Rangi
|
c88c4a8340
|
Identify more uses of wBuffer1-6
|
2020-11-03 19:53:07 -05:00 |
|
Rangi
|
826e070f04
|
More syncing with pokegold
|
2020-11-03 10:13:06 -05:00 |
|
Rangi
|
01d6e6c758
|
Group some link.asm code into "paragraphs"
|
2020-11-02 19:32:14 -05:00 |
|
Rangi
|
9ab9088a9f
|
Identify wLinkBattleRNPreamble
|
2020-11-01 13:42:12 -05:00 |
|
Rangi
|
6220200f0f
|
Identify some more labels, and make some more consistent
|
2020-11-01 12:36:38 -05:00 |
|
Rangi
|
4a323cf591
|
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
|
2020-10-30 17:41:03 -04:00 |
|
Rangi
|
9b0002161b
|
Extract more RGB data to .pal files
|
2020-10-30 16:12:25 -04:00 |
|
Rangi
|
fe1a58deea
|
Identify wSpriteAnimDict key constants
|
2020-10-30 15:39:08 -04:00 |
|
Rangi
|
1237156948
|
Identify mobile Name Card exchange labels
|
2020-10-30 10:45:31 -04:00 |
|
Rangi
|
ba5bc304f9
|
Updates to more closely sync with pokegold
|
2020-10-29 23:23:57 -04:00 |
|
Rangi
|
7883e8f431
|
Define SERIAL_LINK_BYTE_TIMEOUT
|
2020-10-29 16:43:28 -04:00 |
|
Rangi
|
a51b1a2f13
|
Port more pokegold link engine symbols, and name an unused WRAM byte
|
2020-10-29 15:15:14 -04:00 |
|
Rangi
|
bcc0d633e9
|
Identify the remaining (non-mobile) uses of another WRAM union
|
2020-10-29 14:51:41 -04:00 |
|
Rangi
|
ea426a8879
|
Identify more WRAM labels, and start a <X>_DummyFunction label convention
|
2020-10-28 14:34:38 -04:00 |
|
Rangi
|
6d333bed5f
|
Replace many '; unused' with '; unreferenced'
|
2020-10-28 10:21:10 -04:00 |
|
Rangi
|
446f1846b1
|
Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
|
2020-10-27 23:09:06 -04:00 |
|
Rangi
|
2738858985
|
Create data/collision/ for tile collision-related data
|
2020-10-27 10:00:56 -04:00 |
|
Rangi
|
c85ba78b77
|
Use more assertions to ensure correct code and data
|
2020-10-26 22:24:38 -04:00 |
|
Rangi
|
9dcdad5e60
|
Comment, remove, or revise many unreferenced labels
|
2020-10-26 20:29:58 -04:00 |
|
Rangi
|
a2b6befd7d
|
Identify some more labels, mostly WRAM
|
2020-10-23 16:04:15 -04:00 |
|
Rangi
|
7991db972b
|
Identify some more link.asm labels (syncing to pokegold)
|
2020-10-23 13:36:54 -04:00 |
|
Rangi
|
8a73bb9ab2
|
Identify remaining debug color picker labels
|
2020-10-23 12:38:07 -04:00 |
|
Rangi
|
bd3f634049
|
Identify remaining map object labels
|
2020-10-22 21:30:21 -04:00 |
|
Rangi
|
d8310c166d
|
Identify some more map object labels and constants
|
2020-10-22 17:41:48 -04:00 |
|
Rangi
|
15f6a0af43
|
Identify a few more labels and data
|
2020-10-22 12:55:46 -04:00 |
|
Rangi
|
b9a74ff777
|
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
|
2020-10-22 10:54:53 -04:00 |
|
Rangi
|
ae4fe08084
|
Identify some more labels (a few link-related)
|
2020-10-22 00:53:54 -04:00 |
|
Rangi
|
3a2932cec1
|
Identify remaining two battle anim BG effect functions
|
2020-10-21 22:51:24 -04:00 |
|
Rangi
|
650686476c
|
Identify remaining battle AI labels
|
2020-10-21 21:34:18 -04:00 |
|
Rangi
|
93dcc8b6eb
|
Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
|
2020-10-21 15:39:15 -04:00 |
|
Rangi
|
7b12060e6a
|
Battle transition spin quadrants are like pokered's half circles
|
2020-10-19 20:27:19 -04:00 |
|
Rangi
|
406ac7afbb
|
Identify some values as relative struct offsets in MoveScreenLoop
|
2020-10-14 18:32:41 -04:00 |
|
Rangi
|
2e90df15b7
|
Update battle anim bg function comments, and identify more unnamed labels
|
2020-10-06 18:09:33 -04:00 |
|
7Soul
|
cf26f55985
|
Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
|
2020-10-06 15:45:09 -04:00 |
|
Rangi
|
fc08ff2c38
|
Identify some unnamed labels
|
2020-10-06 13:50:02 -04:00 |
|
Rangi
|
42d0a2567a
|
Identify some more unnamed labels
|
2020-10-05 20:10:01 -04:00 |
|
Rangi
|
6b7ade66da
|
Identify more unnamed labels
|
2020-10-05 16:15:57 -04:00 |
|
Rangi
|
ff2d850219
|
Identify some more unnamed labels
|
2020-10-05 12:02:56 -04:00 |
|
Rangi
|
d9603e3e33
|
Identify more unnamed labels
|
2020-10-04 22:34:50 -04:00 |
|
Rangi
|
306c85750e
|
Identify some more unnamed labels
|
2020-10-04 20:10:39 -04:00 |
|
Rangi
|
5a546068a8
|
Identify SGB blk/pal packets
|
2020-10-04 18:32:33 -04:00 |
|
7Soul
|
2ffc5f907f
|
Identify battle animation functions (#771)
Identify battle animation functions
|
2020-10-03 21:54:02 -04:00 |
|
Rangi
|
1357e0d674
|
Fix #769: document the Heavy Ball weight bank bug
|
2020-09-27 12:39:27 -04:00 |
|
Rangi
|
cf37abd3ec
|
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
|
2020-08-29 20:35:49 -04:00 |
|
mid-kid
|
3b43f79dc6
|
Use hex for tile IDs in engine/movie/splash.asm
|
2020-08-27 18:03:54 +02:00 |
|
mid-kid
|
353f78f493
|
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
|
2020-08-27 15:13:41 +02:00 |
|
mid-kid
|
15c08ad8a3
|
Small changes to better match pokegold
|
2020-08-27 14:52:27 +02:00 |
|
mid-kid
|
13c4a93cea
|
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
|
2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
733664b18f
|
Document splash screen animation
|
2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
2b2c1ac649
|
Split engine/movie/intro.asm into itself and splash.asm
|
2020-08-27 13:59:31 +02:00 |
|