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Documentation (Overworld loop)
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2023-09-15 20:04:16 +02:00 |
|
xCrystal
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eb728d5151
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Rename the concept of Money to Coins (#7)
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2023-09-02 23:17:20 +02:00 |
|
xCrystal
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5d95ff952a
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Replace ¥ font character with <COIN> (#7)
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2023-09-02 23:17:21 +02:00 |
|
xCrystal
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98fa7a9538
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Rename the concept of Coins to Chips (#7)
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2023-09-02 18:23:25 +02:00 |
|
xCrystal
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ea31d254fb
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Relocate Board menu OAM to vTiles0 after outdoor sprites to leave room for overworld HUD tiles in vTiles1 (#11)
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2023-09-02 13:21:57 +02:00 |
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xCrystal
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ea4ab28652
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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b ]
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2023-09-02 13:01:45 +02:00 |
|
xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
|
xCrystal
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7bd940aeac
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Don't hide board menu objects behind the textbox (#11) [adapts Board menu to 2957bce0a9 ]
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2023-08-31 18:51:37 +02:00 |
|
xCrystal
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2957bce0a9
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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e ]
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2023-08-31 18:41:05 +02:00 |
|
xCrystal
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9f835560d7
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Tinker with overworld HUD implementation in f386a63cf8 (#15)
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2023-08-30 19:23:51 +02:00 |
|
xCrystal
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f386a63cf8
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
|
xCrystal
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b275d642cd
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rename load_map_part.asm to load_screen_tilemap.asm following function name changes in fd6f02036e
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2023-08-28 17:52:15 +02:00 |
|
xCrystal
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f289d5621d
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Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15)
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2023-08-28 17:31:39 +02:00 |
|
xCrystal
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fd6f02036e
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Improve some innacurate function names from pokecrystal
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2023-08-28 13:30:13 +02:00 |
|
xCrystal
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11db1300b2
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Window HUD: Handle Window being fully shown during reanchor map (#15)
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2023-08-28 12:03:32 +02:00 |
|
xCrystal
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6e49bb9893
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Implement the basics of the window HUD functionality (#15)
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2023-08-27 19:18:52 +02:00 |
|
xCrystal
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4ee4655e72
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constants for rSTAT register
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2023-08-27 16:27:11 +02:00 |
|
xCrystal
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4dec74b770
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
|
xCrystal
|
4855dd9b70
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RGB fade engine (#14)
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2023-08-25 23:09:42 +02:00 |
|
xCrystal
|
f067112be6
|
Level selection menu: main logic of landmark transitions involving page change (#12)
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2023-08-25 13:42:23 +02:00 |
|
xCrystal
|
d5dc7b38df
|
Level selection menu: implement landmark transitions not involving page change (#12)
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2023-08-23 12:50:22 +02:00 |
|
xCrystal
|
e866cdab48
|
Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
|
xCrystal
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d7c59dcef1
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Unlocked level flags
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2023-08-21 01:45:06 +02:00 |
|
xCrystal
|
daf9e41557
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Level selection menu: begin main loop, and landmark transitions (movements) data (#12)
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2023-08-20 19:53:33 +02:00 |
|
xCrystal
|
84d5bdb55d
|
Level selection menu: sprite anim data (#12)
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2023-08-20 13:03:33 +02:00 |
|
xCrystal
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fc2e757c57
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Make level selection menu landmarks universal (#4) (#12)
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2023-08-20 12:08:24 +02:00 |
|
xCrystal
|
222b46896c
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Level selection menu: init screen and bg layout, and preliminary landmarks data (#12)
|
2023-08-19 19:45:43 +02:00 |
|
xCrystal
|
fe4b54cece
|
Level selection menu: placeholder grahpics and cgb layout (#12)
|
2023-08-18 20:19:34 +02:00 |
|
xCrystal
|
d7ce3b27ab
|
Clean up some WRAM and SRAM involving unused mobile data (#6)
|
2023-08-18 12:04:53 +02:00 |
|
xCrystal
|
684c2eff78
|
Board menu (#11) [Commit 2]
|
2023-08-17 13:51:29 +02:00 |
|
xCrystal
|
1f33436a64
|
Board menu (#11) [Commit 1]
|
2023-08-14 20:09:23 +02:00 |
|
xCrystal
|
c405c955ba
|
Load overworld font and frame via HDMA instead of copying to VRAM (#10)
|
2023-08-12 21:14:46 +02:00 |
|
xCrystal
|
052d246ee3
|
Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
|
2023-08-11 12:28:14 +02:00 |
|
xCrystal
|
25d112c0b0
|
Fix BG Map Mode bug in Pokedex graphics (#7) (bug fix to acd022d765 )
|
2023-08-10 12:54:59 +02:00 |
|
xCrystal
|
e5171321a9
|
Fix overworld frame for non-speech textbox sizes (#10)
|
2023-08-09 10:17:43 +02:00 |
|
xCrystal
|
be5f3ad6e1
|
Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
|
xCrystal
|
f64bbf700d
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Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008 )
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2023-08-04 23:54:53 +02:00 |
|