PikalaxALT
0549e3413f
audio flag constants
2015-12-07 18:33:04 -05:00
PikalaxALT
7d8cb98c76
cry constants
2015-12-07 15:22:55 -05:00
PikalaxALT
435b0cf686
Options menu, some mobile fns
2015-11-16 16:46:32 -05:00
PikalaxALT
10beeb3c06
Battle Tower
2015-11-03 15:22:04 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
da7849d800
Restructured functions in main.asm to resemble the home functions they clone
2015-10-17 13:00:34 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
94129b6b45
Finished the decoration attributes table
...
Interpretation of the Decoration Attributes table is complete.
Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
Scott Norton
f74fd6903f
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
...
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
IIMarckus
7ac6aa2d22
Begin enumerating std_scripts constants.
2015-06-23 14:21:54 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
7c02c2bb31
Move remaining constants into constants/{misc,pokemon_data}_constants.asm
...
Now constant groups can be included separately if needed.
2014-02-03 18:00:51 -05:00
yenatch
4f5ae6510c
Move rst constants into macros.asm
2014-02-02 16:13:23 -05:00
yenatch
ea01721284
move type constants into constants/type_constants.asm
2014-01-05 08:13:43 -05:00
yenatch
0a11c9f500
clean up type constants
2014-01-05 08:13:43 -05:00
yenatch
4bb8c82d8a
battle animation constants
2013-12-19 04:47:39 -05:00
yenatch
fd73d41e6b
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
yenatch
7b02d57a8c
split wram constants out of constants.asm
2013-11-27 14:45:44 -05:00
yenatch
1cf607cc41
macros come first since theyre used to define constants
2013-11-27 14:45:43 -05:00
yenatch
94188ee0f7
version-sensitive objects for egg moves and evos/attacks
...
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
76d8ed2264
split sfx constants out of music constants
2013-11-07 01:10:43 -05:00
yenatch
4aae680b69
move wram constants into constants.asm; make all labels use :s
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any global constants will have to be separate from any one object
there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-11 19:28:18 -04:00
yenatch
018cf26767
move gbhw.asm and hram.asm to constants.asm
...
they're constants, so they have no business in pokecrystal.asm
2013-09-10 02:17:48 -04:00
yenatch
847843d866
rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON
2013-09-07 23:49:20 -04:00
yenatch
1ecb307824
split macros out from constants.asm into macros.asm
2013-09-03 18:22:26 -04:00
yenatch
2bae1797c4
bg map width/height constants
2013-08-31 21:12:23 -04:00
yenatch
7cba224d4a
engine flag constants
2013-08-27 14:12:05 -04:00
yenatch
18e42e8c6e
battle init and battle transition predefs
2013-08-24 04:09:32 -04:00
yenatch
744d1d8599
first event flag constants
2013-08-23 21:19:58 -04:00
yenatch
570d2ab1cf
dt: three-byte value
...
used for pokemon exp
2013-08-16 22:35:31 -04:00
yenatch
000c6d1349
CheckContestMon and a couple labels in bank 0
2013-08-15 06:07:14 -04:00
yenatch
b07ab26c35
more predef constants
2013-08-03 16:25:37 -04:00
yenatch
e2a0c68f4c
comment more battle ui
2013-08-03 16:25:37 -04:00
yenatch
90c18c5cf3
rst $28 -> JumpTable
2013-07-10 19:17:04 -04:00
yenatch
aa62a4b88d
version constant
2013-07-10 19:17:04 -04:00
yenatch
dca6fd37cd
start using relevant constants in wram.asm
2013-07-10 19:17:03 -04:00
yenatch
b9dfd607bb
DoPlayerMovement and recomment ow surfing checks
2013-06-27 00:34:49 -04:00
yenatch
41dbd3b4a6
move constants files into constants/
2013-06-17 21:30:25 -04:00
yenatch
33371d77b9
split out constants
2013-06-10 21:57:58 -04:00
IIMarckus
620cf7a2a7
Disassemble Kris's PC.
2013-05-22 01:11:07 -06:00
yenatch
827f80ca05
portraitm_ail -> portraitmail
2013-05-07 23:28:24 -04:00
yenatch
bf73fd43db
residual status constants
2013-05-06 11:41:12 -04:00
yenatch
f104cf1269
flag constants
2013-05-04 02:13:44 -04:00
yenatch
5f832feeb2
unused move effect constants are apparently used by the ai
2013-05-04 02:11:55 -04:00
yenatch
9b68493758
arena trap substatus
2013-05-03 02:42:25 -04:00
yenatch
2b00d49065
move effect cleanup
2013-05-03 01:29:57 -04:00
yenatch
adeb0ac47c
easier-to-use status constants
2013-05-03 00:35:36 -04:00
yenatch
d2bf30db60
sfx constants
2013-05-02 19:48:04 -04:00