mid-kid
d4025863cf
Rename some battle commands
...
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.
`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
mid-kid
800f948914
Label BattleCommand_BeatUpFailText
2018-04-04 22:40:35 +02:00
mid-kid
682ca7e93c
Label bidefailtext
...
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
Rangi
84c798e9f4
Clarify TM/HM move/enum correspondence
2018-01-28 01:20:49 -05:00
Rangi
a0cc4a3392
Move power data belongs in data/moves/
2018-01-26 11:01:15 -05:00
Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
960783cdf4
Label more ANIM_OBJ_* constants
2018-01-12 13:47:04 -05:00
Remy Oukaour
16a39f655a
Full sentences
2018-01-11 02:44:47 -05:00
Remy Oukaour
3b7c495e38
No romaji
2018-01-10 23:36:49 -05:00
Remy Oukaour
532724e90f
Comment on the original function of move grammar
2018-01-10 23:29:47 -05:00
Remy Oukaour
0a3b251dcb
Arrays end with -1, not $ff
2018-01-10 22:53:42 -05:00
Remy Oukaour
5a73a62d9b
Move battle engine data into data/
...
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
yenatch
cc5aeb8b87
Fix anim_obj x/y values
...
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour
7a4d641251
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00