yenatch
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7ccb6d91e6
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split out the battle engine into battle/core.asm
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2013-12-18 01:11:06 -05:00 |
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yenatch
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ef20124213
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split out pic animation asm and clean up some more includes
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2013-12-18 00:23:50 -05:00 |
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yenatch
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6690f3901a
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clean up pic animation sections
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2013-12-18 00:11:02 -05:00 |
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yenatch
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fa2e0108b9
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split out battle animation asm (bg effects, objects, commands)
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2013-12-17 23:54:25 -05:00 |
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yenatch
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48be8d206c
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some bg effect labels
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2013-12-17 23:33:15 -05:00 |
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yenatch
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b616180c10
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battle animation asm cleanup
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2013-12-15 02:34:26 -05:00 |
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yenatch
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b113931b83
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some mobile link menu graphics
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2013-12-13 20:50:08 -05:00 |
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yenatch
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c7b19392a9
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use the sgb border label in asm
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2013-12-13 20:49:01 -05:00 |
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yenatch
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ef6b8b5490
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pokegear asm cleanup
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2013-12-13 05:08:48 -05:00 |
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yenatch
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5708d855e5
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pokeball wobbling
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2013-12-13 01:07:16 -05:00 |
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yenatch
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1b7e44c729
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split out sprite facing defs into engine/facings.asm
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2013-12-11 22:00:56 -05:00 |
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yenatch
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515407b9eb
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init.sh: sudo pip install and make sure rgbds man dirs exist
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2013-12-11 21:58:51 -05:00 |
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yenatch
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418878d932
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more map attribute getters and some cleanup in home/map.asm
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2013-12-11 21:42:56 -05:00 |
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yenatch
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d461689704
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LoadTilesetHeader
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2013-12-11 17:23:33 -05:00 |
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yenatch
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62020e32aa
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rewrite makefile for speed and better dependency handling
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2013-12-10 02:02:16 -05:00 |
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yenatch
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46d96bc7fd
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more battle anim labels
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2013-12-09 16:20:19 -05:00 |
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yenatch
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708df7907f
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rewrite readme and install; init.sh for install
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2013-12-09 05:48:35 -05:00 |
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yenatch
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94052ab5b9
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prequeue: dont initialize a new preprocessor for each file
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2013-12-09 01:40:04 -05:00 |
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yenatch
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9eb2cf3d21
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more battle animation labels
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2013-12-08 16:22:35 -05:00 |
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Bryan Bishop
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0fdbdb43a7
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Merge pull request #217 from yenatch/more-objects
compile and link multiple objects
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2013-12-07 00:50:26 -08:00 |
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yenatch
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37dd85797a
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Function3af0 -> GetBattleAnimByte
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2013-12-05 15:01:32 -05:00 |
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yenatch
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b85244eade
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labels for battle animation commands
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2013-12-05 14:57:56 -05:00 |
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yenatch
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be0c7962b0
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YesNoBox
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2013-12-04 03:07:58 -05:00 |
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yenatch
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099e17bbaf
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comment some battle animation asm
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2013-12-04 02:33:46 -05:00 |
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yenatch
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b5702e24d9
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rewrite scan_includes to skip duplicates
seems to be faster this way
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2013-12-02 23:31:16 -05:00 |
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yenatch
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aaf26de8ed
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Makefile: %.bin and %.pal targets
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2013-12-02 23:29:38 -05:00 |
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yenatch
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cf3fd4e13b
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Makefile: empty targets for %.asm and baserom.gbc
so make stops wasting time trying to find implicit rules
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2013-12-02 16:25:03 -05:00 |
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yenatch
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cc95304912
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Makefile: clean doesnt need object dependencies
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2013-12-02 15:31:58 -05:00 |
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yenatch
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3de254f7a2
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more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
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2013-12-02 14:18:03 -05:00 |
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yenatch
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ce37f0f970
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labels for every 3callasm
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2013-12-01 18:26:05 -05:00 |
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yenatch
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9aaa5f24bb
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shorten redundant text_jump macros
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2013-12-01 17:54:09 -05:00 |
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yenatch
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c0e2170f01
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some oam constants
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2013-12-01 16:40:56 -05:00 |
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yenatch
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e538027c82
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enumerate move constants
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2013-12-01 15:56:51 -05:00 |
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yenatch
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d7cdd0ac73
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split out some more move effects
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2013-12-01 14:19:57 -05:00 |
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yenatch
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d7bf70f3c9
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home.o
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2013-11-29 02:30:08 -05:00 |
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yenatch
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72ff6fd0b0
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home/time.asm: fix a label def
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2013-11-29 02:29:48 -05:00 |
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yenatch
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2ec12a22af
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gfx/pics.o
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2013-11-29 02:11:40 -05:00 |
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yenatch
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c2889215a8
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audio.o and misc/crystal_misc.o
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2013-11-29 01:51:27 -05:00 |
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yenatch
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0b905cb8ac
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rename a credit constant to avoid conflicts
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2013-11-29 01:49:48 -05:00 |
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yenatch
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b18beef4d5
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more landmark constants and rename FlypointPerms -> VisitedSpawns
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2013-11-29 00:38:22 -05:00 |
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yenatch
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400ced34f0
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landmark constants in map headers
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2013-11-28 04:51:39 -05:00 |
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yenatch
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5c76249488
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flypoints and spawn points
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2013-11-28 04:35:14 -05:00 |
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yenatch
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fd73d41e6b
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redone landmarks, now with constants
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2013-11-28 03:54:21 -05:00 |
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yenatch
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ac65a8b821
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engine/credits_crystal.o
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2013-11-28 01:38:49 -05:00 |
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yenatch
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72b1dda303
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more credits cleanup
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2013-11-28 00:55:32 -05:00 |
|
yenatch
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ddfda26725
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facing structs and other movement stuff
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2013-11-28 00:54:43 -05:00 |
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yenatch
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7d2b45cc3d
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wram: object structs
these are separate from MapObjects but not enough attributes are defined yet to know how
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2013-11-28 00:53:09 -05:00 |
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yenatch
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7b02d57a8c
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split wram constants out of constants.asm
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2013-11-27 14:45:44 -05:00 |
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yenatch
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14dce4418a
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enumerate pokemon constants
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2013-11-27 14:45:44 -05:00 |
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yenatch
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e3e1298196
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enumerate battle var constants
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2013-11-27 14:45:43 -05:00 |
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