Commit Graph

102 Commits

Author SHA1 Message Date
PikalaxALT
94129b6b45 Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete.

Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
PikalaxALT
39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
Scott Norton
f74fd6903f - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
IIMarckus
7ac6aa2d22 Begin enumerating std_scripts constants. 2015-06-23 14:21:54 -06:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
7c02c2bb31 Move remaining constants into constants/{misc,pokemon_data}_constants.asm
Now constant groups can be included separately if needed.
2014-02-03 18:00:51 -05:00
yenatch
4f5ae6510c Move rst constants into macros.asm 2014-02-02 16:13:23 -05:00
yenatch
ea01721284 move type constants into constants/type_constants.asm 2014-01-05 08:13:43 -05:00
yenatch
0a11c9f500 clean up type constants 2014-01-05 08:13:43 -05:00
yenatch
4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00
yenatch
fd73d41e6b redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
yenatch
7b02d57a8c split wram constants out of constants.asm 2013-11-27 14:45:44 -05:00
yenatch
1cf607cc41 macros come first since theyre used to define constants 2013-11-27 14:45:43 -05:00
yenatch
94188ee0f7 version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
76d8ed2264 split sfx constants out of music constants 2013-11-07 01:10:43 -05:00
yenatch
4aae680b69 move wram constants into constants.asm; make all labels use :s
any global constants will have to be separate from any one object

there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-11 19:28:18 -04:00
yenatch
018cf26767 move gbhw.asm and hram.asm to constants.asm
they're constants, so they have no business in pokecrystal.asm
2013-09-10 02:17:48 -04:00
yenatch
847843d866 rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON 2013-09-07 23:49:20 -04:00
yenatch
1ecb307824 split macros out from constants.asm into macros.asm 2013-09-03 18:22:26 -04:00
yenatch
2bae1797c4 bg map width/height constants 2013-08-31 21:12:23 -04:00
yenatch
7cba224d4a engine flag constants 2013-08-27 14:12:05 -04:00
yenatch
18e42e8c6e battle init and battle transition predefs 2013-08-24 04:09:32 -04:00
yenatch
744d1d8599 first event flag constants 2013-08-23 21:19:58 -04:00
yenatch
570d2ab1cf dt: three-byte value
used for pokemon exp
2013-08-16 22:35:31 -04:00
yenatch
000c6d1349 CheckContestMon and a couple labels in bank 0 2013-08-15 06:07:14 -04:00
yenatch
b07ab26c35 more predef constants 2013-08-03 16:25:37 -04:00
yenatch
e2a0c68f4c comment more battle ui 2013-08-03 16:25:37 -04:00
yenatch
90c18c5cf3 rst $28 -> JumpTable 2013-07-10 19:17:04 -04:00
yenatch
aa62a4b88d version constant 2013-07-10 19:17:04 -04:00
yenatch
dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch
b9dfd607bb DoPlayerMovement and recomment ow surfing checks 2013-06-27 00:34:49 -04:00
yenatch
41dbd3b4a6 move constants files into constants/ 2013-06-17 21:30:25 -04:00
yenatch
33371d77b9 split out constants 2013-06-10 21:57:58 -04:00
IIMarckus
620cf7a2a7 Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
yenatch
827f80ca05 portraitm_ail -> portraitmail 2013-05-07 23:28:24 -04:00
yenatch
bf73fd43db residual status constants 2013-05-06 11:41:12 -04:00
yenatch
f104cf1269 flag constants 2013-05-04 02:13:44 -04:00
yenatch
5f832feeb2 unused move effect constants are apparently used by the ai 2013-05-04 02:11:55 -04:00
yenatch
9b68493758 arena trap substatus 2013-05-03 02:42:25 -04:00
yenatch
2b00d49065 move effect cleanup 2013-05-03 01:29:57 -04:00
yenatch
adeb0ac47c easier-to-use status constants 2013-05-03 00:35:36 -04:00
yenatch
d2bf30db60 sfx constants 2013-05-02 19:48:04 -04:00
yenatch
ae7b176ac8 elevator floor constants 2013-05-01 01:54:24 -04:00
yenatch
6b960f3e15 item attribute constants 2013-04-30 02:04:35 -04:00
yenatch
94cdb091c9 i have a clue what most of this does 2013-04-29 16:32:05 -04:00
yenatch
620d5c09c7 More labels in LoadEnemyMon 2013-04-29 15:49:58 -04:00
yenatch
c80b2e376e getname functions 2013-04-29 13:45:41 -04:00
yenatch
af990910ea move effect constants 2013-04-25 03:53:34 -04:00
yenatch
d6f6df0feb evolution minimum happiness constant 2013-04-12 17:21:31 -04:00
yenatch
cc12b765d9 fix special constant spacing 2013-04-08 13:15:04 -04:00