Rangi
6ca82e5c86
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
f76dabedcc
Harmonize engine/{battle, battle_anims, events, games} with pokegold
2020-06-16 19:32:36 -04:00
Rangi
75035a71a5
Label some mobile addresses, and revise some comments
2020-06-13 18:48:26 -04:00
Rangi
abf3858fc4
Update some comments
2020-05-10 01:20:06 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
5a5f5ececd
Miscellaneous fixes from #694
2020-03-21 13:07:18 -04:00
Rangi
1d4c1aeef4
'and BANK' -> 'aka BANK'
2020-02-28 11:51:42 -05:00
Rangi
5cdf4f9ae0
Merge pull request #623 from mid-kid/patch-1
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Create some battle tower SRAM labels
2019-04-13 11:50:43 -04:00
mid-kid
c5a4c0bd2e
Create some battle tower SRAM labels
2019-04-12 13:58:49 +02:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
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Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
7c42452748
Standardize on $ff ^ X for bitwise negating 8-bit values
2019-02-16 13:52:19 -05:00
Rangi
96bcf72d96
Document the BattleAnimCmd_ClearObjs bug
2019-02-16 13:31:23 -05:00
Rangi
771d2efd65
Merge pull request #601 from mid-kid/master
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Exciting adventures down battle animation street!
2019-02-16 13:23:17 -05:00
mid-kid
7d6befa181
Fix issues in review
2019-02-16 19:08:34 +01:00
Rangi
af29f1f97c
Eliminate some $xxxx values
2019-02-16 13:04:08 -05:00
mid-kid
80ece33e3e
Document wBattleAnimFlags
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`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
7e93916c8a
Add more constants for battle anim structs
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Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
2019-02-16 01:43:12 +01:00
mid-kid
ee86b36766
wNumActiveBattleAnims → wLastAnimObjectIndex
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This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
mid-kid
4154f191e0
Anotate more of the battle anim subsystem
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The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.
Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!
wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
mid-kid
ffeae953ea
Document all possible values for ReinitBattleAnimFrameset
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This is useful to know where a certain frameset is used, through `grep`
2019-02-06 10:16:40 +01:00
mid-kid
bfedd89308
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
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This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
mid-kid
930d285fab
Fix comments around BANK() statements
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Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
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The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00