Merge pull request #437 from roukaour/master

Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
This commit is contained in:
yenatch 2017-12-28 01:30:36 -05:00 committed by GitHub
commit da28d1a84b
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2598 changed files with 9724 additions and 9730 deletions

6
.gitignore vendored
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@ -41,6 +41,6 @@ pokecrystal.txt
*.lz
*.pal
*.animated.tilemap
gfx/pics/*/bitmask.asm
gfx/pics/*/frames.asm
!gfx/pics/*/shiny.pal
gfx/pokemon/*/bitmask.asm
gfx/pokemon/*/frames.asm
!gfx/pokemon/*/shiny.pal

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@ -100,41 +100,41 @@ pokecrystal.gbc: $(crystal_obj) pokecrystal.link
### Terrible hacks to match animations. Delete these rules if you don't care about matching.
# Dewgong has an unused tile id in its last frame. The tile itself is missing.
gfx/pics/dewgong/frames.asm: gfx/pics/dewgong/front.animated.tilemap gfx/pics/dewgong/front.dimensions
gfx/pokemon/dewgong/frames.asm: gfx/pokemon/dewgong/front.animated.tilemap gfx/pokemon/dewgong/front.dimensions
tools/pokemon_animation -f $^ > $@
echo " db \$$4d" >> $@
# Lugia has two unused tile ids in its last frame. The tiles themselves are missing.
gfx/pics/lugia/frames.asm: gfx/pics/lugia/front.animated.tilemap gfx/pics/lugia/front.dimensions
gfx/pokemon/lugia/frames.asm: gfx/pokemon/lugia/front.animated.tilemap gfx/pokemon/lugia/front.dimensions
tools/pokemon_animation -f $^ > $@
echo " db \$$5e, \$$59" >> $@
# Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics.
# This is more involved, so it's hacked into pokemon_animation_graphics.
gfx/pics/girafarig/front.animated.2bpp: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
gfx/pokemon/girafarig/front.animated.2bpp: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions
tools/pokemon_animation_graphics --girafarig -o $@ $^
gfx/pics/girafarig/front.animated.tilemap: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
gfx/pokemon/girafarig/front.animated.tilemap: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions
tools/pokemon_animation_graphics --girafarig -t $@ $^
### Pokemon pic graphics rules
gfx/pics/%/normal.gbcpal: gfx/pics/%/front.png
gfx/pokemon/%/normal.gbcpal: gfx/pokemon/%/front.png
$(RGBGFX) -p $@ $<
gfx/pics/%/normal.pal: gfx/pics/%/normal.gbcpal
gfx/pokemon/%/normal.pal: gfx/pokemon/%/normal.gbcpal
tools/palette -p $< > $@
gfx/pics/%/back.2bpp: gfx/pics/%/back.png
gfx/pokemon/%/back.2bpp: gfx/pokemon/%/back.png
$(RGBGFX) -h -o $@ $<
gfx/pics/%/bitmask.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
gfx/pokemon/%/bitmask.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -b $^ > $@
gfx/pics/%/frames.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
gfx/pokemon/%/frames.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -f $^ > $@
gfx/pics/%/front.animated.2bpp: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions
gfx/pokemon/%/front.animated.2bpp: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -o $@ $^
gfx/pics/%/front.animated.tilemap: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions
gfx/pokemon/%/front.animated.tilemap: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -t $@ $^
# Don't use -h, pokemon_animation_graphics takes care of it
#gfx/pics/%/front.2bpp: gfx/pics/%/front.png
#gfx/pokemon/%/front.2bpp: gfx/pokemon/%/front.png
# $(RGBGFX) -o $@ $<
@ -147,11 +147,11 @@ gfx/trainers/%.2bpp: rgbgfx += -h
gfx/trainers/%.pal: gfx/trainers/%.gbcpal
tools/palette -p $< > $@
gfx/mail/0b9b46.1bpp: tools/gfx += --remove-whitespace
gfx/mail/0b9d46.1bpp: tools/gfx += --remove-whitespace
gfx/mail/0b9d86.1bpp: tools/gfx += --remove-whitespace
gfx/mail/0b9dc6.1bpp: tools/gfx += --remove-whitespace
gfx/mail/0b9cfe.1bpp: tools/gfx += --remove-whitespace
gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace
@ -169,23 +169,23 @@ gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates -
gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
gfx/fx/angels.2bpp: tools/gfx += --trim-whitespace
gfx/fx/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
gfx/fx/bubble.2bpp: tools/gfx += --trim-whitespace
gfx/fx/charge.2bpp: tools/gfx += --trim-whitespace
gfx/fx/egg.2bpp: tools/gfx += --remove-whitespace
gfx/fx/explosion.2bpp: tools/gfx += --remove-whitespace
gfx/fx/hit.2bpp: tools/gfx += --remove-whitespace
gfx/fx/horn.2bpp: tools/gfx += --remove-whitespace
gfx/fx/lightning.2bpp: tools/gfx += --remove-whitespace
gfx/fx/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/fx/noise.2bpp: tools/gfx += --remove-whitespace
gfx/fx/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/fx/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/fx/reflect.2bpp: tools/gfx += --remove-whitespace
gfx/fx/rocks.2bpp: tools/gfx += --remove-whitespace
gfx/fx/skyattack.2bpp: tools/gfx += --remove-whitespace
gfx/fx/status.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace
gfx/player/chris.2bpp: rgbgfx += -h
gfx/player/chris_back.2bpp: rgbgfx += -h

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@ -157,6 +157,6 @@ INCLUDE "audio/sfx_crystal.asm"
SECTION "Cries", ROMX
INCLUDE "data/pokemon/cry_headers.asm"
INCLUDE "data/pokemon/cries.asm"
INCLUDE "audio/cries.asm"

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@ -1,14 +1,14 @@
WaveSamples: ; e8db2
; these are streams of 32 4-bit values used as wavepatterns
; nothing interesting here!
dn 0, 2, 4, 6, 8, 10, 12, 14, 15, 15, 15, 14, 14, 13, 13, 12, 12, 11, 10, 9, 8, 7, 6, 5, 4, 4, 3, 3, 2, 2, 1, 1
dn 0, 2, 4, 6, 8, 10, 12, 14, 14, 15, 15, 15, 15, 14, 14, 14, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 2, 1, 1
dn 1, 3, 6, 9, 11, 13, 14, 14, 14, 14, 15, 15, 15, 15, 14, 13, 13, 14, 15, 15, 15, 15, 14, 14, 14, 14, 13, 11, 9, 6, 3, 1
dn 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 15, 14, 13, 14, 15, 15, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
dn 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 13, 14, 14, 15, 7, 7, 15, 14, 14, 13, 12, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0
dn 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 3, 3, 2, 2, 1, 1, 15, 15, 14, 14, 12, 12, 10, 10, 8, 8, 10, 10, 12, 12, 14, 14
dn 0, 2, 4, 6, 8, 10, 12, 14, 12, 11, 10, 9, 8, 7, 6, 5, 15, 15, 15, 14, 14, 13, 13, 12, 4, 4, 3, 3, 2, 2, 1, 1
dn 12, 0, 10, 9, 8, 7, 15, 5, 15, 15, 15, 14, 14, 13, 13, 12, 4, 4, 3, 3, 2, 2, 15, 1, 0, 2, 4, 6, 8, 10, 12, 14
dn 4, 4, 3, 3, 2, 2, 1, 15, 0, 0, 4, 6, 8, 10, 12, 14, 15, 8, 15, 14, 14, 13, 13, 12, 12, 11, 10, 9, 8, 7, 6, 5
dn 1, 1, 0, 0, 0, 0, 0, 8, 0, 0, 1, 3, 5, 7, 9, 10, 11, 4, 11, 10, 10, 9, 9, 8, 8, 7, 6, 5, 4, 3, 2, 1
dn 0, 2, 4, 6, 8, 10, 12, 14, 15, 15, 15, 14, 14, 13, 13, 12, 12, 11, 10, 9, 8, 7, 6, 5, 4, 4, 3, 3, 2, 2, 1, 1
dn 0, 2, 4, 6, 8, 10, 12, 14, 14, 15, 15, 15, 15, 14, 14, 14, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 2, 1, 1
dn 1, 3, 6, 9, 11, 13, 14, 14, 14, 14, 15, 15, 15, 15, 14, 13, 13, 14, 15, 15, 15, 15, 14, 14, 14, 14, 13, 11, 9, 6, 3, 1
dn 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 15, 14, 13, 14, 15, 15, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
dn 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 13, 14, 14, 15, 7, 7, 15, 14, 14, 13, 12, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0
dn 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 3, 3, 2, 2, 1, 1, 15, 15, 14, 14, 12, 12, 10, 10, 8, 8, 10, 10, 12, 12, 14, 14
dn 0, 2, 4, 6, 8, 10, 12, 14, 12, 11, 10, 9, 8, 7, 6, 5, 15, 15, 15, 14, 14, 13, 13, 12, 4, 4, 3, 3, 2, 2, 1, 1
dn 12, 0, 10, 9, 8, 7, 15, 5, 15, 15, 15, 14, 14, 13, 13, 12, 4, 4, 3, 3, 2, 2, 15, 1, 0, 2, 4, 6, 8, 10, 12, 14
dn 4, 4, 3, 3, 2, 2, 1, 15, 0, 0, 4, 6, 8, 10, 12, 14, 15, 8, 15, 14, 14, 13, 13, 12, 12, 11, 10, 9, 8, 7, 6, 5
dn 1, 1, 0, 0, 0, 0, 0, 8, 0, 0, 1, 3, 5, 7, 9, 10, 11, 4, 11, 10, 10, 9, 9, 8, 8, 7, 6, 5, 4, 3, 2, 1
; e8e52

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@ -1,41 +0,0 @@
AnimObj00GFX: ; 84a2e
AnimObjHitGFX: INCBIN "gfx/fx/hit.2bpp.lz"
AnimObjCutGFX: INCBIN "gfx/fx/cut.2bpp.lz"
AnimObjFireGFX: INCBIN "gfx/fx/fire.2bpp.lz"
AnimObjWaterGFX: INCBIN "gfx/fx/water.2bpp.lz"
AnimObjLightningGFX: INCBIN "gfx/fx/lightning.2bpp.lz"
AnimObjSmokeGFX: INCBIN "gfx/fx/smoke.2bpp.lz"
AnimObjExplosionGFX: INCBIN "gfx/fx/explosion.2bpp.lz"
AnimObjIceGFX: INCBIN "gfx/fx/ice.2bpp.lz"
AnimObjRocksGFX: INCBIN "gfx/fx/rocks.2bpp.lz"
AnimObjPoisonGFX: INCBIN "gfx/fx/poison.2bpp.lz"
AnimObjPlantGFX: INCBIN "gfx/fx/plant.2bpp.lz"
AnimObjPokeBallGFX: INCBIN "gfx/fx/pokeball.2bpp.lz"
AnimObjBubbleGFX: INCBIN "gfx/fx/bubble.2bpp.lz"
AnimObjNoiseGFX: INCBIN "gfx/fx/noise.2bpp.lz"
AnimObjReflectGFX: INCBIN "gfx/fx/reflect.2bpp.lz"
AnimObjPowderGFX: INCBIN "gfx/fx/powder.2bpp.lz"
AnimObjBeamGFX: INCBIN "gfx/fx/beam.2bpp.lz"
AnimObjSpeedGFX: INCBIN "gfx/fx/speed.2bpp.lz"
AnimObjChargeGFX: INCBIN "gfx/fx/charge.2bpp.lz"
AnimObjWindGFX: INCBIN "gfx/fx/wind.2bpp.lz"
AnimObjWhipGFX: INCBIN "gfx/fx/whip.2bpp.lz"
AnimObjRopeGFX: INCBIN "gfx/fx/rope.2bpp.lz"
AnimObjEggGFX: INCBIN "gfx/fx/egg.2bpp.lz"
AnimObjPsychicGFX: INCBIN "gfx/fx/psychic.2bpp.lz"
AnimObjSandGFX: INCBIN "gfx/fx/sand.2bpp.lz"
AnimObjWebGFX: INCBIN "gfx/fx/web.2bpp.lz"
AnimObjHazeGFX: INCBIN "gfx/fx/haze.2bpp.lz"
AnimObjHornGFX: INCBIN "gfx/fx/horn.2bpp.lz"
AnimObjFlowerGFX: INCBIN "gfx/fx/flower.2bpp.lz"
AnimObjMiscGFX: INCBIN "gfx/fx/misc.2bpp.lz"
AnimObjSkyAttackGFX: INCBIN "gfx/fx/skyattack.2bpp.lz"
AnimObjGlobeGFX: INCBIN "gfx/fx/globe.2bpp.lz"
AnimObjShapesGFX: INCBIN "gfx/fx/shapes.2bpp.lz"
AnimObjStatusGFX: INCBIN "gfx/fx/status.2bpp.lz"
AnimObjObjectsGFX: INCBIN "gfx/fx/objects.2bpp.lz"
AnimObjShineGFX: INCBIN "gfx/fx/shine.2bpp.lz"
AnimObjAngelsGFX: INCBIN "gfx/fx/angels.2bpp.lz"
AnimObjWaveGFX: INCBIN "gfx/fx/wave.2bpp.lz"
AnimObjAeroblastGFX: INCBIN "gfx/fx/aeroblast.2bpp.lz"
; 8640e

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@ -1,9 +0,0 @@
; Objects used in battle animations.
INCLUDE "battle/objects/engine.asm"
INCLUDE "battle/objects/data.asm"
INCLUDE "battle/objects/functions.asm"
INCLUDE "battle/objects/helpers.asm"
INCLUDE "battle/objects/framesets.asm"
INCLUDE "battle/objects/oam.asm"
INCLUDE "battle/objects/gfx_headers.asm"

