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rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON
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@ -101,8 +101,8 @@ Joypad: ; 935
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; Now that we have the input, we can do stuff with it.
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; For example, soft reset:
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and BUTTON_A | BUTTON_B | SELECT | START
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cp BUTTON_A | BUTTON_B | SELECT | START
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and A_BUTTON | B_BUTTON | SELECT | START
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cp A_BUTTON | B_BUTTON | SELECT | START
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jp z, Reset
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ret
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@ -283,11 +283,11 @@ Functiona1b: ; a1b
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pop bc
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ld a, [hJoyDown]
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cp D_UP | SELECT | BUTTON_B
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cp D_UP | SELECT | B_BUTTON
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jr z, .asm_a34
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ld a, [$ffa9]
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and START | BUTTON_A
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and START | A_BUTTON
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jr nz, .asm_a34
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dec c
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@ -306,7 +306,7 @@ Functiona36: ; a36
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call DelayFrame
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call GetJoypadPublic
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ld a, [hJoyPressed]
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and BUTTON_A | BUTTON_B
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and A_BUTTON | B_BUTTON
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ret nz
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call RTC
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jr Functiona36
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@ -382,7 +382,7 @@ Functiona80: ; a80
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Functionaa5: ; aa5
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call Functiona57
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ld a, [$ffa9]
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and BUTTON_A | BUTTON_B
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and A_BUTTON | B_BUTTON
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jr z, Functionaa5
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ret
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; aaf
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@ -1054,7 +1054,7 @@ Text_0A: ; 14ed
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push bc
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call GetJoypadPublic
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ld a, [hJoyDown]
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and BUTTON_A | BUTTON_B
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and A_BUTTON | B_BUTTON
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jr nz, .asm_14fd
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ld c, 30
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call DelayFrames
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@ -1136,7 +1136,7 @@ Text_0C: ; 1543
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ld [hli], a
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call GetJoypadPublic
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ld a, [hJoyDown]
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and BUTTON_A | BUTTON_B
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and A_BUTTON | B_BUTTON
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jr nz, .asm_155a
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ld c, 10
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call DelayFrames
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@ -170,8 +170,8 @@ BUTTONS EQU %00010000
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D_PAD EQU %00100000
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NO_INPUT EQU %00000000
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BUTTON_A EQU %00000001
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BUTTON_B EQU %00000010
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A_BUTTON EQU %00000001
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B_BUTTON EQU %00000010
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SELECT EQU %00000100
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START EQU %00001000
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D_RIGHT EQU %00010000
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20
main.asm
20
main.asm
@ -23902,9 +23902,9 @@ StartMenu: ; 125cd
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call .PrintMenuAccount
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call Function1f1a
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ld a, [$cf73]
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cp BUTTON_B
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cp B_BUTTON
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jr z, .b
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cp BUTTON_A
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cp A_BUTTON
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jr z, .a
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jr .loop
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.a
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@ -31482,11 +31482,11 @@ Function16be4: ; 16be4
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call Functiona57
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ld a, [hJoyPressed]
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and BUTTON_B
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and B_BUTTON
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jr nz, .asm_16c95
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ld a, [hJoyPressed]
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and BUTTON_A
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and A_BUTTON
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jr nz, .asm_16c82
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call Function16ca0
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@ -61158,7 +61158,7 @@ CheckForcedMovementInput: ; 802cb
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ld hl, .data_802e8
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add hl, de
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ld a, [CurInput]
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and BUTTON_A | BUTTON_B | SELECT | START
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and A_BUTTON | B_BUTTON | SELECT | START
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or [hl]
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ld [CurInput], a
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ret
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@ -70599,7 +70599,7 @@ OWPlayerInput: ; 96974
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CheckAPressOW: ; 96999
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ld a, [hJoyPressed]
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and BUTTON_A
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and A_BUTTON
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ret z
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call TryObjectEvent
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ret c
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@ -75887,7 +75887,7 @@ Functione4512: ; e4512
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Options_Cancel: ; e4520
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ld a, [hJoyPressed]
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and BUTTON_A
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and A_BUTTON
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jr nz, .asm_e4528
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and a
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ret
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@ -90228,7 +90228,7 @@ Function1de299: ; 1de299
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DudeAutoInput_A: ; 1de29f
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db NO_INPUT, $50
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db BUTTON_A, $00
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db A_BUTTON, $00
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db NO_INPUT, $ff ; end
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; 1de2a5
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@ -90236,7 +90236,7 @@ DudeAutoInput_RightA: ; 1de2a5
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db NO_INPUT, $08
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db D_RIGHT, $00
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db NO_INPUT, $08
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db BUTTON_A, $00
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db A_BUTTON, $00
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db NO_INPUT, $ff ; end
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; 1de2af
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@ -90250,7 +90250,7 @@ DudeAutoInput_DownA: ; 1de2af
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db NO_INPUT, $fe
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db NO_INPUT, $fe
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db NO_INPUT, $fe
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db BUTTON_A, $00
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db A_BUTTON, $00
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db NO_INPUT, $ff ; end
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; 1de2c5
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