..
cmd_queue.asm
Remove original maps and object events ( #1 )
2023-07-25 15:33:08 +02:00
decorations.asm
Sync with pokecrystal up to b0ddb07
2023-09-24 14:30:54 +02:00
events.asm
Implement Waterfall technique ( #34 )
2023-12-31 13:39:00 +01:00
init_map.asm
Overworld HUD implementation ( #15 )
2023-08-29 18:33:20 +02:00
load_screen_tilemap.asm
Overworld HUD implementation ( #15 )
2023-08-29 18:33:20 +02:00
map_object_action.asm
Rename the object_struct
field labels and constants ( #1005 )
2022-09-12 09:15:44 -04:00
map_objects_2.asm
Implement Rock Smash technique ( #34 )
2023-12-28 19:53:34 +01:00
map_objects.asm
Implement Rock Smash technique ( #34 )
2023-12-28 19:53:34 +01:00
map_setup.asm
Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP ( #34 )
2023-12-31 15:05:07 +01:00
movement.asm
Rename the object_struct
field labels and constants ( #1005 )
2022-09-12 09:15:44 -04:00
npc_movement.asm
Fix some pokecrystal bug and glitches ( #8 )
2023-07-27 13:01:32 +02:00
overworld.asm
Enforce capacity limit of sprite list in VRAM ( #2 ); actually fix LoadSpriteGFX ( #8 ) [bugfix to 59bda0b36b
]
2023-09-02 13:01:45 +02:00
player_movement.asm
Implement Waterfall technique ( #34 )
2023-12-31 13:39:00 +01:00
player_object.asm
Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections ( #32 )
2023-12-15 13:43:42 +01:00
player_step.asm
Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
2023-11-05 11:07:32 +01:00
scripting.asm
Implement Rock Smash technique ( #34 )
2023-12-28 19:53:34 +01:00
select_menu.asm
Optimize some HRAM usage
2023-09-30 19:12:57 +02:00
spawn_points.asm
Implement View Map mode [commit 1] ( #29 )
2023-10-31 20:25:56 +01:00
tile_events.asm
Rename the object_struct
field labels and constants ( #1005 )
2022-09-12 09:15:44 -04:00
time.asm
Functional stub of title menus [Commit 1] ( #17 )
2023-10-01 00:10:44 +02:00
variables.asm
Remove RTC ( #1 ) and remove time of day dependence on RTC ( #7 ) [Commit #2 ]
2023-07-28 00:07:07 +02:00
warp_connection.asm
Implement the engine to backup map objects when chaning maps ( #32 )
2023-12-15 19:10:47 +01:00
wildmons.asm
Optimize some HRAM usage
2023-09-30 19:12:57 +02:00