xCrystal
e20cc976d0
Multiplayer engine: player_location macro [Commit 4] ( #40 )
2025-11-30 19:08:47 +01:00
xCrystal
fb8edba97e
Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] ( #40 )
2025-11-30 19:08:39 +01:00
xCrystal
49040c9bdd
Multiplayer engine: player mocking stuff [Commit 2] ( #40 )
2025-11-30 19:08:29 +01:00
xCrystal
d459273c62
Multiplayer engine [Commit 1] ( #40 )
2025-11-30 19:08:11 +01:00
xCrystal
0d8fb09612
Use LCD STAT interrupt more efficiently ( #2 )
2024-03-19 19:49:36 +01:00
xCrystal
5f0cdcaa85
Remove mom saving/spending coins ( #1 ); add coins gained from a trainer battle to wCurLevelCoins ( #30 )
2024-03-18 18:17:35 +01:00
xCrystal
ff35ce6d6b
Player management [Commit 2] ( #38 )
2024-03-09 16:40:21 +01:00
xCrystal
dbb340515f
Player management [Commit 1] ( #38 )
2024-03-08 18:56:26 +01:00
xCrystal
bb0240e279
Fix bug: wStatusFlags.STATUSFLAGS_FLASH_F should not persist forever ( #34 )
2024-03-08 13:29:26 +01:00
xCrystal
f796199bab
Adjust MAPSETUP_ENTERLEVEL ( #4 ) and misc clean up
2024-03-05 20:08:42 +01:00
xCrystal
34d7b5c8a1
More usage docs
2024-02-26 22:09:32 +01:00
xCrystal
7a64a894e4
More usage docs
2024-02-26 18:20:33 +01:00
xCrystal
84688690cd
Homogenize transition after trainer/talker ( #30 ); Being writing usage docs
2024-02-17 18:56:19 +01:00
xCrystal
e44744c587
wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
2024-02-11 00:34:46 +01:00
xCrystal
b1fd8f941a
Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
2024-02-11 00:25:25 +01:00
xCrystal
5c4d982702
Apply most of pokecrystal PR 1105
2024-02-11 00:16:00 +01:00
xCrystal
0abe559e11
Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf] ( #35 )
2024-01-17 14:25:29 +01:00
xCrystal
f6320585bf
Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day ( #35 )
2024-01-16 18:08:19 +01:00
xCrystal
98b04522e1
Handle the repositioning in the new map of a mocked player object after going through a map connection ( #29 )
2024-01-05 20:57:35 +01:00
xCrystal
67e20e454e
Make PLAYER_NORMAL the default state when entering a new level ( #34 ) [patch to previous commit 9198f4d4b1]
2024-01-04 22:45:05 +01:00
xCrystal
9198f4d4b1
Fix CheckOnWater while on a space tile ( #34 ) [bugfix to aa91909388]
2024-01-04 22:30:40 +01:00
Rangi
0df29e5aaf
Update to rgbds v0.7.0
2024-01-04 21:55:57 +01:00
xCrystal
16e7328439
Logic to manage PAL_OW_MISC ( #3 )
2024-01-03 17:24:26 +01:00
xCrystal
ce4ca85494
Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP ( #34 )
...
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
xCrystal
a40f7cdde7
Implement Waterfall technique ( #34 )
2023-12-31 13:39:00 +01:00