xCrystal
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d3b397fd37
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
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xCrystal
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435d441d58
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Level selection menu: entry transition events (#12) (#35) [commit 3]
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2024-02-03 14:22:00 +01:00 |
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xCrystal
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9d0fbf3883
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Level selection menu: entry transition events (#12) (#35) [commit 2]
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2024-01-29 19:52:08 +01:00 |
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xCrystal
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2fdfa9057f
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Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12)
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2024-01-27 22:21:09 +01:00 |
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xCrystal
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c6ed364122
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Level selection menu: GFX for ToD symbols (#12)
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2024-01-25 18:06:01 +01:00 |
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xCrystal
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2e9e298d64
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Level selection menu: draw level cleared indicators [Commit 2/2] (#12)
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2024-01-23 17:42:24 +01:00 |
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xCrystal
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fa42b14e29
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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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2024-01-22 19:32:19 +01:00 |
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xCrystal
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ce2f5f3822
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Level selection menu: print landmark level and name (#12)
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2024-01-21 17:01:44 +01:00 |
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xCrystal
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2e5546f828
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Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12)
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2024-01-21 13:07:23 +01:00 |
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xCrystal
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16e7328439
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Logic to manage PAL_OW_MISC (#3)
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2024-01-03 17:24:26 +01:00 |
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xCrystal
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303deca959
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Implement Cut technique, making cut trees use objects (#34)
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2023-12-29 13:34:37 +01:00 |
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xCrystal
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4859b524b3
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Adjust legend OAM graphics
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2023-12-24 17:09:22 +01:00 |
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xCrystal
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7e52585a24
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Overworld HUD tiles in overworld font and charmap (#18)
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2023-12-24 17:09:08 +01:00 |
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xCrystal
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05d925eeb4
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Legend OAM in branch space (#28), view map mode (#29), and talker events (#30)
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2023-12-23 14:44:36 +01:00 |
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xCrystal
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eafc71f4a2
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Add east/west connected map for testing
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2023-12-21 19:57:17 +01:00 |
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xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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88b6810a18
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Implement talker events [commit 1] (#30)
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2023-11-28 13:59:36 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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29f98ccb8c
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Effects of branch (and union) space [Commit 2] (#28)
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2023-10-28 19:09:58 +02:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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f9f0467d76
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Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
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2023-10-19 20:38:54 +02:00 |
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xCrystal
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da956ed7e4
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Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3)
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2023-10-07 12:47:37 +02:00 |
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xCrystal
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85a616e20e
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Create tileset and map in debug build for testing
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2023-10-06 20:42:00 +02:00 |
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xCrystal
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a01f04e967
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Implement common tileset portion at second half of vTiles5: palette maps (#19)
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2023-10-04 17:20:48 +02:00 |
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xCrystal
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adfcd603dd
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Implement common tileset portion at second half of vTiles5 (#19)
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2023-10-03 19:02:36 +02:00 |
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