PikalaxALT
efee40447e
Mobile trade animations, pokepic animations
2015-12-17 13:49:26 -05:00
PikalaxALT
77ef8404a1
Menu
2015-12-15 18:59:49 -05:00
PikalaxALT
efe3462f9a
Replaced SignpostItem with Hidden(ItemName)
2015-12-15 11:21:58 -05:00
PikalaxALT
bb2aba7da1
No more ItemFragment
2015-12-15 10:55:56 -05:00
PikalaxALT
a5a8364c35
opentext and breeding
2015-12-09 18:25:44 -05:00
PikalaxALT
0c4bf512d0
itemfragment
2015-12-09 11:57:08 -05:00
PikalaxALT
7f68db68ad
underground switches, town map
2015-12-09 11:39:35 -05:00
PikalaxALT
5b7fc7b0fa
More battle tower shenanigans
2015-12-08 16:06:13 -05:00
PikalaxALT
0549e3413f
audio flag constants
2015-12-07 18:33:04 -05:00
PikalaxALT
7d8cb98c76
cry constants
2015-12-07 15:22:55 -05:00
PikalaxALT
159d3efc8f
new and updated music macros
2015-12-07 11:28:58 -05:00
PikalaxALT
02d05255fe
A stab at audio engine.
2015-12-06 22:36:09 -05:00
PikalaxALT
92a8c491c3
Break up engine/sprites.asm; address yenatch's comments
2015-12-01 21:54:11 -05:00
PikalaxALT
0eb0c40ba7
buttonsound
2015-11-29 22:29:45 -05:00
PikalaxALT
01792e00d2
Rename several script commands
2015-11-25 10:16:29 -05:00
PikalaxALT
f3c8f75209
bug contest judgint labels
2015-11-23 21:19:53 -05:00
PikalaxALT
0dc5ae04b8
more trade animation labels
2015-11-23 02:08:08 -05:00
PikalaxALT
58020fb5f6
trade animation
2015-11-23 00:21:21 -05:00
PikalaxALT
812976cee6
bgcoord
2015-11-20 11:47:52 -05:00
PikalaxALT
4b5424368f
Little cleanup on engine/scripting.asm
2015-11-16 12:49:42 -05:00
PikalaxALT
fb88b2ccf8
Movement constants, script stack
2015-11-16 11:53:26 -05:00
PikalaxALT
aba038a4a4
Fix some movement macro/function names
2015-11-15 21:28:15 -05:00
PikalaxALT
cc8c36ee14
Creation of constants for OBJECT_09 indices
2015-11-13 18:59:49 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0
Further split bank 4
2015-11-11 16:15:06 -05:00
PikalaxALT
d13fb46d40
enum macros/move_anim.asm, resolve battle/anims.asm function labels
2015-11-10 16:53:37 -05:00
PikalaxALT
ba05bfeafe
Move some gfx files around, also clock reset fn
2015-11-10 11:05:26 -05:00
PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
PikalaxALT
e044580669
battle/ai/switch.asm and more battle/effect_commands.asm
2015-11-07 08:05:57 -05:00
PikalaxALT
929d0aa081
Still more battle command labels
2015-11-06 22:36:06 -05:00
PikalaxALT
d8aa438644
More battle command labels
2015-11-06 20:55:16 -05:00
PikalaxALT
ae2970d73b
Sprite movement function labels
2015-11-06 16:42:38 -05:00
PikalaxALT
3cadc7b012
give/takeitem *, 1: the 1 is optional
2015-11-04 20:20:14 -05:00
PikalaxALT
14e0da5116
Status screen edits
2015-11-04 08:43:46 -05:00
PikalaxALT
91ea4a2f9b
Battle Tower trainer text
2015-11-03 22:35:36 -05:00
PikalaxALT
d495087026
Removed \2\@ from map_header_2
2015-11-02 15:06:09 -05:00
PikalaxALT
8153737bae
Enumerate text constants
2015-10-30 10:34:35 -04:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
f53d65c536
Battle intro animation function
2015-10-17 17:18:52 -04:00
PikalaxALT
4fa6c6daa4
Split up bank 2; other relabelings
2015-10-16 13:35:43 -04:00
IIMarckus
f399315a48
Unicode
2015-10-13 17:50:58 -06:00
PikalaxALT
327faac497
Magikarp functions moved to event/magikarp.asm
2015-10-11 12:26:39 -04:00
PikalaxALT
b68913a782
More radio labels
2015-10-09 23:09:03 -04:00
PikalaxALT
2770cfc354
soft reset
2015-10-04 14:14:51 -04:00
IIMarckus
2e74d969f7
Fix typos in comments.
2015-09-09 15:05:19 -06:00
PikalaxALT
4831b4429e
Add radio_constants.asm, update "map" macro
2015-08-17 11:51:09 -04:00
PikalaxALT
aa27080e29
Split fourth-to-last byte of person_event into nybble arguments
2015-07-31 15:16:53 -04:00
PikalaxALT
895e14cd05
Reworked person_event arguments
2015-07-29 18:22:23 -04:00
PikalaxALT
6c3000efd2
Macro update, roam mon annotations
...
Updated map and mapgroup macros to get around an rgbds bug.
Legendary beast locale handling annotated and relabeled.
Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00