File diff suppressed because it is too large Load Diff

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@ -1,51 +0,0 @@
object_gfx: MACRO
; # tiles, label
db \1
dba \2
ENDM
AnimObjGFX: ; cfcf6
; entries correspond to ANIM_GFX_* constants
object_gfx 0, AnimObj00GFX
object_gfx 21, AnimObjHitGFX
object_gfx 6, AnimObjCutGFX
object_gfx 6, AnimObjFireGFX
object_gfx 20, AnimObjWaterGFX
object_gfx 26, AnimObjLightningGFX
object_gfx 18, AnimObjPlantGFX
object_gfx 12, AnimObjSmokeGFX
object_gfx 9, AnimObjExplosionGFX
object_gfx 17, AnimObjRocksGFX
object_gfx 6, AnimObjIceGFX
object_gfx 10, AnimObjPokeBallGFX
object_gfx 9, AnimObjPoisonGFX
object_gfx 13, AnimObjBubbleGFX
object_gfx 16, AnimObjNoiseGFX
object_gfx 2, AnimObjPowderGFX
object_gfx 11, AnimObjBeamGFX
object_gfx 9, AnimObjSpeedGFX
object_gfx 9, AnimObjChargeGFX
object_gfx 19, AnimObjWindGFX
object_gfx 10, AnimObjWhipGFX
object_gfx 12, AnimObjEggGFX
object_gfx 18, AnimObjRopeGFX
object_gfx 13, AnimObjPsychicGFX
object_gfx 10, AnimObjReflectGFX
object_gfx 27, AnimObjStatusGFX
object_gfx 12, AnimObjSandGFX
object_gfx 14, AnimObjWebGFX
object_gfx 16, AnimObjHazeGFX
object_gfx 7, AnimObjHornGFX
object_gfx 8, AnimObjFlowerGFX
object_gfx 40, AnimObjMiscGFX
object_gfx 36, AnimObjSkyAttackGFX
object_gfx 16, AnimObjGlobeGFX
object_gfx 48, AnimObjShapesGFX
object_gfx 18, AnimObjObjectsGFX
object_gfx 38, AnimObjShineGFX
object_gfx 35, AnimObjAngelsGFX
object_gfx 18, AnimObjWaveGFX
object_gfx 24, AnimObjAeroblastGFX
object_gfx 1, NULL
object_gfx 1, NULL
; cfd9e

File diff suppressed because it is too large Load Diff

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@ -7,26 +7,31 @@ INCLUDE "constants/wram_constants.asm"
INCLUDE "constants/pokemon_constants.asm"
INCLUDE "constants/type_constants.asm"
INCLUDE "constants/move_constants.asm"
INCLUDE "constants/move_effect_constants.asm"
INCLUDE "constants/battle_constants.asm"
INCLUDE "constants/map_dimension_constants.asm"
INCLUDE "constants/battle_anim_constants.asm"
INCLUDE "constants/map_constants.asm"
INCLUDE "constants/map_data_constants.asm"
INCLUDE "constants/map_setup_constants.asm"
INCLUDE "constants/landmark_constants.asm"
INCLUDE "constants/item_constants.asm"
INCLUDE "constants/item_data_constants.asm"
INCLUDE "constants/trainer_constants.asm"
INCLUDE "constants/trainer_data_constants.asm"
INCLUDE "constants/script_constants.asm"
INCLUDE "constants/event_flags.asm"
INCLUDE "constants/engine_flags.asm"
INCLUDE "constants/music_constants.asm"
INCLUDE "constants/sfx_constants.asm"
INCLUDE "constants/animation_constants.asm"
INCLUDE "constants/phone_constants.asm"
INCLUDE "constants/credits_constants.asm"
INCLUDE "constants/gfx_constants.asm"
INCLUDE "constants/input_constants.asm"
INCLUDE "constants/pokemon_data_constants.asm"
INCLUDE "constants/icon_constants.asm"
INCLUDE "constants/serial_constants.asm"
INCLUDE "constants/mobile_constants.asm"
INCLUDE "constants/text_constants.asm"
INCLUDE "constants/misc_constants.asm"
INCLUDE "constants/std_constants.asm"
INCLUDE "constants/deco_constants.asm"
@ -34,6 +39,7 @@ INCLUDE "constants/radio_constants.asm"
INCLUDE "constants/npctrade_constants.asm"
INCLUDE "constants/sprite_constants.asm"
INCLUDE "constants/sprite_data_constants.asm"
INCLUDE "constants/sprite_anim_constants.asm"
INCLUDE "constants/tileset_constants.asm"
INCLUDE "constants/collision_constants.asm"
INCLUDE "constants/cgb_constants.asm"

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@ -26,7 +26,7 @@
const BATTLEANIMSTRUCT_17
BATTLEANIMSTRUCT_LENGTH EQU const_value
; BattleAnimObjects indexes (see battle/objects/data.asm)
; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
const_def
const ANIM_OBJ_00
const ANIM_OBJ_01
@ -217,7 +217,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_OBJ_BA
const ANIM_OBJ_BB
; DoBattleAnimFrame arguments (see battle/objects/functions.asm)
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
const BATTLEANIMFUNC_00
const BATTLEANIMFUNC_01
@ -300,7 +300,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFUNC_4E
const BATTLEANIMFUNC_4F
; BattleAnimFrameData indexes (see battle/objects/framesets.asm)
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
const_def
const BATTLEANIMFRAMESET_00
const BATTLEANIMFRAMESET_01
@ -488,7 +488,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8
; BattleAnimOAMData indexes (see battle/objects/oam.asm)
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
const_def
const BATTLEANIMOAMSET_00
const BATTLEANIMOAMSET_01
@ -707,7 +707,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7
; BattleBGEffects indexes (see battle/bg_effects.asm)
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
const_value SET 1
const ANIM_BG_FLASH_INVERTED
const ANIM_BG_FLASH_WHITE
@ -763,19 +763,7 @@ const_value SET 1
const ANIM_BG_WOBBLE_MON
const ANIM_BG_35
; PokeAnims indexes (see gfx/pics/animation.asm)
const_def
const ANIM_MON_SLOW
const ANIM_MON_NORMAL
const ANIM_MON_MENU
const ANIM_MON_TRADE
const ANIM_MON_EVOLVE
const ANIM_MON_HATCH
const ANIM_MON_UNUSED
const ANIM_MON_EGG1
const ANIM_MON_EGG2
; AnimObjGFX indexes (see battle/objects/gfx_headers.asm)
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
const_value SET 1
const ANIM_GFX_HIT
const ANIM_GFX_CUT

