audio
|
Align columns
|
2017-12-26 13:06:27 -05:00 |
constants
|
Uppercase MACRO and EQU(S) according to the style guide
|
2017-12-28 13:23:44 +01:00 |
data
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
docs
|
Remove redundant data/ filename prefixes
|
2017-12-27 01:29:15 -05:00 |
engine
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
extras@2ae1ae2f19
|
Bump extras again to fix last bump.
|
2016-04-10 19:24:35 -04:00 |
gfx
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
home
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
lib/mobile
|
Rename some sections
|
2017-12-26 22:57:19 -05:00 |
macros
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
maps
|
Uppercase MACRO and EQU(S) according to the style guide
|
2017-12-28 13:23:44 +01:00 |
mobile
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
text
|
Split battle/ into data/ and engine/ components
|
2017-12-26 17:47:05 -05:00 |
tilesets
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
tools
|
rebuild gfx and md5 when common.h changes
|
2017-12-28 01:25:46 -05:00 |
.gitattributes
|
Fix marts using hard-coded bank number
|
2016-01-27 12:25:12 -05:00 |
.gitignore
|
Rename: gfx/pics → gfx/pokemon
|
2017-12-26 12:55:02 -05:00 |
.gitmodules
|
Restructured functions in main.asm to resemble the home functions they clone
|
2015-10-17 13:00:34 -04:00 |
.travis.yml
|
travis; make -j2
|
2017-12-25 19:16:37 -05:00 |
audio.asm
|
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
|
2017-12-26 12:50:32 -05:00 |
constants.asm
|
Correct documentation
|
2017-12-26 22:36:01 -05:00 |
FAQ.md
|
fix markdown reference links
|
2017-12-24 21:27:20 -05:00 |
gfx.py
|
fix animated pic dumps
|
2017-10-22 02:04:06 -04:00 |
home.asm
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
hram.asm
|
Keep memory map values in hardware_constants.asm
|
2017-12-26 23:18:05 -05:00 |
includes.asm
|
Remove contents.asm
|
2017-09-24 03:15:01 -04:00 |
INSTALL.md
|
Add an FAQ, and ive a bit more detail in Windows install instructions
|
2017-12-12 18:50:39 -05:00 |
macros.asm
|
Remove redundant data/ filename prefixes
|
2017-12-27 01:29:15 -05:00 |
main.asm
|
gfx/pokemon/animation.asm → engine/pic_animation.asm
|
2017-12-27 01:58:36 -05:00 |
Makefile
|
Name mail graphics
|
2017-12-26 20:02:00 -05:00 |
maps.asm
|
Rename maps:
|
2017-12-24 18:06:12 -05:00 |
pokecrystal.link
|
Rename some sections
|
2017-12-26 22:57:19 -05:00 |
README.md
|
fix readme link spacing
|
2017-12-24 21:36:59 -05:00 |
roms.sha1
|
Use SHA1 to compare roms
|
2017-06-24 18:32:54 -04:00 |
sram.asm
|
Keep memory map values in hardware_constants.asm
|
2017-12-26 23:18:05 -05:00 |
STYLE.md
|
use realistic values for hardware/hram constant examples
|
2017-12-24 20:34:40 -05:00 |
version.asm
|
*_crystal.asm files are no longer needed to build crystal *.o.
|
2016-01-29 16:24:38 -05:00 |
vram.asm
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
wram.asm
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |