Remy Oukaour
|
7a4d641251
|
Remove redundant data/ filename prefixes
|
2017-12-27 01:29:15 -05:00 |
|
Remy Oukaour
|
35a3a19fda
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
|
Remy Oukaour
|
b5417fafec
|
Split battle/ into data/ and engine/ components
|
2017-12-26 17:47:05 -05:00 |
|
Remy Oukaour
|
8983c0c809
|
dwb → dab
|
2017-12-26 14:39:16 -05:00 |
|
Remy Oukaour
|
24f0e7d045
|
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
|
2017-12-26 12:50:32 -05:00 |
|
Remy Oukaour
|
e34e68095d
|
Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
|
2017-12-25 14:23:16 -05:00 |
|
Remy Oukaour
|
3e7f3bbeb6
|
s/number/scene/, and correct some documentation
|
2017-12-24 17:35:33 -05:00 |
|
Remy Oukaour
|
c05b7f41dd
|
Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
|
2017-12-24 14:33:17 -05:00 |
|
Remy Oukaour
|
10a1e6c860
|
Support old one-argument sound_duty macro, similar to callab/callba legacy support
|
2017-12-24 12:52:05 -05:00 |
|
Remy Oukaour
|
c66d195089
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
|
Remy Oukaour
|
2f9f2317a3
|
Document the meaning of hour and daytime values for person_events
|
2017-12-23 01:19:34 -05:00 |
|
Remy Oukaour
|
e44640b008
|
Move more main.asm code into individual files
|
2017-12-15 21:22:26 -05:00 |
|
Remy Oukaour
|
606817f18b
|
Add a map_connection_struct macro
|
2017-12-15 18:25:32 -05:00 |
|
Remy Oukaour
|
dc76bf804f
|
Move all misc/ and unknown/ files to meaningful directories
|
2017-12-15 13:21:47 -05:00 |
|
Remy Oukaour
|
d334a331fa
|
Correct endturn value
|
2017-12-15 00:54:45 -05:00 |
|
Remy Oukaour
|
d6dc9351e9
|
Start documenting effect commands
|
2017-12-15 00:48:59 -05:00 |
|
Remy Oukaour
|
fecc5c339a
|
More comments for macros
|
2017-12-15 00:38:52 -05:00 |
|
Remy Oukaour
|
6ab1d028bb
|
Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
|
2017-12-14 23:00:54 -05:00 |
|
Remy Oukaour
|
2ff7f50584
|
Clarify which gfx anim commands are for oam
|
2017-12-14 00:38:08 -05:00 |
|
Remy Oukaour
|
e48a401290
|
Reorganize macros
|
2017-12-14 00:36:24 -05:00 |
|
Remy Oukaour
|
e4a61cf1ae
|
Use constants for asm collision data
|
2017-12-12 16:27:09 -05:00 |
|
Remy Oukaour
|
047c8e4bc0
|
xy_trigger handles $0 padding, so map scripts are simpler
|
2017-12-12 14:11:23 -05:00 |
|
Remy Oukaour
|
0b34c997d6
|
Add basic documentation for text commands.
|
2017-12-12 13:51:07 -05:00 |
|
Remy Oukaour
|
5b13a7a13b
|
Identify more sprite-related constants
Start more documentation
|
2017-12-12 13:22:19 -05:00 |
|
Remy Oukaour
|
720cdc72b2
|
Comments distinguish "move effects" and "effect commands"
Effect command enums are used like constants, not macros
|
2017-12-11 17:41:18 -05:00 |
|