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@ -30,16 +30,16 @@ TREEMON_SLEEP_TURNS EQU 7
const ABILITY ; used for BattleCommand_Curse
NUM_LEVEL_STATS EQU const_value
; move struct members (see battle/moves/moves.asm)
; move struct members (see data/moves/moves.asm)
const_def
const MOVE_ANIM
const MOVE_EFFECT
const MOVE_POWER
const MOVE_TYPE
const MOVE_ACC
const MOVE_PP
const MOVE_CHANCE
const MOVE_LENGTH
const MOVE_ANIM ; 0
const MOVE_EFFECT ; 1
const MOVE_POWER ; 2
const MOVE_TYPE ; 3
const MOVE_ACC ; 4
const MOVE_PP ; 5
const MOVE_CHANCE ; 6
MOVE_LENGTH EQU const_value
; stat constants
; indexes for:
@ -213,166 +213,6 @@ SUBSTATUS_CURLED EQU 0
const WEATHER_SUN_END
const WEATHER_SANDSTORM_END
; MoveEffectsPointers indexes (see battle/moves/move_effects_pointers.asm)
const_def
const EFFECT_NORMAL_HIT
const EFFECT_SLEEP
const EFFECT_POISON_HIT
const EFFECT_LEECH_HIT
const EFFECT_BURN_HIT
const EFFECT_FREEZE_HIT
const EFFECT_PARALYZE_HIT
const EFFECT_SELFDESTRUCT
const EFFECT_DREAM_EATER
const EFFECT_MIRROR_MOVE
const EFFECT_ATTACK_UP
const EFFECT_DEFENSE_UP
const EFFECT_SPEED_UP
const EFFECT_SP_ATK_UP
const EFFECT_SP_DEF_UP
const EFFECT_ACCURACY_UP
const EFFECT_EVASION_UP
const EFFECT_ALWAYS_HIT
const EFFECT_ATTACK_DOWN
const EFFECT_DEFENSE_DOWN
const EFFECT_SPEED_DOWN
const EFFECT_SP_ATK_DOWN
const EFFECT_SP_DEF_DOWN
const EFFECT_ACCURACY_DOWN
const EFFECT_EVASION_DOWN
const EFFECT_RESET_STATS
const EFFECT_BIDE
const EFFECT_RAMPAGE
const EFFECT_FORCE_SWITCH
const EFFECT_MULTI_HIT
const EFFECT_CONVERSION
const EFFECT_FLINCH_HIT
const EFFECT_HEAL
const EFFECT_TOXIC
const EFFECT_PAY_DAY
const EFFECT_LIGHT_SCREEN
const EFFECT_TRI_ATTACK
const EFFECT_UNUSED_25
const EFFECT_OHKO
const EFFECT_RAZOR_WIND
const EFFECT_SUPER_FANG
const EFFECT_STATIC_DAMAGE
const EFFECT_TRAP_TARGET
const EFFECT_UNUSED_2B
const EFFECT_DOUBLE_HIT
const EFFECT_JUMP_KICK
const EFFECT_MIST
const EFFECT_FOCUS_ENERGY
const EFFECT_RECOIL_HIT
const EFFECT_CONFUSE
const EFFECT_ATTACK_UP_2
const EFFECT_DEFENSE_UP_2
const EFFECT_SPEED_UP_2
const EFFECT_SP_ATK_UP_2
const EFFECT_SP_DEF_UP_2
const EFFECT_ACCURACY_UP_2
const EFFECT_EVASION_UP_2
const EFFECT_TRANSFORM
const EFFECT_ATTACK_DOWN_2
const EFFECT_DEFENSE_DOWN_2
const EFFECT_SPEED_DOWN_2
const EFFECT_SP_ATK_DOWN_2
const EFFECT_SP_DEF_DOWN_2
const EFFECT_ACCURACY_DOWN_2
const EFFECT_EVASION_DOWN_2
const EFFECT_REFLECT
const EFFECT_POISON
const EFFECT_PARALYZE
const EFFECT_ATTACK_DOWN_HIT
const EFFECT_DEFENSE_DOWN_HIT
const EFFECT_SPEED_DOWN_HIT
const EFFECT_SP_ATK_DOWN_HIT
const EFFECT_SP_DEF_DOWN_HIT
const EFFECT_ACCURACY_DOWN_HIT
const EFFECT_EVASION_DOWN_HIT
const EFFECT_SKY_ATTACK
const EFFECT_CONFUSE_HIT
const EFFECT_POISON_MULTI_HIT
const EFFECT_UNUSED_4E
const EFFECT_SUBSTITUTE
const EFFECT_HYPER_BEAM
const EFFECT_RAGE
const EFFECT_MIMIC
const EFFECT_METRONOME
const EFFECT_LEECH_SEED
const EFFECT_SPLASH
const EFFECT_DISABLE
const EFFECT_LEVEL_DAMAGE
const EFFECT_PSYWAVE
const EFFECT_COUNTER
const EFFECT_ENCORE
const EFFECT_PAIN_SPLIT
const EFFECT_SNORE
const EFFECT_CONVERSION2
const EFFECT_LOCK_ON
const EFFECT_SKETCH
const EFFECT_DEFROST_OPPONENT
const EFFECT_SLEEP_TALK
const EFFECT_DESTINY_BOND
const EFFECT_REVERSAL
const EFFECT_SPITE
const EFFECT_FALSE_SWIPE
const EFFECT_HEAL_BELL
const EFFECT_PRIORITY_HIT
const EFFECT_TRIPLE_KICK
const EFFECT_THIEF
const EFFECT_MEAN_LOOK
const EFFECT_NIGHTMARE
const EFFECT_FLAME_WHEEL
const EFFECT_CURSE
const EFFECT_UNUSED_6E
const EFFECT_PROTECT
const EFFECT_SPIKES
const EFFECT_FORESIGHT
const EFFECT_PERISH_SONG
const EFFECT_SANDSTORM
const EFFECT_ENDURE
const EFFECT_ROLLOUT
const EFFECT_SWAGGER
const EFFECT_FURY_CUTTER
const EFFECT_ATTRACT
const EFFECT_RETURN
const EFFECT_PRESENT
const EFFECT_FRUSTRATION
const EFFECT_SAFEGUARD
const EFFECT_SACRED_FIRE
const EFFECT_MAGNITUDE
const EFFECT_BATON_PASS
const EFFECT_PURSUIT
const EFFECT_RAPID_SPIN
const EFFECT_UNUSED_82
const EFFECT_UNUSED_83
const EFFECT_MORNING_SUN
const EFFECT_SYNTHESIS
const EFFECT_MOONLIGHT
const EFFECT_HIDDEN_POWER
const EFFECT_RAIN_DANCE
const EFFECT_SUNNY_DAY
const EFFECT_DEFENSE_UP_HIT
const EFFECT_ATTACK_UP_HIT
const EFFECT_ALL_UP_HIT
const EFFECT_FAKE_OUT
const EFFECT_BELLY_DRUM
const EFFECT_PSYCH_UP
const EFFECT_MIRROR_COAT
const EFFECT_SKULL_BASH
const EFFECT_TWISTER
const EFFECT_EARTHQUAKE
const EFFECT_FUTURE_SIGHT
const EFFECT_GUST
const EFFECT_STOMP
const EFFECT_SOLARBEAM
const EFFECT_THUNDER
const EFFECT_TELEPORT
const EFFECT_BEAT_UP
const EFFECT_FLY
const EFFECT_DEFENSE_CURL
; wBattleAction
const_def
const BATTLEACTION_MOVE1

