- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.

- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
This commit is contained in:
Scott Norton
2015-06-29 22:24:45 -04:00
committed by PikalaxALT
parent e2c2e20f93
commit f74fd6903f
60 changed files with 491 additions and 2177 deletions

View File

@@ -190,70 +190,75 @@
const MUSIC_MAIL ; $BC
const MIRAGE_MAIL ; $BD
const ITEM_BE ; $BE
const TM_01 ; $BF
const TM_02 ; $C0
const TM_03 ; $C1
const TM_04 ; $C2
const ITEM_C3 ; $C3
const TM_05 ; $C4
const TM_06 ; $C5
const TM_07 ; $C6
const TM_08 ; $C7
const TM_09 ; $C8
const TM_10 ; $C9
const TM_11 ; $CA
const TM_12 ; $CB
const TM_13 ; $CC
const TM_14 ; $CD
const TM_15 ; $CE
const TM_16 ; $CF
const TM_17 ; $D0
const TM_18 ; $D1
const TM_19 ; $D2
const TM_20 ; $D3
const TM_21 ; $D4
const TM_22 ; $D5
const TM_23 ; $D6
const TM_24 ; $D7
const TM_25 ; $D8
const TM_26 ; $D9
const TM_27 ; $DA
const TM_28 ; $DB
const ITEM_DC ; $DC
const TM_29 ; $DD
const TM_30 ; $DE
const TM_31 ; $DF
const TM_32 ; $E0
const TM_33 ; $E1
const TM_34 ; $E2
const TM_35 ; $E3
const TM_36 ; $E4
const TM_37 ; $E5
const TM_38 ; $E6
const TM_39 ; $E7
const TM_40 ; $E8
const TM_41 ; $E9
const TM_42 ; $EA
const TM_43 ; $EB
const TM_44 ; $EC
const TM_45 ; $ED
const TM_46 ; $EE
const TM_47 ; $EF
const TM_48 ; $F0
const TM_49 ; $F1
const TM_50 ; $F2
const HM_01 ; $F3
const HM_02 ; $F4
const HM_03 ; $F5
const HM_04 ; $F6
const HM_05 ; $F7
const HM_06 ; $F8
const HM_07 ; $F9
const HM_08 ; $FA
add_tm DYNAMICPUNCH
add_tm HEADBUTT
add_tm CURSE
add_tm ROLLOUT
const ITEM_C3
add_tm ROAR
add_tm TOXIC
add_tm ZAP_CANNON
add_tm ROCK_SMASH
add_tm PSYCH_UP
add_tm HIDDEN_POWER
add_tm SUNNY_DAY
add_tm SWEET_SCENT
add_tm SNORE
add_tm BLIZZARD
add_tm HYPER_BEAM
add_tm ICY_WIND
add_tm PROTECT
add_tm RAIN_DANCE
add_tm GIGA_DRAIN
add_tm ENDURE
add_tm FRUSTRATION
add_tm SOLARBEAM
add_tm IRON_TAIL
add_tm DRAGONBREATH
add_tm THUNDER
add_tm EARTHQUAKE
add_tm RETURN
add_tm DIG
const ITEM_DC
add_tm PSYCHIC
add_tm SHADOW_BALL
add_tm MUD_SLAP
add_tm DOUBLE_TEAM
add_tm ICE_PUNCH
add_tm SWAGGER
add_tm SLEEP_TALK
add_tm SLUDGE_BOMB
add_tm SANDSTORM
add_tm FIRE_BLAST
add_tm SWIFT
add_tm DEFENSE_CURL
add_tm THUNDERPUNCH
add_tm DREAM_EATER
add_tm DETECT
add_tm REST
add_tm ATTRACT
add_tm THIEF
add_tm STEEL_WING
add_tm FIRE_PUNCH
add_tm FURY_CUTTER
add_tm NIGHTMARE
NUM_TMS = const_value - TM01 - 2
add_hm CUT
add_hm FLY
add_hm SURF
add_hm STRENGTH
add_hm FLASH
add_hm WHIRLPOOL
add_hm WATERFALL
NUM_HMS = const_value - HM01
const HM_08
add_mt FLAMETHROWER
add_mt THUNDERBOLT
add_mt ICE_BEAM
NUM_TMS EQU 50
NUM_HMS EQU 7
; leftovers from red