Commit Graph

274 Commits

Author SHA1 Message Date
xCrystal
e20cc976d0 Multiplayer engine: player_location macro [Commit 4] (#40) 2025-11-30 19:08:47 +01:00
xCrystal
fb8edba97e Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] (#40) 2025-11-30 19:08:39 +01:00
xCrystal
49040c9bdd Multiplayer engine: player mocking stuff [Commit 2] (#40) 2025-11-30 19:08:29 +01:00
xCrystal
d459273c62 Multiplayer engine [Commit 1] (#40) 2025-11-30 19:08:11 +01:00
xCrystal
0d8fb09612 Use LCD STAT interrupt more efficiently (#2) 2024-03-19 19:49:36 +01:00
xCrystal
5f0cdcaa85 Remove mom saving/spending coins (#1); add coins gained from a trainer battle to wCurLevelCoins (#30) 2024-03-18 18:17:35 +01:00
xCrystal
ff35ce6d6b Player management [Commit 2] (#38) 2024-03-09 16:40:21 +01:00
xCrystal
dbb340515f Player management [Commit 1] (#38) 2024-03-08 18:56:26 +01:00
xCrystal
bb0240e279 Fix bug: wStatusFlags.STATUSFLAGS_FLASH_F should not persist forever (#34) 2024-03-08 13:29:26 +01:00
xCrystal
f796199bab Adjust MAPSETUP_ENTERLEVEL (#4) and misc clean up 2024-03-05 20:08:42 +01:00
xCrystal
34d7b5c8a1 More usage docs 2024-02-26 22:09:32 +01:00
xCrystal
7a64a894e4 More usage docs 2024-02-26 18:20:33 +01:00
xCrystal
84688690cd Homogenize transition after trainer/talker (#30); Being writing usage docs 2024-02-17 18:56:19 +01:00
xCrystal
e44744c587 wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
xCrystal
b1fd8f941a Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal 2024-02-11 00:25:25 +01:00
xCrystal
5c4d982702 Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
xCrystal
0abe559e11 Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf] (#35) 2024-01-17 14:25:29 +01:00
xCrystal
f6320585bf Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
xCrystal
98b04522e1 Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
xCrystal
67e20e454e Make PLAYER_NORMAL the default state when entering a new level (#34) [patch to previous commit 9198f4d4b1] 2024-01-04 22:45:05 +01:00
xCrystal
9198f4d4b1 Fix CheckOnWater while on a space tile (#34) [bugfix to aa91909388] 2024-01-04 22:30:40 +01:00
Rangi
0df29e5aaf Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
xCrystal
16e7328439 Logic to manage PAL_OW_MISC (#3) 2024-01-03 17:24:26 +01:00
xCrystal
ce4ca85494 Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34)
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
xCrystal
a40f7cdde7 Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00