170 Commits

Author SHA1 Message Date
xCrystal
e44744c587 wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
xCrystal
5c4d982702 Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
xCrystal
5005ca7bd0 Level selection menu: entry transition events (#12) (#35) [commit 4/4] 2024-02-04 14:23:58 +01:00
xCrystal
d3b397fd37 Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
xCrystal
435d441d58 Level selection menu: entry transition events (#12) (#35) [commit 3] 2024-02-03 14:22:00 +01:00
xCrystal
403d2aee7e Level selection menu: fix trophy palettes not being faded out when spawning to level (#12) 2024-01-29 20:02:50 +01:00
xCrystal
9d0fbf3883 Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
xCrystal
52bb92028e Level selection menu: entry transition events (#12) (#35) [commit 1] 2024-01-28 17:57:11 +01:00
xCrystal
0d85313c54 Level selection menu: draw ToD symbol (#12) 2024-01-25 18:57:56 +01:00
xCrystal
c6ed364122 Level selection menu: GFX for ToD symbols (#12) 2024-01-25 18:06:01 +01:00
xCrystal
533f7c259e Persist level selection menu landmark when coming back (#12) 2024-01-25 17:17:24 +01:00
xCrystal
2e9e298d64 Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29 Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822 Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
xCrystal
2e5546f828 Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12) 2024-01-21 13:07:23 +01:00
xCrystal
008d796321 Implement unlocking levels [Commit 3/3] (#35) 2024-01-21 12:26:13 +01:00
xCrystal
4172760b6d Implement unlocking levels [Commit 2] (#35) 2024-01-19 18:00:07 +01:00
xCrystal
38ffe06a2c Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
xCrystal
8757112152 Add support for a level having more than one associated landmark, for levels with alternative starting points (#12) 2024-01-18 14:06:10 +01:00
xCrystal
0abe559e11 Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf39e103ec03433d501bd0f95c28ad78] (#35) 2024-01-17 14:25:29 +01:00
xCrystal
f6320585bf Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
Rangi
0df29e5aaf Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
xCrystal
7641bb7876 Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1 Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
xCrystal
9fcd72af19 Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21) 2023-10-23 17:04:59 +02:00