pokecrystal-board/engine/overworld
xCrystal ce4ca85494 Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34)
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
..
cmd_queue.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
decorations.asm Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
events.asm Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
init_map.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
load_screen_tilemap.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
map_object_action.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
map_objects_2.asm Implement Rock Smash technique (#34) 2023-12-28 19:53:34 +01:00
map_objects.asm Implement Rock Smash technique (#34) 2023-12-28 19:53:34 +01:00
map_setup.asm Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34) 2023-12-31 15:05:07 +01:00
movement.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
npc_movement.asm Fix some pokecrystal bug and glitches (#8) 2023-07-27 13:01:32 +02:00
overworld.asm Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b] 2023-09-02 13:01:45 +02:00
player_movement.asm Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
player_object.asm Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32) 2023-12-15 13:43:42 +01:00
player_step.asm Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY 2023-11-05 11:07:32 +01:00
scripting.asm Implement Rock Smash technique (#34) 2023-12-28 19:53:34 +01:00
select_menu.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
spawn_points.asm Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
tile_events.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
time.asm Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
variables.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2] 2023-07-28 00:07:07 +02:00
warp_connection.asm Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
wildmons.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00