Remy Oukaour
9bc680bd6d
Battle animation data is like sprite animation data
2017-12-26 19:27:56 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
2f98c2032f
Constant comments
2017-12-26 15:09:39 -05:00
Remy Oukaour
8983c0c809
dwb → dab
2017-12-26 14:39:16 -05:00
Remy Oukaour
85cded6ec5
Update docs
2017-12-26 13:10:12 -05:00
Remy Oukaour
af5f884314
Align columns
2017-12-26 13:06:27 -05:00
Remy Oukaour
38b84c5b11
Remove unused label (last few commits resolve #434 )
2017-12-26 13:00:23 -05:00
Remy Oukaour
4d18bb2eda
Rename: gfx/pics → gfx/pokemon
2017-12-26 12:55:02 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
b5a8e3b3b3
Follow the X_constants/X_data_constants convention
2017-12-25 23:45:54 -05:00
yenatch
bad9e33530
travis; make -j2
2017-12-25 19:16:37 -05:00
yenatch
da4ade7ef4
Merge pull request #431 from surskitty/master
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A few more label changes
2017-12-25 19:02:10 -05:00
yenatch
73db02d3cd
Merge pull request #433 from roukaour/master
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More code cleanup
2017-12-25 19:01:36 -05:00
Remy Oukaour
29b41068cb
LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here
2017-12-25 16:21:31 -05:00
Remy Oukaour
85aa236c34
Use percentages for AI scoring logic
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Define MAX_DAY_CARE_EXP
2017-12-25 16:18:05 -05:00
Remy Oukaour
2e200ce85e
More support for MAX_LEVEL = 255
...
(ValidateOTTrademon and Function102bdc have `cp MAX_LEVEL + 1` operations that would still fail with such a correction, so there isn't perfect support.)
2017-12-25 15:52:03 -05:00
Remy Oukaour
17f45b5c95
MAX_LEVEL = 255 should still compile
2017-12-25 15:46:24 -05:00
surskitty
3165b9e0d3
I'm stopping for the day. Too many silly oversights.
2017-12-25 15:15:32 -05:00
surskitty
58b3514915
Now all labelled SlowpokeWellB1F.
2017-12-25 15:11:39 -05:00
surskitty
1a9f190065
Shhh no one saw that.
2017-12-25 15:07:40 -05:00
surskitty
c13b7af4f5
Disambiguating granddaughter + grandpa #426
2017-12-25 15:06:14 -05:00
surskitty
79d9f16237
Renaming Slowpoke.
2017-12-25 15:01:50 -05:00
Remy Oukaour
7dd6c8c3b2
Clean up docs/music_commands.md formatting and link to old wiki page
2017-12-25 14:57:30 -05:00
Remy Oukaour
c659823761
Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md ( closes #399 )
2017-12-25 14:40:30 -05:00
surskitty
2ab4998a1f
The pokemon is a nidoran, not a growlithe.
2017-12-25 14:35:42 -05:00
surskitty
1ceacd3cb2
Changing Kimono_girl to KimonoGirl #432
2017-12-25 14:33:57 -05:00
Remy Oukaour
1ea988b8a4
Expand assembly documentation
2017-12-25 14:33:18 -05:00
surskitty
41d4d3d37f
Mt Moon gift shop NPCs are only there in the morning and day.
2017-12-25 14:31:24 -05:00
surskitty
f22e127bb9
Renaming the Captain #426
2017-12-25 14:27:29 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
2017-12-25 14:23:16 -05:00
surskitty
5a7dff6554
Ecruteak Dance Theater labels #426
2017-12-25 14:20:27 -05:00
surskitty
93d6933f10
SS Aqua Captain's cabin #426
2017-12-25 14:01:54 -05:00
surskitty
d64669c297
Labelling the Itemfinder guy's house. #426
2017-12-25 12:57:20 -05:00
Remy Oukaour
da2b01a36c
Clean up color/palette code
2017-12-25 12:41:31 -05:00
yenatch
ec8c9688ce
move rst.asm and interrupts.asm into home/
2017-12-24 21:47:11 -05:00
yenatch
8b4b97fba5
remove the vagrantfile
...
i wonder if anyone actually used this
2017-12-24 21:39:39 -05:00
yenatch
1d8cab0ce3
fix readme link spacing
2017-12-24 21:36:59 -05:00
yenatch
e5461a46ea
add faq/docs links to the readme
2017-12-24 21:28:26 -05:00
yenatch
c95b67dd71
fix markdown reference links
2017-12-24 21:27:20 -05:00
yenatch
6a292161a6
Merge pull request #427 from pret/music-documentation
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Music command documentation
2017-12-24 21:06:54 -05:00
froggestspirit
0a853dc1d3
Music documentation
2017-12-24 21:01:26 -05:00
yenatch
0a8412ebaa
Merge pull request #406 from yenatch/style-guide
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style guide
2017-12-24 20:37:57 -05:00
yenatch
d87a231b72
use realistic values for hardware/hram constant examples
2017-12-24 20:34:40 -05:00
yenatch
25ddc72851
Merge pull request #422 from mid-kid/footprints
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Split all of the footprints
2017-12-24 20:30:10 -05:00
yenatch
c2a7216d9b
Merge pull request #424 from roukaour/master
...
Rename a routine and some maps; remove all code from main.asm
2017-12-24 20:29:55 -05:00
Remy Oukaour
c6b12b07b3
Group Pokérus files in engine/pokerus/
2017-12-24 20:11:03 -05:00
Remy Oukaour
aeee49d29b
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
Remy Oukaour
148fd299f9
Add more constants for some maximum values
2017-12-24 19:49:57 -05:00
Remy Oukaour
7d4486e6a3
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
...
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00