PikalaxALT
d1e11f77e5
Replaced MON_ constants with aliases
2015-07-20 20:21:46 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
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Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
94129b6b45
Finished the decoration attributes table
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Interpretation of the Decoration Attributes table is complete.
Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
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Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
e674869018
Updated signpost items and person_event flags
2015-07-18 16:00:53 -04:00
PikalaxALT
0fcef5fc08
More annotations and interpretations of functions and scripts
2015-07-17 17:17:10 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
PikalaxALT
8fa8e29170
- Update variable sprites to use constants rather than fixed values
2015-07-13 02:29:10 -04:00
PikalaxALT
3a9f537f8a
Enumerate various constants
2015-07-13 01:44:27 -04:00
PikalaxALT
249bad9551
Replace EVENT_ALWAYS_THERE with -1
2015-07-13 00:18:01 -04:00
PikalaxALT
d282fe4799
Event and engine constant enumeration; replace static flag numbers with their constant names
2015-07-12 02:00:17 -04:00
IIMarckus
388336353d
Fix mislabeled engine flags.
2015-07-10 06:12:28 -06:00
IIMarckus
07a12b37b6
Add more event flags.
2015-07-10 06:08:03 -06:00
IIMarckus
86c13acf84
Add more event flags and fight counters for phone scripts.
2015-07-10 04:31:08 -06:00
IIMarckus
d1fbc077a7
Label fight counters for phone call rematches.
2015-07-10 03:37:34 -06:00
IIMarckus
e118dfe727
checkcode $11 is how much time is left in the Bug Catching Contest.
2015-07-10 03:04:41 -06:00
IIMarckus
a711b45404
checkcode $1a is Kenji's break schedule.
2015-07-10 03:03:08 -06:00
IIMarckus
718c2260e9
Use constants for overworld phone script flags.
2015-07-10 02:36:57 -06:00
IIMarckus
2c98c694e3
Fill out trainer event flags.
2015-07-10 02:20:21 -06:00
IIMarckus
ac88c43b14
Clean up gym leader scripts.
2015-07-10 01:00:27 -06:00
IIMarckus
6f3b2d6de8
Add constants for checkcodes.
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From PikalaxALT.
2015-07-09 20:23:23 -06:00
Scott Norton
f74fd6903f
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
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- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
yenatch
d6f7dc3206
Fix the Nurse std comments.
2015-06-26 23:17:10 -07:00
IIMarckus
89073da581
Label flypoint callbacks.
2015-06-25 23:30:16 -06:00
IIMarckus
e57e1ba63b
Improve some signpost labels.
2015-06-25 22:01:08 -06:00
IIMarckus
bd022e179e
Clean up labels for gym statues.
2015-06-24 21:51:36 -06:00
IIMarckus
f16d60e3f9
Update some event flags.
2015-06-24 21:20:04 -06:00
IIMarckus
fdfbeb7e5f
More std enums.
2015-06-24 19:26:24 -06:00
IIMarckus
5d48bc96fd
More std_scripts enums.
2015-06-23 15:02:58 -06:00
IIMarckus
17a47bf54b
Forgot to add file containing std constants.
2015-06-23 14:42:00 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
d4817060de
Enumerate the item constants.
2015-05-18 02:20:42 -07:00
yenatch
58e5b396c1
Use more struct offsets and constants for monsters and moves.
2015-03-03 18:31:57 -08:00
yenatch
943ddf6db0
Get rid of the now-unused specials constants.
2015-02-11 15:07:19 -08:00
yenatch
11b5c4c485
Add placeholder constants for ObjectStructs offsets.
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Note that OBJECT_LENGTH is not associated with ObjectStructs (it's isntead used as the length of a MapObjects struct).
2015-02-10 23:03:46 -08:00
yenatch
f036cdf13b
Move around some more macros.
2015-01-20 14:26:16 -08:00
yenatch
43a961af42
More unknown mobile code and MIN_LEVEL.
2014-12-26 11:31:55 -08:00
yenatch
ca58bd215c
Clean up wram sections so that all space is accounted for.
2014-09-30 11:17:52 -07:00
yenatch
da799c80d4
Better trainer AI comments and finish off trainer attributes.
2014-08-13 19:44:56 -07:00
yenatch
88a15c5038
More constants and bug comments in item effects.
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Apparently a bunch of constants from red were never removed for some reason.
2014-08-13 19:42:58 -07:00
yenatch
e2ec8a1d13
Recomment type names.
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This is mostly just whitespace reduction.
2014-07-09 12:50:33 -07:00
yenatch
d6fbdfb8de
More comments and constants in move effect command code.
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Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00
yenatch
dbe4c7ab67
Fix some misnamed substatus constants.
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SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.
Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
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Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
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Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
0b7dfeb9b2
Name and comment some move learning functions.
2014-06-16 10:32:39 -07:00
yenatch
e23f341258
Battle type constants in the wild.
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Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c
More battle code cleanup.
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- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00