.. |
cmd_queue.asm
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Remove original maps and object events (#1)
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2023-07-25 15:33:08 +02:00 |
decorations.asm
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Sync with pokecrystal up to b0ddb07
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2023-09-24 14:30:54 +02:00 |
events.asm
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Logic to manage PAL_OW_MISC (#3)
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2024-01-03 17:24:26 +01:00 |
init_map.asm
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Update to rgbds v0.7.0
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2024-01-04 21:55:57 +01:00 |
load_screen_tilemap.asm
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
map_object_action.asm
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Rename the object_struct field labels and constants (#1005)
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2022-09-12 09:15:44 -04:00 |
map_objects_2.asm
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Implement Rock Smash technique (#34)
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2023-12-28 19:53:34 +01:00 |
map_objects.asm
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Implement Rock Smash technique (#34)
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2023-12-28 19:53:34 +01:00 |
map_setup.asm
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Fix CheckOnWater while on a space tile (#34) [bugfix to aa91909388 ]
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2024-01-04 22:30:40 +01:00 |
movement.asm
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Rename the object_struct field labels and constants (#1005)
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2022-09-12 09:15:44 -04:00 |
npc_movement.asm
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Fix some pokecrystal bug and glitches (#8)
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2023-07-27 13:01:32 +02:00 |
overworld.asm
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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b ]
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2023-09-02 13:01:45 +02:00 |
player_movement.asm
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Implement Waterfall technique (#34)
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2023-12-31 13:39:00 +01:00 |
player_object.asm
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Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32)
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2023-12-15 13:43:42 +01:00 |
player_step.asm
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
scripting.asm
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Implement Rock Smash technique (#34)
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2023-12-28 19:53:34 +01:00 |
select_menu.asm
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
spawn_points.asm
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
tile_events.asm
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Rename the object_struct field labels and constants (#1005)
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2022-09-12 09:15:44 -04:00 |
time.asm
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
variables.asm
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Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2]
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2023-07-28 00:07:07 +02:00 |
warp_connection.asm
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Implement the engine to backup map objects when chaning maps (#32)
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2023-12-15 19:10:47 +01:00 |
wildmons.asm
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |