xCrystal
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fb8edba97e
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Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] (#40)
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2025-11-30 19:08:39 +01:00 |
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xCrystal
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49040c9bdd
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Multiplayer engine: player mocking stuff [Commit 2] (#40)
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2025-11-30 19:08:29 +01:00 |
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xCrystal
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eb13b2bd77
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Use halt more efficiently in 2DMenus, Board Menu, and text printing (#2) (#11)
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2024-04-04 12:21:02 +02:00 |
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xCrystal
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e44744c587
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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98b04522e1
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Handle the repositioning in the new map of a mocked player object after going through a map connection (#29)
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2024-01-05 20:57:35 +01:00 |
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xCrystal
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3e952c0b0f
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Use DEF before EQU syntax
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2024-01-04 21:47:44 +01:00 |
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xCrystal
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16e7328439
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Logic to manage PAL_OW_MISC (#3)
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2024-01-03 17:24:26 +01:00 |
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xCrystal
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303deca959
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Implement Cut technique, making cut trees use objects (#34)
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2023-12-29 13:34:37 +01:00 |
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xCrystal
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80257e4bca
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Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25)
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2023-12-27 17:42:46 +01:00 |
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xCrystal
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d097191ab1
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Implement the engine to backup map objects when chaning maps (#32)
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2023-12-15 19:10:47 +01:00 |
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xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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af9ab166c4
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Ensure anchor points are applied when landing after warp by creating a new setup script
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2023-12-14 17:11:15 +01:00 |
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xCrystal
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5a7a380e37
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SFX player in debug menu
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2023-11-30 15:51:24 +01:00 |
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xCrystal
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6f4fcf580a
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Implement talker events [commit 3] (#30)
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2023-11-28 21:36:51 +01:00 |
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xCrystal
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933fca3b4b
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Implement talker events [commit 2] (#30)
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2023-11-28 18:02:00 +01:00 |
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xCrystal
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29bea311fe
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
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xCrystal
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2df937cbee
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Implement View Map mode [commit 5]: make View Map mode work from branch space (#29)
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2023-11-04 17:17:08 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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d2bb82bc3c
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Implement View Map mode [commit 2]: mock player object (#29)
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2023-11-01 11:48:12 +01:00 |
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xCrystal
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147c9f2add
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
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xCrystal
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ad345222ae
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Handle white out transition from overworld (incl. battle) to game menu (#27)
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2023-10-23 18:40:08 +02:00 |
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xCrystal
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866729d024
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Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11)
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2023-10-23 17:36:52 +02:00 |
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xCrystal
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955add1024
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Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11)
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2023-10-21 19:33:40 +02:00 |
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xCrystal
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e9ad1f5612
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Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
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2023-10-21 18:46:56 +02:00 |
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