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@ -7,7 +7,7 @@ const_value = 1
const DECO_DOLL
const DECO_BIGDOLL
; DecorationNames indexes (see engine/decorations.asm)
; DecorationNames indexes (see data/decorations/names.asm)
const_value = 1
const PUT_IT_AWAY
const MAGNAPLANT
@ -35,7 +35,7 @@ const_value = 1
const YELLOW_CARPET
const GREEN_CARPET
; DoDecorationAction2 arguments (see engine/decorations.asm)
; DoDecorationAction2.DecoActions indexes (see engine/decorations.asm)
const_value = 1
const SET_UP_BED
const PUT_AWAY_BED
@ -59,43 +59,46 @@ deco: MACRO
enum DECOFLAG_\1
endm
; decorations (see data/decoration_attribute.asm)
; decorations:
; - DecorationAttributes (see data/decorations/attributes.asm)
; - DecorationIDs (see data/decorations/decorations.asm)
const_value = 1
__enum__ = 0
; FindOwnedBeds.beds values (see engine/decorations.asm)
const BEDS
deco FEATHERY_BED
deco PINK_BED
deco POLKADOT_BED
deco PIKACHU_BED
; FindOwnedCarpets.carpets values (see engine/decorations.asm)
const CARPETS
deco RED_CARPET
deco BLUE_CARPET
deco YELLOW_CARPET
deco GREEN_CARPET
; FindOwnedPlants.plants values (see engine/decorations.asm)
const PLANTS
deco MAGNAPLANT
deco TROPICPLANT
deco JUMBOPLANT
; FindOwnedPosters.posters values (see engine/decorations.asm)
const POSTERS
deco TOWN_MAP
deco PIKACHU_POSTER
deco CLEFAIRY_POSTER
deco JIGGLYPUFF_POSTER
; FindOwnedConsoles.consoles values (see engine/decorations.asm)
const CONSOLES
deco FAMICOM
deco SNES
deco N64
deco VIRTUAL_BOY
; FindOwnedBigDolls.big_dolls values (see engine/decorations.asm)
const BIG_DOLLS
deco BIG_SNORLAX_DOLL
deco BIG_ONIX_DOLL
deco BIG_LAPRAS_DOLL
; FindOwnedOrnaments.ornaments values (see engine/decorations.asm)
const DOLLS
deco PIKACHU_DOLL
deco SURF_PIKACHU_DOLL

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@ -20,5 +20,4 @@ HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
EXP_BAR_LENGTH EQU 8 ; tiles
EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
PALPACKET_LENGTH EQU $10

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@ -1,4 +1,19 @@
; Graciously aped from http://nocash.emubase.de/pandocs.htm .
; Graciously aped from:
; http://nocash.emubase.de/pandocs.htm
; http://gameboy.mongenel.com/dmg/asmmemmap.html
; memory map
VRAM_Begin EQU $8000
VRAM_End EQU $a000
SRAM_Begin EQU $a000
SRAM_End EQU $c000
WRAM0_Begin EQU $c000
WRAM0_End EQU $d000
WRAM1_Begin EQU $d000
WRAM1_End EQU $e000
; hardware registers $ff00-$ff80 (see below)
HRAM_Begin EQU $ff80
HRAM_End EQU $ffff
; MBC3
MBC3SRamEnable EQU $0000

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@ -0,0 +1,41 @@
; IconPointers indexes (see data/icon_pointers.asm)
const_def
const ICON_NULL
const ICON_POLIWAG
const ICON_JIGGLYPUFF
const ICON_DIGLETT
const ICON_PIKACHU
const ICON_STARYU
const ICON_FISH
const ICON_BIRD
const ICON_MONSTER
const ICON_CLEFAIRY
const ICON_ODDISH
const ICON_BUG
const ICON_GHOST
const ICON_LAPRAS
const ICON_HUMANSHAPE
const ICON_FOX
const ICON_EQUINE
const ICON_SHELL
const ICON_BLOB
const ICON_SERPENT
const ICON_VOLTORB
const ICON_SQUIRTLE
const ICON_BULBASAUR
const ICON_CHARMANDER
const ICON_CATERPILLAR
const ICON_UNOWN
const ICON_GEODUDE
const ICON_FIGHTER
const ICON_EGG
const ICON_JELLYFISH
const ICON_MOTH
const ICON_BAT
const ICON_SNORLAX
const ICON_HO_OH
const ICON_LUGIA
const ICON_GYARADOS
const ICON_SLOWPOKE
const ICON_SUDOWOODO
const ICON_BIGMON

