Remy Oukaour
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5c28d05bb4
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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
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Remy Oukaour
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7a09fc9f75
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GFX tile sizes in decimal
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2018-01-14 19:43:35 -05:00 |
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Remy Oukaour
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960783cdf4
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Label more ANIM_OBJ_* constants
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2018-01-12 13:47:04 -05:00 |
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Remy Oukaour
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94d6a32721
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
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Remy Oukaour
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417937cffc
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
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Remy Oukaour
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11556196ba
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Consistent sine wave code formatting
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2018-01-09 16:39:36 -05:00 |
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Adelaide Walter
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6c5cd7a963
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Simplify comments per Rangi's rec.
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2018-01-08 23:07:46 -05:00 |
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Adelaide Walter
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ce985a09a7
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Document switches to BANK(sScratch) via xor a
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2018-01-04 16:51:50 -05:00 |
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Adelaide Walter
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9d0ba6bfd3
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Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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2018-01-03 19:12:45 -05:00 |
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Adelaide Walter
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0caea0f820
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Use BANK for all hardcoded banks with BANK in comments.
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2018-01-02 16:46:40 -05:00 |
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xCrystal
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b4e087167f
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More unreferenced labels and unused text
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2018-01-02 19:38:56 +01:00 |
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xCrystal
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d7970f749a
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Consistent predef function names
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2018-01-02 18:49:25 +01:00 |
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xCrystal
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37369d1ae0
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Rename Pals labels in WRAM bank 5
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2018-01-01 20:09:53 +01:00 |
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xCrystal
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6e12a51503
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Use more palette(s) constants
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2018-01-01 20:09:53 +01:00 |
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xCrystal
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ee5bf71640
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Consistently name unknown fields in macros/wram as Fieldxx
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2017-12-29 16:19:51 +01:00 |
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xCrystal
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def3b60493
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Clean up .Jumptable: spaces
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2017-12-29 13:52:42 +01:00 |
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xCrystal
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50fc9c3389
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
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xCrystal
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333524f0be
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
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Remy Oukaour
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9bc680bd6d
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Battle animation data is like sprite animation data
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2017-12-26 19:27:56 -05:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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