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9d0ba6bfd3b2f10fae9969a784aa7b2b573e8411
pokecrystal-board/engine/battle_anims
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Adelaide Walter 9d0ba6bfd3 Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
2018-01-03 19:12:45 -05:00
..
anim_commands.asm
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
2018-01-03 19:12:45 -05:00
bg_effects.asm
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
2018-01-03 19:12:45 -05:00
engine.asm
Battle animation data is like sprite animation data
2017-12-26 19:27:56 -05:00
functions.asm
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
2018-01-03 19:12:45 -05:00
getpokeballwobble.asm
Use BANK for all hardcoded banks with BANK in comments.
2018-01-02 16:46:40 -05:00
helpers.asm
Battle animation data is like sprite animation data
2017-12-26 19:27:56 -05:00
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