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constants Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
data Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
docs Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
engine Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
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maps Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
ram Implement unlocking levels [Commit 2] (#35) 2024-01-19 18:00:07 +01:00
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.gitattributes Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
.gitignore Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
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layout.link Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
main.asm Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
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STYLE.md Add proposals for fixing STYLE.md (#941) 2022-06-17 22:41:16 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
  • CGBBYTE1.784.patch sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

You can find us on: