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audio Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
constants Level selection menu: draw ToD symbol (#12) 2024-01-25 18:57:56 +01:00
data Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
docs Persist level selection menu landmark when coming back (#12) 2024-01-25 17:17:24 +01:00
engine Level selection menu: draw ToD symbol (#12) 2024-01-25 18:57:56 +01:00
gfx Level selection menu: GFX for ToD symbols (#12) 2024-01-25 18:06:01 +01:00
home Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
macros Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
maps Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
ram Persist level selection menu landmark when coming back (#12) 2024-01-25 17:17:24 +01:00
tools Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
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.gitattributes Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
.gitignore Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
audio.asm Ensure linked songs are in the same bank (#1027) 2022-12-29 07:59:32 -06:00
charmap.asm Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
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home.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
includes.asm Add support for a level having more than one associated landmark, for levels with alternative starting points (#12) 2024-01-18 14:06:10 +01:00
INSTALL.md Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
layout.link Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
main.asm Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
Makefile Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
ram.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
README.md Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
rgbdscheck.asm Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
roms.sha1 Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
STYLE.md Add proposals for fixing STYLE.md (#941) 2022-06-17 22:41:16 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
  • CGBBYTE1.784.patch sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

You can find us on: