yenatch
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be0c7962b0
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YesNoBox
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2013-12-04 03:07:58 -05:00 |
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yenatch
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099e17bbaf
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comment some battle animation asm
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2013-12-04 02:33:46 -05:00 |
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yenatch
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b5702e24d9
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rewrite scan_includes to skip duplicates
seems to be faster this way
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2013-12-02 23:31:16 -05:00 |
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yenatch
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aaf26de8ed
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Makefile: %.bin and %.pal targets
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2013-12-02 23:29:38 -05:00 |
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yenatch
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cf3fd4e13b
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Makefile: empty targets for %.asm and baserom.gbc
so make stops wasting time trying to find implicit rules
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2013-12-02 16:25:03 -05:00 |
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yenatch
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cc95304912
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Makefile: clean doesnt need object dependencies
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2013-12-02 15:31:58 -05:00 |
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yenatch
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3de254f7a2
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more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
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2013-12-02 14:18:03 -05:00 |
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yenatch
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ce37f0f970
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labels for every 3callasm
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2013-12-01 18:26:05 -05:00 |
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yenatch
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9aaa5f24bb
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shorten redundant text_jump macros
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2013-12-01 17:54:09 -05:00 |
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yenatch
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c0e2170f01
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some oam constants
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2013-12-01 16:40:56 -05:00 |
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yenatch
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e538027c82
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enumerate move constants
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2013-12-01 15:56:51 -05:00 |
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yenatch
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d7cdd0ac73
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split out some more move effects
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2013-12-01 14:19:57 -05:00 |
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yenatch
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d7bf70f3c9
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home.o
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2013-11-29 02:30:08 -05:00 |
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yenatch
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72ff6fd0b0
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home/time.asm: fix a label def
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2013-11-29 02:29:48 -05:00 |
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yenatch
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2ec12a22af
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gfx/pics.o
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2013-11-29 02:11:40 -05:00 |
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yenatch
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c2889215a8
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audio.o and misc/crystal_misc.o
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2013-11-29 01:51:27 -05:00 |
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yenatch
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0b905cb8ac
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rename a credit constant to avoid conflicts
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2013-11-29 01:49:48 -05:00 |
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yenatch
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b18beef4d5
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more landmark constants and rename FlypointPerms -> VisitedSpawns
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2013-11-29 00:38:22 -05:00 |
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yenatch
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400ced34f0
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landmark constants in map headers
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2013-11-28 04:51:39 -05:00 |
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yenatch
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5c76249488
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flypoints and spawn points
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2013-11-28 04:35:14 -05:00 |
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yenatch
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fd73d41e6b
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redone landmarks, now with constants
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2013-11-28 03:54:21 -05:00 |
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yenatch
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ac65a8b821
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engine/credits_crystal.o
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2013-11-28 01:38:49 -05:00 |
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yenatch
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72b1dda303
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more credits cleanup
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2013-11-28 00:55:32 -05:00 |
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yenatch
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ddfda26725
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facing structs and other movement stuff
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2013-11-28 00:54:43 -05:00 |
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yenatch
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7d2b45cc3d
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wram: object structs
these are separate from MapObjects but not enough attributes are defined yet to know how
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2013-11-28 00:53:09 -05:00 |
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yenatch
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7b02d57a8c
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split wram constants out of constants.asm
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2013-11-27 14:45:44 -05:00 |
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yenatch
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14dce4418a
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enumerate pokemon constants
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2013-11-27 14:45:44 -05:00 |
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yenatch
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e3e1298196
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enumerate battle var constants
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2013-11-27 14:45:43 -05:00 |
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yenatch
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1cf607cc41
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macros come first since theyre used to define constants
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2013-11-27 14:45:43 -05:00 |
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yenatch
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4c8737effb
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constant enumeration
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2013-11-27 14:45:43 -05:00 |
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yenatch
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57736ce19c
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recomment battle vars
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2013-11-27 14:45:42 -05:00 |
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yenatch
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d2dc732600
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split some more and recomment more home asm
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2013-11-27 14:45:42 -05:00 |
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yenatch
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41f149c7f1
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maps.o and stats/pokedex/entries.o
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2013-11-27 14:45:42 -05:00 |
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yenatch
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04eb541f83
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proper section names and bank constants
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2013-11-26 04:29:47 -05:00 |
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yenatch
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3eb9851b84
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text in slots asm
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2013-11-25 19:10:04 -05:00 |
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yenatch
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15d7d65355
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jumptable in slots asm
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2013-11-25 19:10:00 -05:00 |
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yenatch
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f16193dc91
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move more credits asm into engine/credits.asm
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2013-11-24 04:26:10 -05:00 |
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yenatch
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25325139e6
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more credits labels and theend graphic
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2013-11-24 04:09:17 -05:00 |
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yenatch
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b47f460061
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lb macro for fast double-register loads
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2013-11-24 04:06:37 -05:00 |
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yenatch
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b4968a9ab7
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forgot the new pokecrystal.asm
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2013-11-23 14:49:37 -05:00 |
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yenatch
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bb68a76330
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Makefile: more readable object list
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2013-11-23 02:54:02 -05:00 |
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yenatch
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cf6295cb9f
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objects for event handling and scripting
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2013-11-23 02:51:48 -05:00 |
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yenatch
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29afa24f0b
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split more event handling out of main
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2013-11-23 02:33:53 -05:00 |
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yenatch
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8bb8546497
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buena text
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2013-11-22 05:38:52 -05:00 |
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yenatch
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0ccfccf4bf
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move map groups into maps/map_headers.asm
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2013-11-22 05:05:25 -05:00 |
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yenatch
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bd392da29e
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split event handling into engine/events.asm
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2013-11-22 05:04:32 -05:00 |
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yenatch
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bcd833e758
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version checks for event script commands and move in related asm
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2013-11-22 04:51:47 -05:00 |
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yenatch
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94188ee0f7
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version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
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2013-11-22 00:14:55 -05:00 |
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yenatch
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02e8b4c7b6
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version-neutral build targets
pokecrystal will probably never build gold/silver, but who knows
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2013-11-21 21:15:37 -05:00 |
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yenatch
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f6706ecb09
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finally compile multiple objects
pokecrystal.asm doesnt really make sense now so its gone
add includes.asm so objects have a standard include set
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2013-11-20 06:35:10 -05:00 |
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