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@ -1,9 +1,9 @@
; item ids
; indexes for:
; - ItemAttributes (see data/items/item_attributes.asm)
; - ItemDescriptions (see data/items/item_descriptions.asm)
; - ItemNames (see data/items/names.asm)
; - ItemDescriptions (see data/items/descriptions.asm)
; - ItemAttributes (see data/items/attributes.asm)
; - ItemEffects (see engine/item_effects.asm)
; - ItemNames (see data/items/item_names.asm)
const_def
const NO_ITEM ; $00
const MASTER_BALL ; $01
@ -197,7 +197,7 @@
const MIRAGE_MAIL ; $BD
const ITEM_BE ; $BE
; see data/tmhm_moves.asm for moves
; see data/moves/tmhm_moves.asm for moves
add_tm DYNAMICPUNCH ; $BF
add_tm HEADBUTT ; $C0
add_tm CURSE ; $C1
@ -273,189 +273,3 @@ ITEM_FROM_MEM EQU $FF
SAFARI_BALL EQU $08 ; MOON_STONE
MOON_STONE_RED EQU $0A ; BURN_HEAL
FULL_HEAL_RED EQU $34 ; X_SPEED
; mail
MAIL_MSG_LENGTH EQU $20
MAILBOX_CAPACITY EQU 10
MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
; pack pockets
ITEM EQU 1
KEY_ITEM EQU 2
BALL EQU 3
TM_HM EQU 4
; pack pocket sizes
MAX_ITEMS EQU 20
MAX_KEY_ITEMS EQU 25
MAX_BALLS EQU 12
MAX_PC_ITEMS EQU 50
; item actions
CANT_SELECT EQU 1 << 6
CANT_TOSS EQU 1 << 7
; held item effects
const_def
const HELD_NONE
const HELD_BERRY
const HELD_2
const HELD_LEFTOVERS
const HELD_4
const HELD_5
const HELD_RESTORE_PP
const HELD_7
const HELD_CLEANSE_TAG
const_value SET 10
const HELD_HEAL_POISON
const HELD_HEAL_FREEZE
const HELD_HEAL_BURN
const HELD_HEAL_SLEEP
const HELD_HEAL_PARALYZE
const HELD_HEAL_STATUS
const HELD_HEAL_CONFUSION
const_value SET 20
const HELD_PREVENT_POISON
const HELD_PREVENT_BURN
const HELD_PREVENT_FREEZE
const HELD_PREVENT_SLEEP
const HELD_PREVENT_PARALYZE
const HELD_PREVENT_CONFUSE
const_value SET 30
const HELD_30
const HELD_ATTACK_UP
const HELD_DEFENSE_UP
const HELD_SPEED_UP
const HELD_SP_ATTACK_UP
const HELD_SP_DEFENSE_UP
const HELD_ACCURACY_UP
const HELD_EVASION_UP
const HELD_38
const_value SET 40
const HELD_40
const HELD_41
const HELD_METAL_POWDER
const_value SET 50
const HELD_NORMAL_BOOST
const HELD_FIGHTING_BOOST
const HELD_FLYING_BOOST
const HELD_POISON_BOOST
const HELD_GROUND_BOOST
const HELD_ROCK_BOOST
const HELD_BUG_BOOST
const HELD_GHOST_BOOST
const HELD_FIRE_BOOST
const HELD_WATER_BOOST
const HELD_GRASS_BOOST
const HELD_ELECTRIC_BOOST
const HELD_PSYCHIC_BOOST
const HELD_ICE_BOOST
const HELD_DRAGON_BOOST
const HELD_DARK_BOOST
const HELD_STEEL_BOOST
const_value SET 70
const HELD_CATCH_CHANCE
const HELD_71
const HELD_ESCAPE
const HELD_CRITICAL_UP
const HELD_QUICK_CLAW
const HELD_FLINCH
const HELD_AMULET_COIN
const HELD_BRIGHTPOWDER
const HELD_78
const HELD_FOCUS_BAND
; item_attribute struct members (see data/items/item_attributes.asm)
const_def
const ITEMATTR_PRICE
const ITEMATTR_PRICE_HI
const ITEMATTR_EFFECT
const ITEMATTR_PARAM
const ITEMATTR_PERMISSIONS
const ITEMATTR_POCKET
const ITEMATTR_HELP
ITEMATTR_STRUCT_LENGTH EQU const_value
; item menu types
ITEMMENU_NOUSE EQU 0
ITEMMENU_CURRENT EQU 4
ITEMMENU_PARTY EQU 5
ITEMMENU_CLOSE EQU 6
; mart types (see engine/mart.asm)
const_def
const MARTTYPE_STANDARD
const MARTTYPE_BITTER
const MARTTYPE_BARGAIN
const MARTTYPE_PHARMACY
const MARTTYPE_ROOFTOP
; Marts indexes (see data/items/marts.asm)
const_def
const MART_CHERRYGROVE
const MART_CHERRYGROVE_DEX
const MART_VIOLET
const MART_AZALEA
const MART_CIANWOOD
const MART_GOLDENROD_2F_1
const MART_GOLDENROD_2F_2
const MART_GOLDENROD_3F
const MART_GOLDENROD_4F
const MART_GOLDENROD_5F_1
const MART_GOLDENROD_5F_2
const MART_GOLDENROD_5F_3
const MART_GOLDENROD_5F_4
const MART_OLIVINE
const MART_ECRUTEAK
const MART_MAHOGANY_1
const MART_MAHOGANY_2
const MART_BLACKTHORN
const MART_VIRIDIAN
const MART_PEWTER
const MART_CERULEAN
const MART_LAVENDER
const MART_VERMILION
const MART_CELADON_2F_1
const MART_CELADON_2F_2
const MART_CELADON_3F
const MART_CELADON_4F
const MART_CELADON_5F_1
const MART_CELADON_5F_2
const MART_FUCHSIA
const MART_SAFFRON
const MART_MT_MOON
const MART_INDIGO_PLATEAU
const MART_UNDERGROUND
; PartyMenuActionText values
; GetPartyMenuTilemapPointers arguments (see engine/party_menu.asm)
const_def
const PARTYMENUACTION_CHOOSE_POKEMON
const PARTYMENUACTION_HEALING_ITEM
const PARTYMENUACTION_SWITCH
const PARTYMENUACTION_TEACH_TMHM
const PARTYMENUACTION_MOVE
const PARTYMENUACTION_EVO_STONE
const PARTYMENUACTION_GIVE_MON
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile
; PrintPartyMenuActionText arguments (see engine/party_menu.asm)
const_value set $f0
const PARTYMENUTEXT_HEAL_PSN
const PARTYMENUTEXT_HEAL_BRN
const PARTYMENUTEXT_HEAL_FRZ
const PARTYMENUTEXT_HEAL_SLP
const PARTYMENUTEXT_HEAL_PAR
const PARTYMENUTEXT_HEAL_HP
const PARTYMENUTEXT_HEAL_ALL
const PARTYMENUTEXT_REVIVE
const PARTYMENUTEXT_LEVEL_UP
const PARTYMENUTEXT_HEAL_CONFUSION

