416 Commits

Author SHA1 Message Date
xCrystal
d3b397fd37 Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
xCrystal
435d441d58 Level selection menu: entry transition events (#12) (#35) [commit 3] 2024-02-03 14:22:00 +01:00
xCrystal
9d0fbf3883 Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
xCrystal
2fdfa9057f Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12) 2024-01-27 22:21:09 +01:00
xCrystal
c6ed364122 Level selection menu: GFX for ToD symbols (#12) 2024-01-25 18:06:01 +01:00
xCrystal
2e9e298d64 Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29 Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822 Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
xCrystal
2e5546f828 Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12) 2024-01-21 13:07:23 +01:00
xCrystal
16e7328439 Logic to manage PAL_OW_MISC (#3) 2024-01-03 17:24:26 +01:00
xCrystal
303deca959 Implement Cut technique, making cut trees use objects (#34) 2023-12-29 13:34:37 +01:00
xCrystal
4859b524b3 Adjust legend OAM graphics 2023-12-24 17:09:22 +01:00
xCrystal
7e52585a24 Overworld HUD tiles in overworld font and charmap (#18) 2023-12-24 17:09:08 +01:00
xCrystal
05d925eeb4 Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
xCrystal
eafc71f4a2 Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
xCrystal
78b8f05fb7 Debug map data for testing 2023-12-14 17:13:07 +01:00
xCrystal
88b6810a18 Implement talker events [commit 1] (#30) 2023-11-28 13:59:36 +01:00
xCrystal
8f3e9b04e2 Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29) 2023-11-04 13:04:25 +01:00
xCrystal
29f98ccb8c Effects of branch (and union) space [Commit 2] (#28) 2023-10-28 19:09:58 +02:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
f9f0467d76 Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
xCrystal
da956ed7e4 Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3) 2023-10-07 12:47:37 +02:00
xCrystal
85a616e20e Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
xCrystal
a01f04e967 Implement common tileset portion at second half of vTiles5: palette maps (#19) 2023-10-04 17:20:48 +02:00
xCrystal
adfcd603dd Implement common tileset portion at second half of vTiles5 (#19) 2023-10-03 19:02:36 +02:00