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@ -0,0 +1,190 @@
; item_attributes struct members (see data/items/attributes.asm)
const_def
const ITEMATTR_PRICE
const ITEMATTR_PRICE_HI
const ITEMATTR_EFFECT
const ITEMATTR_PARAM
const ITEMATTR_PERMISSIONS
const ITEMATTR_POCKET
const ITEMATTR_HELP
ITEMATTR_STRUCT_LENGTH EQU const_value
; pack pockets
ITEM EQU 1
KEY_ITEM EQU 2
BALL EQU 3
TM_HM EQU 4
; pack pocket sizes
MAX_ITEMS EQU 20
MAX_KEY_ITEMS EQU 25
MAX_BALLS EQU 12
MAX_PC_ITEMS EQU 50
; item menu types
ITEMMENU_NOUSE EQU 0
ITEMMENU_CURRENT EQU 4
ITEMMENU_PARTY EQU 5
ITEMMENU_CLOSE EQU 6
; item actions
CANT_SELECT EQU 1 << 6
CANT_TOSS EQU 1 << 7
; mail
MAIL_MSG_LENGTH EQU $20
MAILBOX_CAPACITY EQU 10
MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
; held item effects
const_def
const HELD_NONE
const HELD_BERRY
const HELD_2
const HELD_LEFTOVERS
const HELD_4
const HELD_5
const HELD_RESTORE_PP
const HELD_7
const HELD_CLEANSE_TAG
const_value SET 10
const HELD_HEAL_POISON
const HELD_HEAL_FREEZE
const HELD_HEAL_BURN
const HELD_HEAL_SLEEP
const HELD_HEAL_PARALYZE
const HELD_HEAL_STATUS
const HELD_HEAL_CONFUSION
const_value SET 20
const HELD_PREVENT_POISON
const HELD_PREVENT_BURN
const HELD_PREVENT_FREEZE
const HELD_PREVENT_SLEEP
const HELD_PREVENT_PARALYZE
const HELD_PREVENT_CONFUSE
const_value SET 30
const HELD_30
const HELD_ATTACK_UP
const HELD_DEFENSE_UP
const HELD_SPEED_UP
const HELD_SP_ATTACK_UP
const HELD_SP_DEFENSE_UP
const HELD_ACCURACY_UP
const HELD_EVASION_UP
const HELD_38
const_value SET 40
const HELD_40
const HELD_41
const HELD_METAL_POWDER
const_value SET 50
const HELD_NORMAL_BOOST
const HELD_FIGHTING_BOOST
const HELD_FLYING_BOOST
const HELD_POISON_BOOST
const HELD_GROUND_BOOST
const HELD_ROCK_BOOST
const HELD_BUG_BOOST
const HELD_GHOST_BOOST
const HELD_FIRE_BOOST
const HELD_WATER_BOOST
const HELD_GRASS_BOOST
const HELD_ELECTRIC_BOOST
const HELD_PSYCHIC_BOOST
const HELD_ICE_BOOST
const HELD_DRAGON_BOOST
const HELD_DARK_BOOST
const HELD_STEEL_BOOST
const_value SET 70
const HELD_CATCH_CHANCE
const HELD_71
const HELD_ESCAPE
const HELD_CRITICAL_UP
const HELD_QUICK_CLAW
const HELD_FLINCH
const HELD_AMULET_COIN
const HELD_BRIGHTPOWDER
const HELD_78
const HELD_FOCUS_BAND
; mart types (see engine/mart.asm)
const_def
const MARTTYPE_STANDARD
const MARTTYPE_BITTER
const MARTTYPE_BARGAIN
const MARTTYPE_PHARMACY
const MARTTYPE_ROOFTOP
; Marts indexes (see data/items/marts.asm)
const_def
const MART_CHERRYGROVE
const MART_CHERRYGROVE_DEX
const MART_VIOLET
const MART_AZALEA
const MART_CIANWOOD
const MART_GOLDENROD_2F_1
const MART_GOLDENROD_2F_2
const MART_GOLDENROD_3F
const MART_GOLDENROD_4F
const MART_GOLDENROD_5F_1
const MART_GOLDENROD_5F_2
const MART_GOLDENROD_5F_3
const MART_GOLDENROD_5F_4
const MART_OLIVINE
const MART_ECRUTEAK
const MART_MAHOGANY_1
const MART_MAHOGANY_2
const MART_BLACKTHORN
const MART_VIRIDIAN
const MART_PEWTER
const MART_CERULEAN
const MART_LAVENDER
const MART_VERMILION
const MART_CELADON_2F_1
const MART_CELADON_2F_2
const MART_CELADON_3F
const MART_CELADON_4F
const MART_CELADON_5F_1
const MART_CELADON_5F_2
const MART_FUCHSIA
const MART_SAFFRON
const MART_MT_MOON
const MART_INDIGO_PLATEAU
const MART_UNDERGROUND
; PartyMenuActionText values
; GetPartyMenuTilemapPointers arguments (see engine/party_menu.asm)
const_def
const PARTYMENUACTION_CHOOSE_POKEMON
const PARTYMENUACTION_HEALING_ITEM
const PARTYMENUACTION_SWITCH
const PARTYMENUACTION_TEACH_TMHM
const PARTYMENUACTION_MOVE
const PARTYMENUACTION_EVO_STONE
const PARTYMENUACTION_GIVE_MON
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile
; PrintPartyMenuActionText arguments (see engine/party_menu.asm)
const_value set $f0
const PARTYMENUTEXT_HEAL_PSN
const PARTYMENUTEXT_HEAL_BRN
const PARTYMENUTEXT_HEAL_FRZ
const PARTYMENUTEXT_HEAL_SLP
const PARTYMENUTEXT_HEAL_PAR
const PARTYMENUTEXT_HEAL_HP
const PARTYMENUTEXT_HEAL_ALL
const PARTYMENUTEXT_REVIVE
const PARTYMENUTEXT_LEVEL_UP
const PARTYMENUTEXT_HEAL_CONFUSION

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@ -0,0 +1,288 @@
GROUP_N_A EQU -1
MAP_N_A EQU -1
GROUP_NONE EQU 0
MAP_NONE EQU 0
; map header struct members (see maps/map_headers.asm)
const_def
const MAPHEADER_MAPHEADER2_BANK ; 0
const MAPHEADER_TILESET ; 1
const MAPHEADER_ENVIRONMENT ; 2
const MAPHEADER_MAPHEADER2 ; 3
const MAPHEADER_MAPHEADER2_HI ; 4
const MAPHEADER_LOCATION ; 5
const MAPHEADER_MUSIC ; 6
const MAPHEADER_PALETTE ; 7
const MAPHEADER_FISHGROUP ; 8
NUM_MAPHEADER_ATTRIBUTES EQU const_value
; map environments (wEnvironment)
const_value SET 1
const TOWN
const ROUTE
const INDOOR
const CAVE
const ENVIRONMENT_5
const GATE
const DUNGEON
; map palettes (wEnvironment)
const_def
const PALETTE_AUTO
const PALETTE_DAY
const PALETTE_NITE
const PALETTE_MORN
const PALETTE_DARK
; fish groups
const_def
const FISHGROUP_NONE
const FISHGROUP_SHORE
const FISHGROUP_OCEAN
const FISHGROUP_LAKE
const FISHGROUP_POND
const FISHGROUP_DRATINI
const FISHGROUP_QWILFISH_SWARM
const FISHGROUP_REMORAID_SWARM
const FISHGROUP_GYARADOS
const FISHGROUP_DRATINI_2
const FISHGROUP_WHIRL_ISLANDS
const FISHGROUP_QWILFISH
const FISHGROUP_REMORAID
const FISHGROUP_QWILFISH_NO_SWARM
; connection directions
const_def
const EAST_F
const WEST_F
const SOUTH_F
const NORTH_F
; MapConnections
const_def
shift_const EAST
shift_const WEST
shift_const SOUTH
shift_const NORTH
; object_struct members (see macros/wram.asm)
const_def
const OBJECT_SPRITE ; 00
const OBJECT_MAP_OBJECT_INDEX ; 01
const OBJECT_SPRITE_TILE ; 02
const OBJECT_MOVEMENTTYPE ; 03
const OBJECT_FLAGS1 ; 04
const OBJECT_FLAGS2 ; 05
const OBJECT_PALETTE ; 06
const OBJECT_DIRECTION_WALKING ; 07
const OBJECT_FACING ; 08
const OBJECT_STEP_TYPE ; 09
const OBJECT_STEP_DURATION ; 0a
const OBJECT_ACTION ; 0b
const OBJECT_STEP_FRAME ; 0c
const OBJECT_FACING_STEP ; 0d
const OBJECT_NEXT_TILE ; 0e
const OBJECT_STANDING_TILE ; 0f
const OBJECT_NEXT_MAP_X ; 10
const OBJECT_NEXT_MAP_Y ; 11
const OBJECT_MAP_X ; 12
const OBJECT_MAP_Y ; 13
const OBJECT_INIT_X ; 14
const OBJECT_INIT_Y ; 15
const OBJECT_RADIUS ; 16
const OBJECT_SPRITE_X ; 17
const OBJECT_SPRITE_Y ; 18
const OBJECT_SPRITE_X_OFFSET ; 19
const OBJECT_SPRITE_Y_OFFSET ; 1a
const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
const OBJECT_28 ; 1c
const OBJECT_29 ; 1d
const OBJECT_30 ; 1e
const OBJECT_31 ; 1f
const OBJECT_RANGE ; 20
; 33-39 are not used
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
const MAPOBJECT_SPRITE ; 1
const MAPOBJECT_Y_COORD ; 2
const MAPOBJECT_X_COORD ; 3
const MAPOBJECT_MOVEMENT ; 4
const MAPOBJECT_RADIUS ; 5
const MAPOBJECT_HOUR ; 6
const MAPOBJECT_TIMEOFDAY ; 7
const MAPOBJECT_COLOR ; 8
const MAPOBJECT_RANGE ; 9
const MAPOBJECT_SCRIPT_POINTER ; a
const MAPOBJECT_POINTER_HI ; b
const MAPOBJECT_EVENT_FLAG ; c
const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
; object_struct OBJECT_FACING values
OW_DOWN EQU DOWN << 2
OW_UP EQU UP << 2
OW_LEFT EQU LEFT << 2
OW_RIGHT EQU RIGHT << 2
; object_struct OBJECT_FLAGS1 bit flags
INVISIBLE EQU 0
FIXED_FACING EQU 2
SLIDING EQU 3
EMOTE_OBJECT EQU 7
; SpawnPoints indexes (see data/maps/spawn_points.asm)
const_value = -1
const SPAWN_N_A
const SPAWN_HOME
const SPAWN_DEBUG
; kanto
const SPAWN_PALLET
const SPAWN_VIRIDIAN
const SPAWN_PEWTER
const SPAWN_CERULEAN
const SPAWN_ROCK_TUNNEL
const SPAWN_VERMILION
const SPAWN_LAVENDER
const SPAWN_SAFFRON
const SPAWN_CELADON
const SPAWN_FUCHSIA
const SPAWN_CINNABAR
const SPAWN_INDIGO
; johto
const SPAWN_NEW_BARK
const SPAWN_CHERRYGROVE
const SPAWN_VIOLET
const SPAWN_UNION_CAVE
const SPAWN_AZALEA
const SPAWN_CIANWOOD
const SPAWN_GOLDENROD
const SPAWN_OLIVINE
const SPAWN_ECRUTEAK
const SPAWN_MAHOGANY
const SPAWN_LAKE
const SPAWN_BLACKTHORN
const SPAWN_MT_SILVER
const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value
; TryBGEvent arguments (see engine/events.asm)
const_def
const BGEVENT_READ
const BGEVENT_UP
const BGEVENT_DOWN
const BGEVENT_RIGHT
const BGEVENT_LEFT
const BGEVENT_IFSET
const BGEVENT_IFNOTSET
const BGEVENT_ITEM
const BGEVENT_COPY
; object_event types
; TryObjectEvent arguments (see engine/events.asm)
const_def
const OBJECTTYPE_SCRIPT
const OBJECTTYPE_ITEMBALL
const OBJECTTYPE_TRAINER
const OBJECTTYPE_3
const OBJECTTYPE_4
const OBJECTTYPE_5
const OBJECTTYPE_6
; Emotes indexes (see data/emotes.asm)
const_def
const EMOTE_SHOCK ; 0
const EMOTE_QUESTION ; 1
const EMOTE_HAPPY ; 2
const EMOTE_SAD ; 3
const EMOTE_HEART ; 4
const EMOTE_BOLT ; 5
const EMOTE_SLEEP ; 6
const EMOTE_FISH ; 7
const EMOTE_SHADOW ; 8
const EMOTE_ROD ; 9
const EMOTE_BOULDER_DUST ; 10
const EMOTE_GRASS_RUSTLE ; 11
EMOTE_MEM EQU -1
; FruitTreeItems indexes (see data/items/fruit_trees.asm)
const_value SET 1
const FRUITTREE_ROUTE_29 ; 01
const FRUITTREE_ROUTE_30_1 ; 02
const FRUITTREE_ROUTE_38 ; 03
const FRUITTREE_ROUTE_46_1 ; 04
const FRUITTREE_ROUTE_30_2 ; 05
const FRUITTREE_ROUTE_33 ; 06
const FRUITTREE_ROUTE_31 ; 07
const FRUITTREE_ROUTE_43 ; 08
const FRUITTREE_VIOLET_CITY ; 09
const FRUITTREE_ROUTE_46_2 ; 0a
const FRUITTREE_ROUTE_35 ; 0b
const FRUITTREE_ROUTE_45 ; 0c
const FRUITTREE_ROUTE_36 ; 0d
const FRUITTREE_ROUTE_26 ; 0e
const FRUITTREE_ROUTE_39 ; 0f
const FRUITTREE_ROUTE_44 ; 10
const FRUITTREE_ROUTE_37_1 ; 11
const FRUITTREE_ROUTE_37_2 ; 12
const FRUITTREE_ROUTE_37_3 ; 13
const FRUITTREE_AZALEA_TOWN ; 14
const FRUITTREE_ROUTE_42_1 ; 15
const FRUITTREE_ROUTE_42_2 ; 16
const FRUITTREE_ROUTE_42_3 ; 17
const FRUITTREE_ROUTE_11 ; 18
const FRUITTREE_ROUTE_2 ; 19
const FRUITTREE_ROUTE_1 ; 1a
const FRUITTREE_ROUTE_8 ; 1b
const FRUITTREE_PEWTER_CITY_1 ; 1c
const FRUITTREE_PEWTER_CITY_2 ; 1d
const FRUITTREE_FUCHSIA_CITY ; 1e
NUM_FRUIT_TREES EQU const_value +- 1
; elevator floors
; used by `elevfloor`
const_def
const FLOOR_B4F
const FLOOR_B3F
const FLOOR_B2F
const FLOOR_B1F
const FLOOR_1F
const FLOOR_2F
const FLOOR_3F
const FLOOR_4F
const FLOOR_5F
const FLOOR_6F
const FLOOR_7F
const FLOOR_8F
const FLOOR_9F
const FLOOR_10F
const FLOOR_11F
const FLOOR_ROOF
; command queue members
CMDQUEUE_TYPE EQU 0
CMDQUEUE_ADDR EQU 1
CMDQUEUE_03 EQU 3
CMDQUEUE_04 EQU 4
CMDQUEUE_05 EQU 5
CMDQUEUE_ENTRY_SIZE EQU 6
CMDQUEUE_CAPACITY EQU 4
; command queue types
CMDQUEUE_STONETABLE EQU 2
; see engine/overworld.asm
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20

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